Digimon World 3
Digimon World 3, développé et édité par Bandai, est un jeu de rôle et d'aventure sorti sur PlayStation le 5 juin 2002. Le joueur incarne un enfant nommé Junior évoluant dans un MMORPG en réalité virtuelle appelé « Digimon Online », géré par la société MAGAMI, et se retrouve piégé dans le jeu à la suite d'une attaque terroriste sur Internet, avant de partir combattre les responsables avec ses partenaires Digimon. Contrairement aux précédents opus, les rencontres avec les Digimon sauvages sont aléatoires et le système de combat, bien que toujours au tour par tour, propose des affrontements en un contre un plutôt qu'en trois contre trois, avec possibilité de substitution, et intègre trois formes de digivolution : normale, Blast et DNA. La durée de la campagne principale est estimée à quarante-quatre heures, contre près de quatre-vingt-dix-huit heures pour une expérience complète. Le titre affiche une note agrégée de 72,54. Dans la presse, GameZone a conseillé aux joueurs exigeants de dépasser l'image enfantine du jeu pour lui donner une chance, tandis que PSX Nation a regretté l'absence de la convivialité et de l'approche ouverte qui caractérisait Digimon Rumble Arena. Du côté des joueurs, certains sur Metacritic ont salué une bonne addition à la série malgré des emprunts aux formules de Pokémon, et d'autres ont estimé que le jeu pâtissait d'une mauvaise note en raison de la domination des fans de Nintendo et de Pokémon, tout en soulignant qu'il s'agissait du premier jeu de capture de monstres en 3D à sa sortie.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« Hardcore gamers (young or old) would be wise to ignore the kiddy image and give the game a shot. »
« There is none of the user-friendliness and open-ended approach that made "Super Smash Bros." clone "Digimon Rumble Arena" such a pleasant experience. »
« Profoundly mediocre, the kind of game that only hardcore Digi-fans will like. [June 2002, p.102] »
« For a game whose main gameplay component is building up your characters, Digimon World 3 makes the process needlessly complicated and annoying. »
« The third time is definitely not the charm. [July 2002, p.128] »
« Despite some impressive world-map graphics and extremely catchy anime-style music, Digimon World 3 disappoints in countless ways. »
Avis des Joueurs (Metacritic)
« A great addition to Digimon games. Although this time it copy a lot of pokemon formulas, i say this game does it better from any pokemon games. I dont want to believe it at first, but its crazy to see the professional critics are obviously paid by pokemon. This game adapts the 1v1 battle but more fair with the speed and turn mechanic. Evolution is as usual branching as crazy as it could get. Aoa is basically team rocket written absolutely far better. To collecting badges that is more interesting than any pokemon games. Skill to swim and dig that is not like hm, not restricting your skills set. Game has everything needed as a solid classic jrpg, from lvl up thaf gives point to train. To evolution that related to your lvl and your stats. Card mini game that got intergrated to the main game as well. To tamer fights that only initiate when you talk to tamer around the digital world so you pick your own pace. But sadly it means it also brings what classic jrpg frustating, the story progressions. Story progression is a bit annoying since the game usually wont give you clear instruction where to go, you need backtracking a lot. Which on positive side, helps with your level but annoying regardless. And training mechanic that totally depend on rng although you could trick it by reloading the game but it super annoying and somewhat punishing. But overall evolution is satisfying, you could even hunt for getting another rookies, doing card tournament, auction, fishing, kicking the trees, hunting cardmon, defeating not main story bosses for legendary weapons. And it got two worlds to explore. The bad side are training depends on rng, story progression could be time taxing, and the nightmarish maze of circuit board. »
« As always the digimon games get the low rating due to a monopoly of nintendo/pokemon fans... when this game came, it was the first 3D capture monster style... looked better than any pokemon... bigger open world than any pokemon, better story from any pokemon, full 3D battles... in 2002 this was crazy to imagine... its not the best JRPG on mechanics but definitly is years better than any pokemon.... The competitor was having a 2.5D on handheld.... if you wanted the city gyms medals... this game has too.... if you needed a bad team to pursue a legendary monster this has it too, not a team but actually a corporation... you can navigate in water, digging underground.... switching between worlds... evolutions... fusions... 47 rating from critics is shameful from a fanbase that hasnt grown yet from pikachu and ash.... The latest digimon time stranger made justice finally and the world saw the difference between a pokemon and digimon game.... but still somehow the critics rated it higher than digimon .... »
