EverQuest
EverQuest
Description (IGDB)
EverQuest is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) released on March 16, 1999. Players move their character throughout the medieval fantasy world of Norrath, often fighting monsters and enemies for treasure and experience points, and optionally mastering trade skills. As they progress, players advance in level, gaining power, prestige, spells, and abilities through valorous deeds such as entering overrun castles and keeps, defeating worthy opponents found within, and looting their remains. Experience and prestigious equipment can also be obtained by completing quests given out by non-player characters found throughout the land. EverQuest allows players to interact with other people through role-play, joining player guilds, and dueling other players (in restricted situations – EverQuest only allows player versus player (PVP) combat on the PvP-specific server, specified arena zones and through agreed upon dueling).
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
EverQuest est Free to Play. A vous de décider.™ Rejoignez une communauté prospère comme dans aucun autre jeu en ligne,plongez vous dans des centaines de zones sans pareil,battez vous contre des milliers de créatures, accomplissez des quêtes passionnantes .Jouez avec vos amis et faites l'expérience d'un jeu en ligne comme il devrait l'être, épique et légendaire.
Les caractéristiques principales:
- Faites l'expérience de 13 ans développement continu, incluant 18 expansions avec un contenu stupéfiant.
- Construisez votre personnage à travers 90 niveaux de puissance.
- Plus de 500 régions à explorer.
- Choisissez à partir de 16 races uniques et 16 classes distinctes.
- Des milliers d'Avancements Alternatifs disponibles pour personnaliser encore plus votre personnage
- Plus de 50,000 objets à gagner et à collectionner
- Engagez et controllez des mercenaires uniques pour vous aider dans vos aventures héroïques
- Un solide hôtel des ventes en jeu avec des potions, des armes, des armures et des montures
- Partez seul, en groupe, ou en raid à travers des continents remplis de donjons périlleux, de cryptes inquiétantes, de contrées flottantes, et d'aventures sous-marines
- Prenez part à de nombreux évènements de saison ou pendant la période des Fêtes tout au long de l'année
Avis des joueurs Steam
Mises à jour et Actualités
EverQuest Legends is the 1999 MMO you know and love born again with more respect for your time
The year is 2026, and a new-but-not-really EverQuest is on the way. Announced today, EverQuest Legends is the same MMO some of you have been playing for coming up to 30 years, just without all the years of expansions. And the graphics look as they did upon launch. And there's a few modern upgrades. Don't ask me what the word same means. Read more
Older than Runescape or WoW, this cult MMO has big anniversary plans
Think World of Warcraft and Runescape have been around for a long time? EverQuest has got both of them beat. This year marks its 25th anniversary, and the devs are honoring the occasion with celebratory events and an all-new expansion. Read the rest of the story... RELATED LINKS: Fan-made classic Everquest is coming this weekend, and with the devs' approval How EverQuest survives in the era of Fortnite and Apex Legends Could Everquest come to the Epic store? "Well, f*** it, yeah"
EverQuest players plan to flood a server with ogres to convince devs to bring back classic PvP
This Saturday, hundreds of classic EverQuest players plan on flooding one of the game’s servers in protest of the lack of a vintage PvP server. The 21-year-old MMO still has a pretty thriving community, including several servers running older versions, but the game currently has just one official PvP server and it’s on modern EverQuest. This means anyone who wants a classic PvP experience needs to use private community-run servers. But these players have had enough, they want their old PvP back, and they’re rising up as ogres to get the developers’ attention. I spoke to one of the ringleaders ahead of the protest. (more…)
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« Ridiculously addictive. A hallmark of a good game is that it makes what would be mundane interesting. In EQ you can happily play for hours just trying to gain enough experience to get to the next level. »
« A game which reaches out of the box, grabs you by the throat, and won't let go. The game has consumed endless hours of my time, and the world of Norrath has visited my dreams more than Tyra Banks. »
« The bar for online gaming has not so much been raised as obliterated. For once, a game lives up to its expectations. »
« Everquest has an extremely long replay value simply because there is so much to explore and so many classes to play. So what the hell are you waiting for? »
« EverQuest is certainly the more immediate of the two online role playing games but it still has a lifetimes worth of enjoyment in it. »
« It is far more co-operative [than "Ultima Online"], and there is much less player-killing. But this comes at a price. There is also much less interaction with the environment. »
« The massively muliplayer RPG that's so addictive it makes crack look like Sanka. Play this game at your own risk. [Feb 2003, p.94] »
