KinForge

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Description (IGDB)

KinForge is a co-op, creature-collector action RPG where every fusion of powers creates new experiences, wild combos, and the strength to fight against spreading Corruption. Forge bonds with Ancient Elementals, beings of the Mystic Realm, and restore a world on the brink of collapse.

Description en cours d'enrichissement.

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Informations Steam

Description Steam (Français)

In a world much like ours, Elementals are the invisible hand of nature itself. They breathe life into the wind, guide the tides, and spark the fires that sustain the world. Humanity discovered how to enslave them, harnessing their power to fuel modern technology and industry. But forced servitude drove them mad. Corrupted and broken, they turned against the natural order, and the balance of the world began to collapse. Storms now rage unchecked, forests rot, and the planet itself rebels.

You are one of the rare few chosen by the Ancient Elementals to help restore what has been lost. Bond with these living powers, wield their abilities, and lead the fight to heal a planet on the brink of destruction.

Elementals are not tools. They are living forces with purpose, emotion, and will. Cleanse corrupted spirits and form lasting bonds with the ones you save. Each Ancient Elemental you befriend grants a new ability to wield in battle, from searing bolts of flame to barriers of living stone. Lesser spirits, known as Sprites, can then be woven into those abilities, twisting and amplifying their effects. Create an experience that feels entirely your own by finding the perfect pairing between Sprites and Ancients.

Every fusion changes how you fight. The right pairing might turn a fire blast into a homing inferno or cause a simple strike to erupt in a storm of lightning and ash. With billions of potential combinations, the line between chaos and mastery blurs and the most chaotic combinations often become the most brilliant.

Play solo or with up to three others. Venture into corrupted regions, rescue lost spirits, and confront the human Overseers who twisted nature for profit. Every Elemental you save adds new possibilities, empowering you to push further against the spreading Corruption.

Between missions, return to your Preserve, a living refuge where you and your allies regroup and rebuild. Reincarnate fallen Elementals, craft new ability kits, and construct upgrades that strengthen your campaign.

Every campaign begins fresh, shaped by an Overseer whose power defines the challenges ahead. Each new journey is procedurally generated and seeded with the Elementals, enemies, and upgrades you’ve already unlocked, allowing new discoveries to emerge from what came before. Over time, your growing collection transforms not just how you play, but the worlds themselves.

  • 10-Hour Campaigns: Each campaign centers on a powerful Overseer whose influence defines enemies, environments, and challenges.

  • Enduring Progression: Every campaign begins fresh but carries forward everything you have unlocked previously. New Elementals, bosses, and relics await discovery.

  • Mission-Based Adventures: Short, focused missions keep every session meaningful while feeding into the larger restoration effort.

  • Grow Between Missions: Strengthen bonds, craft upgrades, and prepare for what comes next.

  • Procedural Replayability: Maps, enemies, and the Overseer’s tactics shift each run, ensuring every campaign feels distinct.

KinForge is a standalone, co-op ARPG about connection, courage, and renewal. Built around 100+ hours of handcrafted and procedural content, it offers deep replayability without live-service grind.

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Mises à jour et Actualités

02 avril 2026

Seeker Entertainment Turns Three!

Happy Anniversary!Wow, time flies. It was three years ago that Oksana and I decided to set off on this crazy adventure and started Seeker Entertainment. We’ve both been involved in enough early companies to know how insane that whole idea was so founding it on April Fool’s Day felt very appropriate. We certainly weren’t wrong. It’s been quite a ride from setting up the company (how many people really want to spend their time picking health insurance options?) to building the team and crafting the game that would eventually become the KinForge we know and love. And doing it during one of the craziest times the game industry has ever seen has been…interesting.And things just keep accelerating. Since we announced the game in November, the response has been extraordinary! That little trailer we threw together on a two-week notice ahead of the GamesBest award ceremony exploded and has been watched almost 2 million times. We followed it with more detailed dives into the combat, progression, and narrative of the Elementals.At the same time, the team has continued building out the game with a combat demo that we showcased at the DICE gaming conference and a vertical slice that includes a basic campaign structure at GDC. We've been actively looking for a publishing partner for KinForge and saw a lot of excitement for the project at both shows. Hopefully we’ll have some concrete announcements to make in that regard in the near future.That combination of attention and craft has led to my favorite part of developing games: seeing people play and fall in love. We recently did a playtest with award-winning voice actor Eli Harris who reached out wanting to be involved in the game after watching the trailers and being enthralled with the world we’re creating. Oksana and I hopped in with him and a friend and had a blast! We ended up recording it and you can see some of the footage here.We’ve also been seeing some amazing creations from people discovering the game. This is one of my favorites. So what’s next for us? Our next major milestone is working towards being able to open up playtests to a larger audience without needing to host the games ourselves. I expect to see that come to fruition this summer and it’ll allow us to significantly increase the amount of playtests we run so keep an eye out for invites! Thanks once again for joining us on this journey! Until next time,Travis

05 février 2026

Official Gameplay Reveal!

