Command & Conquer 3: Tiberium Wars
Command & Conquer 3: Tiberium Wars
Description (IGDB)
MultiplayerNote: As of June 2014, our friends at GameSpy have ended all hosted game services, which will affect the online multiplayer aspect of this game. Because of technical challenges and concerns, EA does not have a solution to keep these services up and running at this time, and online services for this game and other EA games on the GameSpy platform have ended. About the GameThe year is 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning of the Third Tiberium War and the long-awaited return of the most groundbreaking Real-Time Strategy franchise of all time. Command & Conquer 3 Tiberium Wars unveils the future of RTS gaming by bringing you back to where it all began: the Tiberium Universe. With the corrupt substance Tiberium blanketing most of the Earth, the infamous Kane is back to lead his Brotherhood of Nod in a massive global assault on the Global Defense Initiative (GDI) and the few remaining livable Blue Zones left on the planet. Only you can stop him. Featuring state-of-the-art next-generation graphics, an epic story, and truly innovative features such as the ability to transform online battles into a spectator sport, Command & Conquer is about to reinvent RTS gaming … again. Welcome back, Commander. Fast, Fluid, Fun — The ultra-responsive, smooth-as-silk gameplay C&C invented is now better than ever, intuitively placing your entire arsenal at your fingertips. 35+ Single Player Missions — In a vast open-world theater of war where each decision you make matters, you’ll experience one cohesive, epic story told from the unique perspective of all three warring factions. Story Like You’ve Never Seen — High-definition, live action video sequences that seamlessly tie the game’s epic story together feature an unparalleled, diverse Hollywood cast, including talent from Star Wars, Starship Troopers, Battlestar Galactica, LOST, and House and the return of Joe Kucan as Kane. AI with Distinct Styles of Play — The game AI matches your style of play—choose from play styles such as ‘rushing’, ‘turtling’, and more, or level the battlefield and let the AI use its own tactics to give you the highest level of challenge. New Ways to Attack — Keep your opponent guessing by building flying battleships, wielding the power of terrifying Ion Storms, and combining units to form powerful, never-before-seen super-units. Technology Makes the World Come Alive — Lose yourself in reflected sunlight and scream in sheer joy as you blow chunks off of enemy tanks, structures, and anything else you can launch a rocket at. The game world gains a new dimension and the battlefield comes to life as the atmosphere fills with smoke, fire, haze, tracers, explosions, and state-of-the-art weather effects. Intuitive and Evolved Interface — A fully evolved side-bar interface allows you to completely manage your base operations while never leaving the action.
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
Steam Workshop
Compatibilité avec le Steam Workshop pour les cartes utilisateur
À propos du jeu
Nous sommes en 2047. Une énorme boule de feu nucléaire illumine le ciel nocturne, marquant le début de la terrible Troisième Guerre du Tiberium et le retour tant attendu de la franchise de stratégie en temps réel la plus révolutionnaire de tous les temps. Command & Conquer 3 Les guerres du Tiberium vous dévoile l'avenir du genre STR en vous ramenant aux origines : l'univers du tiberium. Alors que le tiberium recouvre et souille la majeure partie de la Terre, le tristement célèbre Kane est de retour pour mener la Confrérie du Nod dans un assaut mondial contre le Groupement de défense international (GDI) et les rares Zones bleues encore viables sur la planète. Personne d'autre que vous ne peut l'arrêter. Avec ses graphismes dernier cri, son scénario épique et ses fonctionnalités innovantes comme la possibilité d'assister aux batailles en mode spectateur, Command & Conquer s'apprête une fois encore à réinventer le STR. Bienvenue, Commandant !- Rapide, fluide et amusant – Le système de jeu ultra-réactif et fluide inventé par C&C est désormais meilleur que jamais et vous permet de placer tout votre arsenal de façon intuitive et en toute simplicité.
- Plus de 35 missions solo – Sur un vaste théâtre de guerre où chaque décision compte, découvrez une histoire épique et cohérente racontée du point de vue des trois factions combattantes.
- Une histoire encore jamais vue – Des cinématiques en haute définition et en prise de vues réelles racontent l'histoire épique du jeu grâce à un casting de prestige réunissant Joe Kucan dans le rôle de Kane aux côtés de stars de Star Wars, Starship Troopers, Battlestar Galactica, LOST et Dr House.
- Une IA avec différents styles de jeu – L'IA s'adapte à votre style de jeu. Choisissez parmi différents styles comme « rush », « tortue » et bien d'autres ou laissez l'IA utiliser ses propres tactiques pour un défi plus corsé que jamais.
