Destiny
Destiny
Destiny, développé par Bungie et édité par Activision et ND Games, est sorti le 9 septembre 2014 sur PlayStation 3, Xbox 360, PlayStation 4 et Xbox One. Ce jeu de tir incorporant des éléments de jeu de rôle se déroule dans un univers lointain où l'humanité, après l'effondrement de son Âge d'or provoqué par les forces des Ténèbres, est ramenée à la vie en tant que Gardien par un Ghost afin de combattre dans le système solaire. Bungie a conçu un monde qualifié de « vivant », où des événements non planifiés surviennent, à travers un moteur nommé Tiger permettant un éclairage dynamique en temps réel et un système de matchmaking automatique pour une expérience de « shared-world shooter ». La durée principale est estimée à douze heures et le complet à 554 heures, pour une note moyenne de 75,32. La presse a salué la richesse de son monde, comme le faisait Playstation Official Magazine Australia évoquant des mondes rarement aussi riches et addictifs, tandis que Digital Chumps y voyait une expérience de jeu parfaite malgré ses imperfections ; certains joueurs sur Metacritic rappellent qu'il a marqué le genre du shooter et gardé des moments inoubliables.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« Videogame worlds are rarely this rich and addictive. No matter your pleasure - story-based campaigning, co-op comradeship, or adversarial annihilation - Destiny delivers on all fronts. Frighteningly, this really does have the framework of a 10 year obsession. [Nov 2014, p.68] »
« Destiny isn’t a perfect game, but it’s a perfect gaming experience. The girth of the planets, the endless exploration, a fun co-op element and a strong PvP structure has this series on the right track. I can’t wait to see what else the future expansions have in store for the overall body of work. »
« This game has its hooks in me fiercely. And that’s why my review’s score is a 9.5. However, I very much could see a player being turned off by having to repeat missions, by overly-long boss fights and the very specific storytelling techniques or the fact that everything feels ripped out of a pulpy sci-fi novel that thinks it’s important. »
« Destiny on the PS4 is a true piece of art that not only plays well but looks amazing! »
« It’s because Bungie knows the areas they need to play it safe, and because Bungie knows the areas they want to attempt to explore and make better that I am glad this is the game I have waited for all year long, and why I feel this is another example of why the next-gen console cycle is ready to take off into new, exciting, and interesting ways. »
« Bungie has done a great job with Destiny, even though its project isn't complete as of yet. Its co-op proposal with some MMO details manages to entertain the user, even though it's not the revolution promised. It's audio-visual beauty has made it one of the standards in the gaming industry. »
« Destiny is by no means a flawless game, but it’s able to overshadow its faults by offering superb gameplay while blending everything into a singular, truly fun experience. »
« The most ambitious game on PS4 and an MMO shooter that rises above story problems by letting you create your own epic narrative with friends every second of play. With continued updates, Destiny will only get better. [Oct 2014, p.82] »
Avis des Joueurs (Metacritic)
« This game literally changed all other games in the shooter genre! Open worlds, area spawned quests, constant engagement and dungeon crawling?! There only thing this game was missing was voice chat! Come on! »
« en su momento fue un juegazo y nadie podrá decir que no… momentos inolvidables »
« I can't understand why this game is so underrated and Destiny 2 so overrated. »
« Ce jeu vidéo est une pépite on pouvait s'y attendre car comme c'est le studio de jeux bungie à participer au dev »
« I will write this without any nostalgia, but god forgive me Bungie cook with that. Bungie start they brand-new IP with a bang. This game offer everything we want in a looter shooter. We got cool customization and of course a big gun. Destiny is really a unique game with a complex universe that whether you want it or not, you will buy every expansion each year »
« Chapter 1: A Rough Start, A Compelling Core When Destiny first launched, it was a bit of a mess—let’s be honest. The story was vague, the mission structure repetitive, and Peter Dinklage’s “That wizard came from the moon” line was getting memed to death. But underneath the confusion was something incredibly fun, and once Bungie started tuning it, expanding it, and listening to player feedback, Destiny slowly morphed into one of the most addicting shooters of the decade. Chapter 2: Shooting That Just Feels Good The real magic of Destiny lies in the gameplay. Bungie brought the tight, satisfying gunplay from Halo and elevated it with loot-driven progression and slick sci-fi aesthetics. Firing weapons in Destiny just feels right—each gun has weight, recoil, punch. Whether you’re using a hand cannon that kicks like a