Halo 4
83

Halo 4

06 NOV. 2012
Jeu de tir (Shooter)
Développeur
Prix indicatif
9.99 € (Steam)
Durée de vie (HLTB)
Histoire principale : 7 Hoursh
Complétion (100%) : 28 Hoursh
Notes des critiques
Igdb : 88/100
Metacritic : 84/100

Halo 4

83 /100
06 novembre 2012 7 Hoursh

Halo 4, développé par 343 Industries et édité par Microsoft Studios, est sorti le 6 novembre 2012 sur Xbox 360, avant de rejoindre le PC et la Xbox One. Ce jeu de tir à la première personne marque le début d'une nouvelle saga au sein de l'univers Halo et voit le retour du Major dans un univers de science-fiction. Quatre ans après les événements de Halo 3, le personnage échoué sur la planète Forerunner Requiem affronte une ancienne menace ainsi que de nouveaux ennemis Prometheans, aux côtés des Covenants habituels, en solo ou à quatre en écran partagé, avec un multijoueur en ligne et des missions Spartan Ops accessibles via Xbox Live Gold. Le titre utilise le moteur Halo et propose une campagne principale d'environ sept heures, pour une expérience complète estimée à vingt-huit heures. Disponible dans la collection Halo : La collection le Major sur PC, il est proposé au prix de 9,99 euros. Le jeu a reçu un score Metacritic de 84 et une note agrégée de 83,34. La presse a salué le travail de 343 Industries, MondoXbox évoquant un « emotional rollercoaster » au gameplay impeccable et Destructoid jugeant la suite remarquable, tandis que certains joueurs regrettent une baisse de qualité par rapport aux opus de Bungie ou critiquent le design des nouveaux décors, d'autres soulignant toutefois des graphismes impressionnants et une histoire solide.

Médias

Avis des critiques et joueurs

Critiques de la Presse (Metacritic)

MondoXbox 100/100

« Halo 4 is an emotional rollercoaster, an amalgam of epic scenes and memorable surprises with clockwork-perfect gameplay and a stunning artistic/technical production. The Halo everyone was waiting for. »

Destructoid 100/100

« 343 Industries have done a remarkable job at continuing the Halo legacy. They've gone all out, creating a fantastic sequel that brought forth a major focus on storytelling while upping the visual and audio direction to a level that will be tough for anyone to rival with these few remaining years of the current console generation. »

Joystiq 100/100

« The developer launches the best kind of protest, which is to wave an impressive, throbbing shooter in your face. Trust me, you want this. »

Machinima 100/100

« The visuals have been massively overhauled to make this the best looking Halo, if not the best looking 360 game to date. »

NZGamer 100/100

« A truly spectacular game. Of all of the possible results that may have sprung from the circumstances that now surround the development of the Halo franchise, Halo 4 is the most welcome (and surprising) imaginable. »

Game Revolution 100/100

« Unless Black Ops II or Far Cry 3 manage to revolutionize the genre in astronomical ways, Halo 4 is the clear frontrunner for best first-person shooter of 2012. Heck, it may very well be the best game you play all year. »

Gaming Age 100/100

« It's also hard to deny that Halo 4 is a hell of a visual step up for the series. Part of that comes from the art design, featuring bright, neon like colors that infuse the new world of Requiem with inorganic life. But the texture work and character models are a step above what Reach produced, and help to show that that 360 still has a trick or two up its sleeve from a power perspective. »

Eurogamer Germany 100/100

« Halo 4 is something really special. Not only is it a first-rate exclusive for the good old 360, it's also a shining example of the kind of technical excellence that's still possible on the elderly hardware. It's one of these games that justify the decision to buy this console. 343 Industries has gone ahead and obliterated my qualms about the brand's change to another developer than Bungie. Now there's only one thing I want: More. »

Avis des Joueurs (Metacritic)

