Cube Dungeon
Cube Dungeon
Description (IGDB)
Trapped in the mysterious Cube Dungeon, you must fight, loot, and survive through dark halls and deadly enemies. This action RPG blends old-school handcrafted style with unique progression systems and hardcore mechanics. Can you escape?
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
You awaken in a mysterious, dark dungeon with no memory of how you got there—or why. Trapped among endless corridors, rooms, and swarms of monsters, your only goal is clear: survive and find the way out of the Cube Dungeon.
This is a fast-paced action-adventure RPG played from a third-person perspective. It blends classic role-playing elements with unique mechanics and rare twists, wrapped in a handmade old-school art style. Dark chambers, glowing treasures, and a lone survivor struggling to escape—every step takes you deeper into the unknown and closer to the exit.
Features
Random Map Generation – Every dungeon is freshly created as you play, delivering unpredictability, a sense of chaos, and the thrill of being lost. No two runs will ever feel the same.
Item-Based Progression – Instead of leveling your character, your skills grow as you master different magic tablets and items.
30+ Permanent Upgrades – Between runs and after death, become stronger for the next runs by investing in upgrades (character stats, new items, enhanced abilities).
Stackable Power System – Collect and stack items of the same type to boost their strength and unlock new potential.
Belt-Hands Inventory System – Items must be equipped in your hands to use them, adding tactical depth and a touch of hardcore survival.
Life Collecting System – Discover ancient wall signs to gather fragments of life and expand your maximum life.
Unique Trader Economy – Spend coins and three types of collectible souls, each with different rarity, to buy upgrades, consumables, and powerful items.
Variety of Enemies – Face 5+ enemy types, each with distinct combat styles and custom AI behaviors.
Replayability – Choose your starting character and skill, adjust stats to gain a unique experience. Choose your path—using tablet magic or consumables, either way can lead you to the top of Cube Dungeon. The decision is up to you!
And much more – treasure chests, statues, traps giving unique experiences!
Play Your Way
Choose your path: play casually and explore the dungeon at your own pace, or push yourself into hardcore hell with higher difficulties. Experiment with different builds, from classic skill-focused playstyles to investing heavily in permanent upgrades. Forge your own escape story—one run at a time.
Éditions et prix Steam
Avis des joueurs Steam
Mises à jour et Actualités
Update 0.1.1 – Endless Mode & Arena Update. Welcome to Eternity!
Long story short — once players finished the game, it didn’t feel right to just… stop. You should be able to keep playing as long as you want.But doing it the simple way isn’t really my style.So instead, I’ve added a brand-new Arena level inspired by tower defense mechanics. Beat this challenge, and you’ll unlock Endless Mode, where you can push your limits for as long as you survive.Enjoy — and see you in eternity. Changelog 0.1.1Gameplay & BalanceRebalanced overall difficulty (~10–15% easier)Enemies deal less damageFewer enemies on Normal difficultyReduced enemy speed modifiers:Vampire: 1.7 → 1.5Skeleton: 1.7 → 1.4Green Man: 1.7 → 1.6Sword trap damage reduced: 15 → 12 (× stage factor)Fixed extra score being applied when enemies could no longer take damageNew ContentNew Arena LevelTransition level between the main game and Endless ModeInspired by tower defense mechanicsEndless Mode UnlockBeat the Arena to enter Endless ModeNew arena spawners:Comet rain / falling enemies from the skyAdded +1 new achievement for reaching Endless ModeVisual ImprovementsImproved fog visibility with better lightingEnhanced color variety across all stagesImproved vignette effect when on low HPAdded extra decorations to the entry mapTraps & MechanicsStone trap improvements:Now drops in random directionsClearly indicates when active/damagingUI & TextUpdated and improved various textsAdded new notes (Arena, Entry)Increased note display time (+10%)few new wall signsAudioReplaced investment sound with a less intrusive version
