Deus Ex
Deus Ex
Deus Ex, développé par Ion Storm et édité notamment par Eidos Interactive, est sorti le 26 juin 2000 sur PC, Mac et Linux. Ce jeu de tir, d'aventure et de rôle à la première personne, propulsé par l'Unreal Engine 1, plonge le joueur en 2052 dans un monde dystopique ravagé par la peste de la Mort Grise et miné par les inégalités économiques. JC Denton, agent nano-augmenté de l'organisation antiterroriste UNATCO, est chargé d'endiguer l'invasion de Liberty Island par le groupe terroriste NSF avant de se retrouver confronté à une conspiration mondiale qui le pousse à remettre en question ses certitudes. Le titre propose un rôle-play immersif en 3D avec des lieux réalistes basés sur des plans réels, un système de développement de personnage riche et plusieurs approches possibles pour résoudre les situations. La presse a salué son atmosphère et sa profondeur, Eurogamer évoquant un jeu « magnifique » et « adulte », tandis que certains joueurs regrettent l'absence de sous-titres traduits en français. Disponible au prix de 6,99 euros avec un score Metacritic de 90, il offre environ 23 heures pour l'histoire principale et 39 heures pour une partie complétionniste.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« Moody and atmospheric, compelling and addictive, this is first person gaming in grown-up form, and it truly is magnificent. »
« Are you a fan of conspiracy theories? Is the Grey Death a manufactured plague? Have you perchance heard of the Illuminati, or the clandestine Majestic 12 group? In that case, you've found the right game. It may not answer all those questions, but it certainly pushes the right buttons. »
« Near-perfect in every conceivable way, "Deus Ex" is pure gaming ambrosia. As in food of the gods, not tinned rice pudding. »
« If you're looking for one of those rare experiences that affects your mind, body and soul in ways only the greatest of releases can, look no further than "Deus Ex" -- it will consume you. »
« Cheesy voice-acting by minor characters is the only real flaw here. »
« The story is gripping from beginning to end. »
« For a complete package of plot, style, depth and action, few games rival "Deus Ex." »
« This is an incredibly well done game, with a multitude of possibilities, and one of the greatest replay values I've ever witnessed in a game since at any time during the game you have to say to yourself, "I wonder what else could have happened back there." »
Avis des Joueurs (Metacritic)
« One of the best games ever made. You have so many diffcult ways you can solve the problem and the levels are designed to leave you to experiment in tons of different ways. The soundtrack is just perfect and the story one of the best video game stories ever written. Even today the game still plays great (especially with mods) and I highly recommend to check it out. »
« Just came here after playing Leon campaign in RE9, i just miss the era where games were so **** good. »
« El desarrollo de Los personajes flaquea, pero los conceptos, el mundo, las elecciones y la jugabilidad son demasiado buenas »
« Modern classics, hard not to love, but I want a remake,one of the best games ever! »
« I'm in the litty committee, oh yeah yeah yeah yeahYou're in the **** committee, oh yeah yeah yeah yeahI'm in the witty committee, oh yeah yeah yeah yeahYou're in the **** committee, oh yeah yeah yeah yeahI'm in the bitty ga-bitty, oh yeah yeah yeah yeah. Oh yeah yeah, oh yeah yeah, oh yeah yeah, oh yeah yeah, oh yeah yeah, oh yeah yeah, oh yeah yeah, oh yeah yeah, oh yeah yeah »
« NO, just no. If these "10" reviews were 25 years old, I could MAYBE understand, but this is frustrating, boring, outdated and full of bugs. Greatest game ever? Are you kidding me? I've been gaming since text adventures. Gaming for over 40 years. I've played more than 400 video games and this isn't even worth being in my top 40 games, much less a top 10 list. »
« I have no idea what should be that good. It’s okay, nothing more. Maybe a Oldtimer, loved years ago. Just a midfield game. »
« The definitive immersive simulator. Choices matter, and player choice— both in what you decide, as well as *how* you decide to do it—is paramount; and that's what makes it so incredibly immersive. The combat in this game is meant to be meditative and qualitative. You have to play around and experiment, and take your time until you've mastered it. Personally, I'd cheat to add enough skill points at the start so you can actually be competent with one combat skill. The bounce-off point I would imagine would be bullet spread and electric prod/melee weapon effectiveness tied to skill level, with low levels being punishing, and Master being Adam Jensen takedown. Tonally (true black/contrast/solidity), the picture quality is still better than most games now since there's no auto-exposure washing everything out so baby can see every little detail even when the devs didn't bother lighting things. You actually need light to see in this game, which results in consistent visuals where objects and environments don't look like inchoate washed-out ghost smears, like in MOST GAMES TO THIS DAY. The mirrors actually work (EVEN WITH ACCURATE LASER POINTER BOUNCES IN FACING MIRRORS), which probably makes it the only game in existence to do so. The reflections on, and texture of, the marble in the training area look just as good as current Ray Tracing (often better since poor RT often gets blurred) at 1/100th of the cost. The voice acting ranges from great to hilarious meme quality. Only—importantly—the "bad" voice lines sound like random goofy **real people**, not like amateur voice actors who are trying to act and failing. It also shares a top spot (along with the OG Red Faction) for the most satisfying and hilarious death sound in gaming. GMDX is a "Vanilla-centric" attempt to refine the gameplay with hindsight. Revision is incredibly modular, and allows tons of crazy custom parameters to mix it up for consequent playthroughs and veterans. Every other entry has its own value, but managed to make major missteps that fall short of the phenomenally realized concept of the first. »