Copperfell

Description en cours d'enrichissement
Cette fiche de jeu est en cours d'enrichissement automatique. Les informations ci-dessous proviennent des données brutes d'IGDB.

Description (IGDB)

Journey to Copperfell, a magical land teeming with charming villages, dangerous monsters, and an abundance of natural resources for you to make use of.

Description en cours d'enrichissement.

Médias

Informations Steam

Description Steam (Français)

Journey to Copperfell, a vast magical land teeming with charming villages, dangerous monsters, and an abundance of items to craft. Get those level 100's, will you?

Explore

Venture into an open world, help its inhabitants through interactive quests, train a variety of skills, and craft your own equipment. Delve deep into the caves and take on the fiercest foes using different weapons and combat styles to exploit their weaknesses.

Grind

Inspired by the spirit of old-school RPGs, Copperfell provides you with a wide selection of skills ranging from resource gathering, equipment creation, combat prowess, and utility skills. As you level them up and become more proficient, you will unlock new materials, unique activities, and even greater challenges.

Game Features

🗺️ Open world exploration across multiple realms and settlements

⚔️ Tactical combat with challenging boss fights

🪓 24 skills to grind and level up

🎣 Relaxing activities such as mining, woodcutting, farming, and fishing

🧙‍♂️ Humorous, story-rich questlines with memorable NPCs

🏡 Ability to build and customize your very own home

Whether you're looking to loot rare treasures, master your skills, or simply help out the people around you, the world of Copperfell is yours to shape.

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Mises à jour et Actualités

25 avril 2026

Demo Update: Improved Graphics (DLSS5) and Skill Recipe Panel

The Copperfell Demo has been updated to v0.4! Here's what's changed.DLSS5I have been working on improving the visuals for Copperfell. I made 5 main custom shaders, all part of a master graphics system I'm naming "Dynamic Lowkey Sussy Shading 5™" (DLSS5). Here are the 5 main components of this system, showcased with a before and after so you can see the differences more easily.Color CorrectionEach realm now has a slight color tint to make it more defined. The surface realm has a warmer hue now. I also upped the exposure and modified the shadows and highlights. Finally, I also added a vignette-like effect where areas closer to the edge of the screen are less vibrant than the middle portion.Ambient OcclusionI made a fake-ambient-occlusion-like shader so that most world objects and buildings have a darker tint near the boittom, while their colors get brighter near the top. This makes them pop out more nicely.Indoor LightingIndoor areas now have an added warmer light color to make them feel more indoors-y. Shadows for objects that are indoors have also been made smaller than for those that are outdoors. This shader is dynamic so that its effects can be seen immediately when you or any other NPC enters or exits a building.Shadow OverlayWhen you or any other world object is standing inside a shadow, you will now get a darker tint. The tint can also be applied only partially, depending on which area is actually inside the shadow and which isn't.Water ReflectionThis was probably the most complex shader to make out of the 5. There are now fully dynamic water reflections! Any object can be reflected by the water. The reflections also move in a wave-like manner.Animated GrassApart from these DLSS5 shaders, tiles with tufts of grass that are scattered across the world are now also animated, adding a bit more of a breeze-y vibe.More Video SettingsIn case you're not a big fan of some of these new effects, or if you're playing Copperfell on a potato and want to squeeze out as much performance as you can, you can toggle any of them via the new settings that have been added to the video settings tab in-game! The new settings include:Color CorrectionAmbient OcclusionIndoor LightingWater ReflectionShadows (this toggles all shadows, along with the shadow overlay effect as well obviously)Environment Animations (this toggles all water animation along with the new grass animation)The last 3 settings should have the biggest impact on performance - the first 3 are likely to be negligible on most hardware.Skill Recipe PanelThe video settings are not the only new UI that have been added to Copperfell! This has been one of the most commonly requested features by players of the demo so far, so I'm finally adding it in. Each skill in the skills tab can now be clicked to open a skill info panel. The panel contains a list of most items that you can acquire via that skill, including any item ingredients that you need to make them. The list is split into different categories where applicable, which also hint at where you can acquire the items listed.Bug Fixes and ImprovementsAn update wouldn't be complete qithout bug fixes! Here's a complete list:Features and ImprovementsWorld map icons for different traders and resources will now have more explanatory tooltip textsNPCs whose quests you can't start yet will have a semi-transparent variant of the quest ! iconGrady now gives a cotton net as a freebie too, which can be helpful if you lose your net in the first questIncreased the default game volume as it was too quietReduced sale values of certain foraging items, crafting items, and shooting ammo ingredientsImproved the message you get when interacting with wells to make it clearer that you can only fill bucketsMade ducks swim a bit slowerBug FixesFixed chicken jockey not dropping any lootFixed being able to cancel attacks from hunting creatures by interacting with them quicklyFixed inconsistent XP being rewarded when fishingCorrected stats for daggers and sorcery glovesCorrected requirement data for some spellsFixed being able to drag items into locked bank tabsFixed certain settings in the settings tab defaulting to incorrect values when playing for the first timeFixes slight shadow flickering while the camera is movingFixed some typos in quest dialogueCorrected size of mouse detection hitbox for a certain cowFixed incorrect world map icons for coffeehouse vendorsFixed the run toggle not reseting correctly when switching worlds on 0 staminaSave DataI also had to fix a minor issue with the game's save data. As a side effect of this, this update will reset saved data for in-world interactable objects. Don't panic! This data has very little importance. It includes positions of NPCs, health of recently damaged mobs, and states of resources that have been recently extracted.But other than that, all saved data that actually matters, including player data, bank / inventory / equipped items, levels and XP, quests, estate plot, gravestones, and world map fog, is all perfectly safe!I take the permanence of save data very seriously, so I can also remind you that the save data for the demo will stay safe and fully compatible with the full release version of Copperfell as well!All the changes listed in this blog are out right now! Make sure your demo has been updated to v0.4 and you can go ahead and try them all out for yourself!If you have any feedback, especially about the new graphical changes, please do let me know! The best way to do that is via the Copperfell Discord channel, we're gradually building a very nice little community:https://discord.gg/k6C7WPwc5U

