Command & Conquer: Tiberian Sun

82 /100
20 août 1999 22 Hoursh

Command & Conquer: Tiberian Sun, développé par Westwood Studios et publié notamment par Electronic Arts, est sorti le 20 août 1999 sur PC (Microsoft Windows). Suite du Command & Conquer sorti en 1995, ce jeu de stratégie en temps réel plonge le joueur dans un futur sombre où l'infestation de Tiberium a rendu de vastes régions de la planète inhabitables, tandis que la confrérie de NOD lance une offensive surprise contre les forces du GDI. Vingt ans après le premier opus, le Tiberium continue de se propager et contraint le GDI à se replier vers les régions arctiques, NOD s'installant sous terre. Les objectifs divergents des deux factions structurent le récit : le GDI cherche à maintenir la paix et à comprendre l'origine du Tiberium, alors que NOD vise la domination mondiale, affaiblie par la disparition supposée de son chef Kane mais renforcée par des unités mutantes puissantes. La durée principale de la campagne est estimée à 22 heures et le temps pour tout compléter à 28 heures, avec une note agrégée de 82,33. La presse et les joueurs, via Metacritic, ont salué un bon jeu encore jouable aujourd'hui avec des cinématiques typées, certains regrettant l'absence de remaster pour ce qu'ils considèrent comme l'un des meilleurs titres de la série.

Médias

Avis des critiques et joueurs

Avis des Joueurs (Metacritic)

Flyk3 9/10

« Such a good game with nice cheesy cutscenes. Still playable today without any worries! »

Shokisan 9/10

« Fantastic RTS that deserves a modern remaster. I'm not sure why they remastered the original and red alert only to leave the best games in the series by far completely untouched. Come on, remaster this game already! The GDI campaign is laughably bad but the Nod videos are just fantastic. Kane is fantastic and is easily the standout character of this whole franchise. the RTS gameplay (campaigns) is really tight (be sure to play on Hard for the real experience), and I can't believe this game came out in 1999. It plays better than Age of Empires IV imo. This game really needs a remaster and so does Red Alert 2 and perhaps even CNC3. This game is 100% worth playing just for the bizarre entertainment that comes from playing the Nod campaign. It's a classic, and it's in the top 5 best RTS of all time. One of the biggest perks of this game is the atmosphere. They really nailed the vibes. The soundtrack is great, although not as good as the original game. Frank Klepacki is fantastic as always, tho. For 1999, the game also revolutionized ai-pathing, making this one of the tightest old school RTS experiences you can have as long as you're okay with single-player (I never played this online). So, I really like it, but it certainly has a few flaws. 1) I constantly have to change my speed, and I can't figure out the hotkey to do this...game speed needs to be adjusted constantly between gathering resources (Fast,Faster, or Fastest) and combat (you will want to change to anywhere from Slowest-Medium in order to react to everything going on). 2) Speed again, it feels like Slowest-Fast is okay but even medium and fast feels too slow sometimes. Faster is like really fast but doable, but combat tactics are hard. Fastest is just a joke setting when you need resources fast, it's unplayable and dangerous. 3) no multiplayer scene that I'm aware of in 2023, and I'm not even sure it works at all. 4) Kane/Nod, while being vastly entertaining, ultimately amount to little more than cartoonish villains. I still revere Kane as one of the most iconic video game characters, but his motive changes in each game, and the overall plot/storyline makes no sense lol. 5) If you're playing the GDI campaign, it's almost impossible to avoid the subterranean units. The concrete is basically an annoying deterrent as they will *always* find a way in your base. You just need to prepare your defenses for this. It happens also in the Nod campaign vs other Nod so the subterranean units are just annoying, but it's part of the gameplay I guess. 6) 100% requires a fan-made patch for it to even run at all on Windows 10. It's kind of ridiculous that EA released this game as part of their super command and conquer pack and then didn't even bother patching it to make sure it works. It says a lot about EA as a company that they release broken products like this. If you want this game, I recommend to find it for free online since it's technically freeware - don't bother with the official version. And make sure you patch it (you can google for the fan tiberian sun patch). Anyway, this game is a work of art and it's arguably the best of all the command and conquer games, although less flashy and popular than red alert 2. It has aged very well, much better than 3D RTS. »