« EverQuest strikes me as a great idea well executed. I found myself irrevocably attached to my character and, once I gained enough power, thoroughly enjoyed helping others advance themselves. »
Avis des Joueurs (Metacritic)
« Game reviewed : EverQuest Review date : July 7 2026 Review title : unavailable Review body : unavailable »
« If you can adjust to the battle system that aged terribly, then the world building is top-notch. »
« I had high hopes when I decided to join the Teek Everquest server, but unfortunately, it has been a huge letdown. The most glaring issue is the extremely low population. It feels like I’m interacting with the same few players repeatedly, and it’s hard not to wonder if they’re all server admins just trying to keep the illusion of activity **** lack of communication among players is staggering. You’d expect an MMORPG to be a vibrant community full of interactions and camaraderie, but here it’s like talking to a wall. Conversations are almost nonexistent, and when they do happen, they’re rarely about the game itself—mostly just discussions about money and transactions. This focus on profit over community is disheartening and makes the entire experience feel soulless.Everquest itself is a legendary game that deserves to thrive, but the way it’s being managed on this server is contributing to its decline. It feels like the magic of Everquest is being **** dry by a lack of genuine passion from those running the show. Instead of fostering a community and engaging players, it feels like the focus is solely on making a quick **** you’re looking for a true Everquest experience, I’d recommend looking elsewhere. The Teek server simply doesn’t capture the spirit of what made the game great. It’s a dying game, and the people managing it are doing a disservice to its legacy. Save your time and find a server where the community thrives, because here, it’s anything but alive. »
« This used to be a good game, but not anymore. These games have more glitches than they started with, for an online MMO that's designed around groups of players the servers are empty so you can't even do most of the content. The mercenaries helped with that, but they and the game feel strangely balanced. Servers in general all have low population even the ones claiming to have high population. All the old content like items from old dungeons have become useless because they never balanced them with expansions. I paid a subscription for the progression servers, and they weren't fun. This was a classic and my favorite. Now I just hate the game. I don't suggest anyone play with this one. »
« I started playing this game about a year or so after it came out and it blew my mind. Everything about it was new and pretty brutal. The downtime between fighting mobs was at minimum a few minutes and grouping was kind of a necessity. I remember the first time the screen started doing something weird and I realized my in game character was starving to death and couldn't see straight. I didn't realize that was something I had to worry about until it happened and I was lost in the woods with nothing to eat. Plus, when you died you'd loose all your equipment and items if you couldn't find and retrieve your corpse. You could maybe use chat and find a friendly high level necromancer who could drag your corpse back to you and them. Leveling took forever (years and years) and people would sometimes (accidentally or intentionally) run past you trailing monsters who would then attack you. They would type into chat "TRAIN!!!!" as they were running by you. It was all very exciting at the time. »
« It is still the best MMORPG if you are patient enough to play it. Why? Because it has kinda legacy-like mechanics, still gets new players (not that much though), and has a reasonable monetisation (not a pay-to-win). However, I have one issue with the subscription prices. I think it is pretty high, but I understand why. The quality of the content... »
« I give this game a 10 based on the game as it came out, not what it is today. To be totally honest EQ would most likely make a better single-player game at this point than most modern games. I would really love a modern take on this game style, but I don't know that it would work as an MMO at this point. I can however still 22 years later still sit down and play this game with friends or by myself and it holds up, I know people who where not born when this game came out who have played it and are blow away. I don't know that there will be another EQ until game technology really has a major change. »
« The game as it was 18 years ago is good. But to be honest about it now, the graphics in some older zones will leave you will a slight feeling of nostalgia at best. Don't expect any support if you need it. Support will annoy you with foolishness and will be unable to help you with most problems. There are older and newer character models to chose from so people will be seeing and experiencing different things based on preference. What your character looks like might look different to someone else, depending on which character models are selected. Also most of the people responsible for the games success have moved on to other projects and the game has been left in other peoples hands. »