DatDawgDhere 4/10

« What a decrease in quality from the Bungie made ones. The aesthetic and themes of the weapons, enemies and levels is completely different and not in a good way. The meanings and metaphors behind the story of the original 5 are completely forgotten. And to top it all off, there's a million plot holes in it. Please avoid. »

manoel18 7/10

« the Graphics are very impresive for the console and the year it came out, has a Good story and Characters that Doesn't feel flat, Doesn't have the Same Soundtracks, Sprint is no longer an armor ability that you have to equip, you don't get De zoomed when you take damage making long range combat a lot less annoying just like those "Halo copies", most weapons have more range or accuracy especially the machine Guns, almost every Common weapons is Useful except the Supressor which lacks damage and accuracy and the Boltshot which lacks ammo and accuracy, the concussion rifle is just as useless as the ones from Reach, Some campaign levels or sections aren't Great but most of them are a lot better than Halo 2 and 3, every weapon lacks ammo and it's probably because they focused on multiplayer, The tracking of the Plasma pistol and Needler is Extreme and almost undodgeable, melee atacks from Elites is almost undodgeable just like on Reach, most promethean encounters are bad because crawlers can easily overwhelm you, the Worst enemy are the knights which have lot of Health and can teleport randomly, watchers can revive knights, protect units and give back your grenades Forcing you eliminate them when they appear. the multiplayer is Balanced because everyone has Sprint and common weapons that Doesn't **** unlike in Halo 3 and Reach, you Still find weapons on the maps, players can choose the common weapons they want and allow them to adapt, if a player Doesn't stop using Range weapons you spawn with one and if a player Doesn't stop using vehicles you Spawn with a plasma pistol, Forcing you to be a Better player unlike in Halo 3 or Reach which on Big or Wider maps Will always have a player Dominating for Camping or never getting out of the Scorpion or Banshee. those "Killstreaks" weapons or equipment are random unlike COD. it's a very Risky sequel compared to Halo 3 and people who Say that Halo 4 copied COD are people who never played or watched COD. »

gardnero25 8/10

« While I much prefer the bungee halo games their is no saying this game is bad it is still a phenomenal game just not by the high halo standards »

Goferi1977 7/10

« He terminado Halo 4. Y la jugabilidad de siempre está ahí, gráficamente es espectacular (versión máster chief collection), y la historia es muy interesante. Pero creo que es en Halo que menos me ha gustado. Pero muy notable la experiencia. Un 7,5. »

ilovefpsgames 4/10

« (this is only a campaign review i havent played multiplayer) garbage run of the mill sci-fi game, it feels nothing like the other halo games, everything in the game is orange completely ruining the artstyle, the prometrians are the most annoying halo enemies of all time, i reccomend for newcomers of halo to just skip 4 and 5 and head straight to infinite, maybe read some halo books so you understand the story and whats going on, THE ONLY REASON WHY you should play this is if you want the achivement for beating every halo game on a certain difficulty on the mcc collection, other then that just skip this bs »

migueltaker 10/10

« Porqué este juego no es considerado de los mejores? La campaña es muy epica, los gráficos son muy buenos, las mecánicas, los diseños de personajes, la banda sonora, nos trae otra historia que es un aire nuevo, juegazo »

PrimeBrysnKD 10/10

« Halo 4 had some worries with 343 industries taking over, but they delivered. Halo 4 is an amazing game that takes off a few years after the third game. Halo 4 introduces a new threat to the halo world and another amazing story along with its action. Must play game. »

DarkMythHunter 9/10

« Halo 4 – 9.0/10 - A visually stunning and emotionally driven entry that shifts focus toward Master Chief’s humanity. The relationship between Chief and Cortana adds depth rarely seen in the series, while the Forerunner setting brings a fresh aesthetic. Gunplay remains solid, though some enemy designs feel less satisfying to fight. Multiplayer introduces new ideas but divides fans. Despite flaws, it’s a strong, story-focused evolution. »

Configuration PC requise

Minimale :Système d'exploitation  *: Windows 7Processeur : Intel Core i7-975 | AMD A12-9800 APUMémoire vive : 2 GB de mémoireGraphiques : GeForce GTS 450 | Radeon R7 GraphicsEspace disque : 55 GB d'espace disque disponible

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