horse or a pulse rifle that’s basically a laser sewing machine, the controls are buttery smooth.Pair that with slick movement mechanics, class abilities, and a growing arsenal of exotics, and the result is an endlessly replayable combat loop that stays fun way longer than it probably should. Chapter 3: The World(s) Are Gorgeous, Even If They’re Empty Visually, Destiny is a stunner. From the dusty red dunes of Mars to the glowing ruins of the Moon, every location is dripping with atmosphere. The art direction is top-tier—armor looks mythic, guns look futuristic-but-plausible, and the Tower gives off just enough mystery to keep you curious.That said, the worlds look rich, but often feel a little empty. Exploration doesn't always yield satisfying secrets or dynamic encounters. You’ll find yourself retreading the same paths over and over, wishing there was just a little more in the sandbox between missions. Chapter 4: Story? What Story? This is where the game takes a hit. The campaign is famously vague. Lore is rich if you go digging for it (Grimoire cards, online deep dives, etc.), but the in-game narrative lacks emotional weight. Characters like the Speaker or the Exo Stranger say things that sound cool but don’t really mean anything. You’re tossed into a war against "the Darkness" and just kind of... roll with it. Thankfully, later expansions (like The Taken King) improved this dramatically, but at launch, the storytelling just wasn’t there. It's not that the world of Destiny isn’t interesting—it absolutely is—but Bungie initially seemed hesitant to actually tell the story. Chapter 5: Raids, Strikes, and Fireteam Glory Where Destiny shines brightest is in its cooperative content. Strikes are tight, replayable dungeons with solid mechanics and boss fights. But the crown jewel is the Raid.Vault of Glass, the first raid, is still one of the best-designed PvE experiences in any game. It requires communication, teamwork, and strategy in a way few other shooters do. It’s punishing and exhilarating in equal measure. If you had a fireteam of friends and the patience to learn its mechanics, it was gaming bliss. Chapter 6: The Grind—Beautiful and Brutal Loot progression is both Destiny’s carrot and its stick. You’ll spend hours chasing that perfect roll, that exotic drop, or that armor set—but it’s not always a satisfying grind. RNG can be brutal. And sometimes the difference between progression and frustration is whether or not the weekly reset gives you decent luck.Still, there’s something addictive about it. That moment your Gjallarhorn finally drops? Unbeatable. Final Thoughts Destiny is a game of highs and lows. Its launch was rocky, its story was barebones, and its world felt undercooked. But man—when the gameplay loop grabs you, when your fireteam is clicking, and when the loot gods smile on you—it’s unlike anything ****’s not perfect, but it’s bold, beautiful, and wildly fun. An 8/10 feels right: flawed, yes—but unforgettable. »
« the launch of d1 was horrible no content no endgame till Vault of Glass and no real pvp endgame the game just felt unfinished it wasn't poorly made but it wasn't trash it was just mediocre the campaign was huge disappointment but the surprise and genius behind the vault of glass and bungies course correction made destiny the franchise it was meant to be »
« *Destiny* is a first-person shooter that introduced the concept of a “shared world shooter,” blending RPG and MMO elements with traditional shooter mechanics. Set in a dystopian future where humanity fights for survival under the protection of the mysterious Traveler, *Destiny* takes players across a series of breathtaking planets and environments, each with its own story and unique **** gameplay is one of the game’s strengths: controls are smooth and responsive, weapons feel satisfying, and the three classes—Titan, Hunter, and Warlock—provide a well-rounded mix of playstyles. While the main campaign is engaging, it has faced criticism for fragmented storytelling and a lack of depth, leaving much of the lore for players to uncover through external **** true core of *Destiny* lies in its endgame, with activities like raids and Nightfall strikes offering intense challenges that require strong player coordination, creating an extremely rewarding experience. Raids, in particular, have been praised for their intricate design and difficulty, delivering content that few games in the genre can match. Additionally, the PvP mode, known as the Crucible, adds variety with competitive modes that reward both skill and strategy.Visually, *Destiny* is impressive, featuring well-crafted environments and a powerful, evocative atmosphere. The soundtrack and sound design are top-tier, with orchestral tracks that enhance the experience and deepen the **** essence, *Destiny* offers a rich, action-packed journey that successfully combines shooter precision with cooperative and competitive multiplayer elements, creating a memorable experience in the shared world shooter genre. »