« [SPOILER ALERT: This review contains spoilers.] »
« One of the Better digimon games with just a weak grind heavy Post game only in the Pal Region **** NTSC version is better balanced for its main story but the PAL has the Post game. No Perfect version sadly. »
« Bueno. Puede mejorar en ciertos aspectos, no lo niego, pero es mas en el avance, no en la historia o jugabilidad. Sobre el avance, tienes que regresar a zonas lejanas muchas veces lo cual puede ser tedioso, mas es la critica mas común. Graficamente para ser de ps1 no esta realmente mal, la implementacion de jogress, una jugabilidad similar a final fantasy, evolucion oscura, es bastnate buena. Los bosses secretos, lideres, historia, etc te mantienen pegado a la pantalla un buen rato. Y es que por mas tedioso que sea viajar en el juego hay algo innegable, es adictivo. Tanto la jugabilidad principal como el minijuego de TCG que posee, al final nunca te aburres. »
« This is the epitome of Digimon. How this could possibly rank so low via critics suggests that they didn't even play this superb monster taming turn based adventure. Beautiful pixel graphics with a equally gorgeous OST to match. A highlight not only in the Digimon catalogue, but among the genres greats. »
« Geracional e subestimado. Digimon World 3 e seus antecessores do Play1 merecem para ontem um remaster HD »
« Excellent Digimon game! The critics that rated this game makes me think they had agendas to make Digimon -as a game franchise- look worse in all aspects vs Pokemon, at least then. I haven't played recent Digimon games on consoles that resemble the Digimon World trio, but I can assure that at least World 1 and 3 are amazing but with things that could have been better. But focusing on Digimon World 3: *The story is fun but it is generic, nevertheless it makes you want to keep exploring the world which is something a bad story can't do *The music is very cool! *The graphics are in my opinion one of the best things the game has. The world being in 2d but designed in 3d is something Digimon World 1 had too, but in Digimon World 3 they added 2d art which makes the game feel fresh in comparison, it also allowed for the cutscenes in the game to be much more flexible when doing animations and in doing so, helping the overall art of the game. Now... I don't know how did next World games managed the Digivolutoin aspect, but this bit is controversial among other reviews. I totally agree that the game shouldn't have made the system that ambiguous to the point that the only digivolutions you know about are the ones you unlock by leveling the Rookies and the other ones -that are arguably much more important in the long run- are, to a player that doesn't have a guide, unlocked by leveling digivolutions that randomly get unlocked themselves by leveling Rookie-digivolutions. It is as confusing of a system as that explanation is read. Of course, Digimon World 1 was the same thing, but there your digimon digivolved from Rookie to Champion and finally Ultimate if I remember correctly. Here though you can unlock champions from a mega Digimon and those champions can be useful to unlock the best digivolutions of the game. My take on all of that? Gamefaqs is a savior: having guides makes going for the hardest and coolest digivolutions a really fun challenge. I as a Digimon lover and as a player that likes unlocking the best "characters/transformations" -or whatever you want to call them- in any game makes the game so much fun, of course having a balance between "You need to obtain this very grindy and hard to get 'thing' in order to have a chance at progressing!" and having those optional unlocks as mere "You did it, that was hard to get! It does nothing :p" trophies. If the game had some sort of way of showing all those digivolution requirements it wouldn't have been has bad. And progression of the main story does become a chore when needing to talk to an npc means backtracking all the way to that point, even with the kind of "fast-travel" the game introduces as you keep advancing in the story. At least the maps and music are good though! But yeah, zones like the underground can and do get tiring very soon. Even with those big bad things, I always think a grindy game can be a very enjoyable (and relaxing even) game to play if it achieves FUN while you play it. It is a very hard thing to do! But when it happens, like in Digimon World 3, it's magical. Not all people will encounter that magic though, but as I can see in other reviews and in the whooole gamefaq community of the game, Digimon World 3 is and has been very loved and fond of, making memories for people of all ages even today. Thank you Digimon! Now I hope I can get a decent pc to play modern Digimon games, as I always wanted to play Cyber Sleuth. I have heard good things of it. I hope modern Digimon will make more and more good games. Good games that the players like, because it seems critics can be very blind when they play a good game! »