Cube Dungeon is now available on Steam in Early Access!🎉
After a long development journey, my solo-developed project is finally live. I’m proud of how it evolved from the first demo release into what it is today, and I’m excited to share it with you. Cube Dungeon is a fast-paced bullet-hell dungeon crawler about a small hero trapped in a strange dungeon, trying again and again to find a way out. The game has solid final, so no never ending stories here, you can to find the out from the Cube Dungeon!Highlights:⚔️ Skill-based combat and progression — become stronger by using the skills you choose🧠 3 adjustable characters with unique starting skills and flexible build paths🔄 High replayability through procedural dungeons, random events, and adjustable difficulty🏰 Procedural dungeon progression with increasing enemy, trap, and challenge complexity💱 Trading system using 4 different in-game currencies📈 Permanent progression between runs, including upgrades and statue building📜 A small environmental story told through in-game notes and the game’s ending🏆 19 hand-crafted Steam achievements, stats, and leaderboards🌍 Language support: English, Ukrainian, Lithuanian, Japanese, Traditional ChineseMost of the game’s systems and assets were created from scratch by me, with a strong focus on performance, responsiveness, and fun.Thank you to everyone supporting the project — your feedback truly matters. You can also help shape the game by joining the Discord community, reporting bugs, and suggesting improvements.Hope you enjoy the journey. GL & HF!
It's alive! 0.1.0
So the time is come and in next few days game will be in Early Access!! Lot of work done, lot of bugs fixed, lot of new features since Demo released, thats why I decided to up version of game to major 0.1.0. And finally I feel happy with my small title - its fun to play, fun to become stronger and not fun to die! But yeah most job is done and now it feels good for me - that means I proud of time I spend working under it, but I still have list of bugs and improvements (will be posted in Discord) so lot of work upcoming after release - balance, polishing and bugfixing. Welcome - Update 0.1.0New ContentAdded Stone Trap (don't look up)Added Damage Boost meta upgrades (big rebalance)Added Coin Converter (big balance changer - coins persists after even death)1% chance to convert into 4 / 2 / 1 souls20% chance to convert into one of 4 / 2 / 1 green, blue, or red souls39% chance to consume a coin with no reward and damage the playerDamages the player if activated with no coinsAdded 19 unique achievements to track player progressBalance ChangesEnemy AdjustmentsSpherator HP reduced from 160 to 120, regeneration from 2.0 to 1.5Cubator HP reduced from 400 to 250, regeneration from 2.0 to 1.0Spherator and Cubator can now moveAll enemies HP increased by 20%Spherator and Cubator spawners HP doubled per level complexityReduced number of ranged enemies on early levelsProgression and DifficultyTotal levels reduced to 9 (from 12) (otherwise too long to finish game - checked by me and my friends)Fewer rooms with smaller room sizesIncreased enemy and item densityEasy mode is easier, hard mode is harderReduced number of tunnel signs by 5%Weapons, Traps, and SkillsUranium damage increased from 3.8 to 4.2Uranium cost reducedFireblade trap damage increased and cooldown reducedPermanent Spark cooldown increased by 50%Permanent Spark now scales with Spark level instead of core skill levelEconomy and DropsReduced upgrade pricesIncreased green soul drop ratesMore crystals in chestsRed crystal floor spawn coefficient reduced from 0.8 to 0.65Wall sign base price reduced from 7 to 5BoostsDamage and speed boost values reduced from 150 to 130Fixed boost duration persistenceFixesFixed lava lake damage persisting after player deathFixed camera dropping after prolonged screen shakeFixed damage and boost timer persistenceFixed player showing 0 lives after forced crash on deathFixed button width issue on the Continue Game screenFixed multiple minor balance issuesImproved achievement timing and fixed related bugsUI and Quality of LifeAdded enemy HP bar at the top of the screenIncreased belt font sizeAdded blocking walls for dead-end roomsReduced spawner vertical position by 20%