- De nouvelles façons d'attaquer – Surprenez votre adversaire avec des cuirassés volants, de terrifiantes tempêtes d'ions et des unités combinées formant des super-unités inédites et surpuissantes.
- Un monde plus vivant que jamais – Admirez les rayons du soleil et hurlez de joie en faisant voler en éclats les chars adverses, les structures et tout ce qui peut être visé par une roquette. Le monde du jeu prend une nouvelle dimension et le champ de bataille prend vie à mesure que l'atmosphère se remplit de fumée, de flammes, de brume, de tirs, d'explosions et d'effets météorologiques animés par une technologie de pointe.
- Une interface avancée et intuitive – L'interface regroupée dans une barre latérale vous permet de gérer l'intégralité des opérations de base sans jamais perdre les combats de vue.
Éditions et prix Steam
Avis des joueurs Steam
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Mises à jour et Actualités
Big savings on Command & Conquer
Celebrate the franchise with time-limited discounts: Get 70% off Command & Conquer Remastered and Command & Conquer Ultimate Collection until March 13th!* Feeling nostalgic? Treat yourself with C&C classics including C&C Renegade, C&C Generals & Zero Hour, C&C 3 Tiberium Wars & Kane's Wrath, C&C Red Alert 3 and Uprising, and C&C 4 Tiberium Twilight, now enhanced with Steam Workshop support. https://store.steampowered.com/sale/commandconquer-franchise *Offers may vary. See retailer site for details.
C&C Steam Workshop Support & Source Code
Dear C&C Community, I hope the past year has treated you well and it’s great to re-connect once again. As you may remember, about a year ago we launched the C&C Ultimate Collection on Steam. This was a positive step towards maintaining the legacy of Command & Conquer, but we always had the ambition to deliver even more C&C franchise improvements to all of you in the community. So shortly after launch in 2024, we commissioned Luke "CCHyper" Feenan (a veteran of the C&C community who was a part of our Community Council for the C&C Remastered Collection, and was involved in bringing the C&C Ultimate Collection to Steam back in March 2024), to officially research improvements to many of the games in the Ultimate Collection. With full access to the C&C Archive at EA, Luke proposed a couple ambitious ideas on behalf of the community, and over the past year, he has devoted himself to deliver upon these initiatives. These items have required dedicated persistence and extended collaboration with our teams at EA, support from leadership, plus months of engineering work and deep engagements with key C&C community leaders. Today, we’re excited to say that effort has paid off, and the C&C franchise is getting even better as a result! I’m eager to invite Luke to provide the details in his own words: Hello C&C Community! For those of you awesome C&C fans who I have not crossed paths with before, my name is Luke Feenan, aka. “CCHyper”. I’m a 20+ year veteran of the C&C Community, a long time modder, and an Admin of CnCNet. I was also very fortunate to have been involved in the development of the C&C Remastered Collection under the mentorship of Jim Vessella. Over the past year I have been working alongside the amazing C&C stakeholders here at EA to restore the Perforce source code archives for the C&C games back to buildable states, which now provides us with the ability to patch these classic games in a deeper way going forward. As a long time modder, it was amazing to finally get a chance to deep dive into the source code for these games and see how they work! Today, I have been given the pleasure to share two major announcements for the C&C Franchise with you all! # 1 Empowering the future of the community For those of you in the community who know me, you will be familiar with my strong advocacy for video game preservation and my support for the video game open-source community. It's almost 5 years ago now that EA released the source code for the C&C Remastered Collection DLL files. This release received praise across the video games industry, and has enabled the community to create amazing content for the Remastered Collection. In reaction to the restoration process of the C&C archives, EA wanted to take this one step further… So, I’m proud to announce that EA is releasing the fully recovered source code for Command & Conquer (aka, Tiberian Dawn) and C&C Red Alert under the GPL license! I know this will empower those in the community who continue to create content for these classic entries in the franchise, and I hope it will aid communities like CnCNet to continue to support these games and keep them playable for future generations to come. But, let's not stop there! The community over at W3DHub have been doing amazing things with the C&C Renegade engine for almost 20 years now and their projects have been pushing the absolute limits of the game. To support them in taking the game and their awesome projects to the next level, EA is also releasing the complete source code for C&C Renegade under the GPL license. All of us here are all really excited to see what’s next in store for the community over at W3DHub and what they will be able to do with this release! And finally, in appreciation of the C&C Generals community who have kept the game alive with their consistent energy and passion, hosting multiplayer tournaments, and producing amazing content, I’m extremely happy to share that EA is releasing the full source code under GPL for C&C Generals and its expansion pack, Zero Hour! I know the Generals/ZH community is going to do amazing things with this source code release, and I’m excited to see what the team over at C&C Online does next with the multiplayer experience for these games. You can