Bucknorris 9/10

« Command & Conquer Tiberian Sun, the highly anticipated sequel in the popular real-time strategy franchise, delivered an immersive and nostalgic experience that took me back to a time of carefree gaming. While the game holds a special place in the hearts of many, it fell short of meeting the lofty expectations set by its predecessor. Unit balance issues and fleeting moments of leaderboard glory were notable drawbacks. Nonetheless, Tiberian Sun remains a treasured part of gaming history, evoking fond memories for its dedicated fanbase. One of the standout aspects of Tiberian Sun is its ability to transport me to a bygone era. Nostalgia runs deep as I reminisce about carefree nights spent playing multiplayer, competing against friends or online opponents until the early hours of the morning. The game holds a special place in the hearts of those who experienced the excitement of climbing the leaderboards, even if those moments of rank-one glory proved ephemeral. While the multiplayer experience and the rush of achieving top leaderboard ranks were undoubtedly highlights, Tiberian Sun struggled with unit balance issues. Certain units often proved overpowered or underwhelming, affecting the strategic depth of gameplay. This imbalance could lead to frustrating encounters, where victory or defeat hinged on exploiting or countering specific units rather than showcasing skillful tactics. Despite its gameplay drawbacks, Tiberian Sun's atmosphere and aesthetics were commendable. The game presented a dark and gritty vision of a post-apocalyptic world, with detailed environments and impressive visuals for its time. The immersive sound design and memorable soundtrack further contributed to the game's engaging atmosphere, enhancing the overall experience. The single-player campaign of Tiberian Sun featured an intriguing storyline that continued the saga of the Tiberium conflict. While it may not have reached the heights of its predecessor's narrative, it still provided an engaging experience with memorable characters and plot twists. The inclusion of full-motion video cutscenes added an extra layer of immersion to the game's storyline, capturing the attention of players. Command & Conquer Tiberian Sun is undeniably a game that left an indelible mark on the memories of those who played it. Despite its unit balance issues and unfulfilled hype, it stands as a cherished relic of a time when gaming was a source of carefree joy. The multiplayer battles, leaderboard ambitions, and late-night gaming sessions evoke a sense of nostalgia and hold a special place in the hearts of players who experienced its unique charm. In conclusion, Command & Conquer Tiberian Sun may not have lived up to the immense hype it generated, with unit balance issues hindering its strategic depth. However, its nostalgic appeal and immersive atmosphere make it a game that remains close to the hearts of fans who recall the thrill of multiplayer battles and leaderboard pursuits. Tiberian Sun serves as a reminder of a time and place when gaming was a carefree adventure, and the memories of those experiences will always hold a special place in the gaming community. »

xiiipehr 10/10

« This was one of the best games ive ever played! about 23 years ago published! but it is better than many strategy games in these years! that was beautiful, very good units and features! very good BOTS TO PLAY against u! very good every thing! that was complete! i liked this game more than REDALERTs but Red Alerts had better advertisements i guess! they had more players! game nets had redalerts! but this game was better! »

Woolee 8/10

« The graphics are good, the gameplay is great and the soundtrack is good too. Its my favorite CnC. the fav track of my mate Benjamin Dürre is Mad Rap. »

S1l3ntr1v3r 10/10

« The graphics are good, the gameplay is great and the soundtrack is good too. Its my favorite CnC. the fav track of my mate Benjamin Dürre is Mad Rap. »

leondref 10/10

« [SPOILER ALERT: This review contains spoilers.] »

AleZX 6/10

« В детстве очень сильно ждал и много играл, в меру своих сил (на момент релиза мне было 12 лет). У меня даже подробный мануал от Страны Игр был. Отдельный номер чисто про Tiberian Sun. Давно собирался перееиграть, и вот на самоизоляции смог. Прошел кампанию за любимый NOD. Буду играть дальше (пока не решил: GDI или DLC за NOD). Впечатления, к сожалению, смешанные. Какие были воспоминания. Игра очень атмосферная, сложная, долгострой. Один из хитов своего времени. Как игра выглядит сегодня: +Действительно, атмосфера тяжелого времени, некоего пост-апокалиписиса (хотя, апокалипсиса по лору не было), очень мрачное будущее. Все это и сейчас есть и ощущается отлично. +Музыка великолепна по-прежнему. В Red Alert 2 лучше и задорнее (здесь и далее буду сравнивать с ним, тк это прямой последователь). Но в Tiberian Sun атмосфернее. Плюс, в DLC классные мелодии добавили. +Отдельно - озвучка EVA и CABAL делает половину игры. +Я помню, как игру хейтили в прессе за то, что нет 3D. Но картинку считаю отличной, именно технологически. И если просто делать скриншоты, то все супер. Что плохо - ниже расскажу. -Сюжет. Игру и на релизе за него ругали, а сейчас он выглядит просто огромной проблемой. Чем дальше, тем слабее связаны между собой миссии, непонятна мотивация. Сюжет крайне неинтересный. -Видео. То, за что всегда любили C&C, сейчас (и на фоне RA2!) выглядит убого. Здесь все снято, на зеленом фоне. При чем, даже не смотря на это, декорации всегда одни и те же. Персонажей мало, бюджет крайне низкий. Смотреть это все не интересно. При том, что в RA2 были и интересные персонажи, и более разнообразные декорации. -Дизайн. Да, передать мрачное будущее получилось. Но все прохождение ощущение, что играешь в одну и ту же карту. На картах почти нет уникальных объектов, ничего не делает их узнаваемыми. Вспомните World Trade Center в RA2 или Статую свободы. Набор объектов для генерации карт крайне мал. Вас всегда преследует серо-коричневая цветовая гамма. Есть несколько миссий зимой, вот и все разнообразие. -Баланс. Тут проблема в том, что хай-левел юниты, в целом бесполезны. То есть, endgame ты будешь все также делать артой с поддержкой пехоты. Stealth tank, Devil's tongue - каково их предназначение? Супероружие также смысла не имеет. В детстве я считал NOD overpowered фракцией, а сейчас понимаю, как я ошибался. Обелиски света не нужны. Подземные юниты - понты. -Мелочи. Ввели прокачку юнитов, но она почти ни на что не влияет. Скорость игры по дефолту очень низкая. Очень скудная озвучка юнитов. На нормале сложность просто детская. Итог. Насколько я помню, игра была довольно прохладно принята. И сейчас я вижу, почему. Зато все наработки и нереализованные задумки явно были использованы в Red Alert 2. Плюс, там же учтены почти все описанные выше недостатки. Неудивительно, что Red Alert 2 помнят и играют до сих пор, а Tiberian Sun в целом забыт. »

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