Hello, Seekers! As we rev up for 2026, I wanted to drop in with a special first look at the combat gameplay for KinForge. In KinForge, you’ll choose a starting Elemental to be bonded with who grants you their powers. They define your starting ability kit and innate bonus, but after that, the potential to upgrade your loadout is nearly limitless. Each Ancient’s ability can be found separately during play and you can mix and match those with ones you already have. For example, once you find them, you can slot Emberello’s Flamethrower into one ability slot, Phanta Sia’s Stasis in another, Sipada’s Hydroblast into another, and Galapagon’s Summon into another to mix up direct damage, control, healing, and defense. You’ll also discover Sprites and Wisps along the way to build new combos and update your Ancient’s abilities. I did the math…with just our launch content, we’re looking at more possible combinations than stars in our galaxy, and every time we add a new Ancient or Sprite, it can unlock entirely new avenues of play.Give the video above a watch for a more in-depth gameplay walkthrough, and make sure to comment below if you have questions (or if you’re just excited, because I know our team is).  Stay tuned for more updates on the horizon, and thanks again for your support!  — Travis McGeathyCo-Founder & CCO, Seeker GamesSign Up for our Newsletter! Instagram Reddit

08 décembre 2025

Hello, Seekers!

Hello everyone! I’m Travis, co-founder of Seeker and Creative Director of KinForge. Thank you all for the fantastic response to the first look at our game! It’s always a harrowing moment when you go from quietly working on something to revealing it publicly and it's invigorating to see so much excitement and interest around our baby. For this first post, I thought I’d delve a bit into how KinForge came to be, where we’re at in development, and where we’re going. That’s actually a lot now that I write it down but it seems like good context so let’s just dive in. When my co-founder, Oksana, and I founded Seeker, we did so with a goal to create games that brought people together in meaningful, positive ways. We’d both spent significant time recently working in PvP games which can be toxic and draining to both players and developers. My background, and the kind of games I love making and playing, focuses on cooperative play. Much of my career has been spent creating MMOs where you’re working with other players to overcome challenges. The kind of games where camaraderie and friendship are baked into the DNA. Where you are telling stories of shared adventures years later. That’s what Seeker was founded to create. Early character concept art for KinForge - not final.We also wanted to create something that was hopeful. Our world can be a pretty dark place these days. KinForge is rooted in the real world and we don’t shy away from the issues we all face daily, but the story is one of hope and redemption. One where you are given the power to fight back and make a difference. That said, we also love the adrenaline rush you get from overcoming difficult challenges so we didn’t want to create something cozy. The threats are real and it requires both tactical skill and strategic planning to overcome them.Early Corruption concept art for KinForge - not final. We also wanted to create something fresh. While KinForge pulls inspiration from games we love, it’s unlike anything you’ve played before. It has elements of creature collection, but YOU are the hero, not the creatures. You aren’t capturing and summoning creatures. You are bonding with them to internalize their abilities. It has elements of ARPGs, but the multiplayer is much more cooperative, akin to an MMO. You can play solo, but to take on the biggest challenges, you must work together, combining your team’s different skills and abilities to become greater than the sum of your parts. It has aspects of rogue-likes, though at a campaign level rather than the rapid cycles of many of today’s versions. And, at the heart of it, you have the KinForge itself which allows you to craft and combine the powers you get from the Elementals you find to create ability loadouts that are uniquely yours.  We started developing KinForge about 2 years ago and have been playtesting it with players behind closed doors for over a year now. The response has been fantastic and I’m excited to start opening things up now and getting more of you in over time.Again, thanks for all of your support for KinForge! We’re a small team of developers and your enthusiasm has meant the world to us at such an early point in our development process. Stay tuned for more updates in the new year. In the meantime, make sure to sign up for our FirstLook list to get dibs on exclusive community opportunities as we develop the game, and follow us on socials for more behind the scenes looks at the game in progress. Talk to you soon,Travis McGeathyCo-Founder, Seeker Games Sign Up for our FirstLook list!Instagram | TikTok | Reddit

Configuration PC requise

Minimale :Système d'exploitation : Windows 10 64-bitProcesseur : 6 Cores 2.3 GHzMémoire vive : 8 GB de mémoireGraphiques : GeForce RTX 1060DirectX : Version 11Réseau : connexion internet haut débitEspace disque : 5 GB d'espace disque disponibleNotes supplémentaires : Early development. Subject to change.

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