08 février 2026

Demo Update and Game Release Content Info

The Copperfell Demo has been updated to v0.3! For the change log take a look further below. But first, here's some info about future content for the game.Planned Content for the Full Game ReleaseIn the mean time for these past months I've been actively working on adding more and more content for the full game release. Work is progressing very nicely, and now I can share more concrete info about what content you can expect in the full release version.Here's a quick run-through of new content that will be available:A Much Bigger WorldThe game world will be around 5 times bigger than that available in the demo. It will also contain the following:A large central city, including a castle2 new villages and several more small settlements, camps, and hutsNew biomes - underwater, snow, swamp, jungle, desert, volcano, rocks4 new higher leveled tiers of metals, wood, textiles, and leatherOver 15 new questsOver 15 new monsters, including 2 boss monsters that have their own special mechanicsOrdersOrders will be a new way to train your skills. They are meant to be a more varied and less repetitive option to get your levels up, while giving you special rewards in the process. There will be 4 different types of orders:Work Orders: You will be given a list of equipment that you have to create and deliver. You'll have to create them from scratch, ie first extract the resources and then craft them. If for example you try to deliver a copper sword that you made using copper ores that you already had before starting the order, it won't count.Bounty Orders: You will be given an order to kill a specific amount of a type of monster.Construction Orders: You will need to go to a specified location and reconstruct a damaged wall using planks or slabs. This is meant to be an alternative way to level up the construction skill.Delivery Orders: You will be given a package that you have to deliver to a specified NPC. You have to actually walk to the destination. Teleporting will break the package. This is meant to be a good way to level up the stamina skill.Each type of order will give you different types of rewards. They will also reward you with bonus exploration XP. There will be a UI tab where you can keep track of any current active oders you may have.Dungeon Trials and Monster LootThere will be 2 dungeon trials in the game. These will consist of a small set of rooms that contain higher leveled monsters the deeper you go. In each room you'll have to kill monsters until you get a key drop, allowing you to progress to the next level. There will be a reward chest at the end, with each trial having different possible unique loot.Speaking of loot, many higher level monsters will have at least one unique rare item that they can drop. The way rare loot works is that the odds will gradually improve as you kill more of the same monster type without getting a rare drop. This makes it feel like you're not just wasting time if you go on an unlucky streak.Several of these unique monster drops will be weapon attachments. These will be able to be attached to specific weapons to give them bonus stats and/or an activateable special attack.There will be a UI statistics tab that will show kill counts and unique drop counts for each monster type, along with the current active drop rates for your convenience.And More!Some more additions will include:Steam Achievements!UI panels for each skill in the skills tab showing info about how to acquire or craft relevant itemsBrewing different kinds of potions to help with combatA way to ferment prayer boosting beverages using the brewing skillMany more types of food to cookMore precious metals and gems, and new ways to make use of themMany more wizardy spellsA way to craft magic crystals using the wizardry skillWays to refine scrap into useable resources or convert it to different kinds of scrapAs for a release date, I really don't like promising anything, as I've learned that with game dev there's always more and more unforeseen issues that keep cropping up. But I'm very hopeful that the game will be released some time in 2026.Demo Update v0.3 Change LogAnd now for the new changes that have just gone live with this demo update:Most Important AdditionsAdded ducksFeatures of Secondary ImportanceAdded a mouse player movement option - on by default but can be toggled off in gameplay settings tab - any feedback on this new system would be appreciatedAdded seashells in beachesPartially filled water buckets can now be re-filled back to full at a wellBuckets and other items that can be filled now have an "Empty" optionAdded a boat (not useable for now) at the Breezerock dock Changed dirt tile color to be lighterCleaned up scattered tiles around the spawn areaAdded seasonal sprites for Easter and Halloween seasonsFixes and ImprovementsWatering cans now correctly empty when all charges are used upFixed an issue with semi-grown crops not saving state correctlyFixed an issue with depositing items into the bank when the bank is fullFixed an issue with transferring items with maximum stacksAsh shooting weapons can now fire up to bronze ammoFixed unstrung crossbows having an equip optionFixed the dialog box not always showing all choices - more rooms that were previously not selectable due to this bug are now available to build in the estate plotFixed keyboard number input not always selecting the correct dialog box choiceFixed long NPC names in dialog box that took up more than 1 lineFixed multi-hit effect from blunderbuss hitting the same enemy instead of different enemiesAdded some missing world map iconsImproved logic for Getting Started quest to avoid getting put in states where it's unclear what needs to be done nextFixed an issue with in-game objects still detecting the mouse when outside the game windowFixed incorrect pixels on some skirts Deleted a single rogue path tile that was hiding behind an oak treeMinor v0.3.1 PatchHi, this is Grandayy from the future. I've uploaded a very small patch as I needed to fix a rare game-breaking quest bug ASAP. I also added a minor optimization as a bonus. Here are the changes:Fixed a rare soft-lock bug in the Gearing Up quest if you exited a conversation at a specific lineMade the music audio load in background to avoid stutters when they play for the first timeAs always, feedback is always welcome! Feel free to join the Copperfell discord should you wish to share any suggestions, report a bug, or ask any questions:https://discord.gg/k6C7WPwc5U

07 décembre 2025

Demo Update: Christmas, Music & More!

The demo has now been updated to v0.2! Here's what's been added:ChristmasA couple of world objects now have a more Christmas-y look during the Christmas period, which is already active with the launch of this update.Music3 whole new music tracks have been added to the game! Even more music tracks will be available in the full Copperfell release. I created the new songs with different themes so they can be played automatically in their own specific regions The track you're already familiar with will now only play around villages. The 3 new tracks will play in the following regions:One track in woodland areas in the surface outisde of villagesAnother track in caves within the underground realmAnd another track within the cosmic realmTradingAdded item bills, allowing you to withdraw large amounts of usually non-stackable items from the bank - there's a new button toggle in the bank window to allow you to withdraw themAdded a new salvage merchant that buys any items for cheaper prices - he can be found by the kiln east of BreezerockProcurement storekeepers and the salvage merchant can now buy item bills as wellSelling items will now consistently give you the exact same coin tier as shown in the price UIImproved logic that updates store prices as more items are tradedFixed alignment of store price text UIOther FixesFixed Resurrect Monsters spell behaviorAdded empty glass cups and buckets as possible loot for stealing from coffeehouse and tavern shelvesFixed minor bugs with the dialogue panelTo keep you updated about game progress, I've been actively working on new content for the full release of Copperfell in the mean time. The content in this update is only a small percentage of what I've been working on! I am hoping the release will be possible some time in early 2026 but no promises as of yet, sorry! The top priority for me is that I want it to be properly ready before releasing it.As always, feedback is always welcome! Feel free to join the Copperfell discord should you wish to do so:https://discord.gg/k6C7WPwc5UOther than that, I hope you can enjoy this update and I wish you all a Merry Christmas!

Configuration PC requise

Minimale :Système d'exploitation : Windows 10Processeur : 2 GHzMémoire vive : 2 GB de mémoireGraphiques : 500 MB video memory, Shader Model 3.0DirectX : Version 10Espace disque : 250 MB d'espace disque disponible

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