find the source code on the Electronic Arts GitHub page; https://github.com/electronicarts/CnC_Tiberian_Dawn https://github.com/electronicarts/CnC_Red_Alert https://github.com/electronicarts/CnC_Renegade https://github.com/electronicarts/CnC_Generals_Zero_Hour # 2 Steam Workshop Support But now onto the second announcement. EA is enabling Steam Workshop support for more C&C titles to allow users to upload their custom maps! We know this has been an ask from the community for a very long time so we are pleased to finally give all you map creators an official and permanent home on the Steam Workshop for your content. Now Steam Workshop support has gone live for: C&C Renegade C&C Generals & Zero Hour C&C 3 Tiberium Wars and Kane’s Wrath C&C Red Alert 3 & Uprising C&C 4 Tiberian Twilight EA has also updated all the Mission Editor and World Builder tools so you can publish maps directly to the Steam Workshop. When you subscribe to an item on the Steam Workshop (via the Client or webpage), the games will now pull that content down when you next launch the game and the maps will be displayed in the singleplayer/multiplayer map selection menus. We're all looking forward to seeing what fun and crazy maps you upload! And to top this off, to support the Steam Workshop we are releasing a “C&C Modding Support” pack which contains the source Xml, Schema, Script, Shader and Map files for all the games that use the SAGE engine. This has been another wish from the community for almost 15 years now so we’re excited to finally make this happen, and we hope this helps you all in continuing to make amazing content and mods for the years to come. You can find this support pack on the Electronic Arts GitHub page; https://github.com/electronicarts/CnC_Modding_Support I would like to take a moment to thank all the Community Playtesters who have supported us throughout this journey with their invaluable feedback and encouragement, also a big thank you to everyone who has reported bugs and issues for the C&C games on Reddit and Steam. And of course to the whole C&C community for supporting these games for over 25+ years! I would also like to thank the many people at EA working at various studios and departments across the globe who have helped make this happen (there are just too many to name!). Their support for this project and the C&C franchise was really motivating during the final push to launch. I also want to thank the amazing team at EA Partners for providing me with the freedom to execute this project and the resources to help make it happen. Additionally, a shoutout to all of those who have supported me throughout this journey who are not at EA or associated with C&C franchise, you're awesome and you know who you all are! But lastly, I would like to take a personal moment to thank my two biggest supporters here at EA and throughout this journey. Technical Director, Brian Barnes, who gave me the respect and autonomy to develop this project in the technical direction I felt was best for the core community. And Jim Vessella, for pulling all the pieces in place, and continuing to share his experience, knowledge and insight with me. (And of course continuing to champion the C&C franchise here at EA!). Thank you to the both of you for always looking out for me. Luke “CCHyper” Feenan Thanks Luke, our teams at EA couldn’t be more excited about these initiatives. With the release of this source code under the GPL, Command & Conquer continues its legacy of being an industry-leading franchise in the effort to empower gaming communities. And with the Steam Workshop now supporting user maps across more C&C titles, modders can easily share their creations with more C&C fans around the world. We cannot wait to see what the C&C Community creates with these new resources. As with our previous Modding initiatives, user generated content for C&C titles fall under the Command & Conquer Franchise Modding Guidelines, which have been updated to reflect this initiative. Please be sure to learn and follow within these guidelines, and be respectful of your fellow community members. This is especially important for content which has been created previously over the years. It’s vital for the health of the community that the original authors have the ability to control how / if their content is distributed on the Steam Workshop. And while we’ve been able to test these new items with a few select community members prior to release, it’s always difficult to predict how the tools will react at scale with the entire community. We’re always listening, so please share your experience and feedback with us. We appreciate your patience as we work to improve the C&C franchise experience. Additionally, as one more treat to celebrate the release of the source code, we were recently able to discover / digitize some rare gameplay footage from the early development of C&C Renegade and C&C Generals. We wanted to share that compilation with the community here: https://youtu.be/qN2gryZYz6g We imagine you C&C historians will enjoy checking out that content. A huge thanks again to Luke, our community playtesters, and everyone who supported these efforts, and we’ll see you on the battlefield. Cheers, Jim Vessella Jimtern
EA enlists former Westwood devs to work on its Command & Conquer PC remasters
EA has announced that its recently revealed Command & Conquer remasters are to be helmed by Petroglyph Games, a developer founded by key members of the original C&C team at the long-defunct Westwood Studios.EA's Command & Conquer PC remasters were first introduced back in October, following the community's angry reaction to Command & Conquer: Rivals, the publisher's free-to-play RTS mobile game. At the time, EA producer Jim Vessella assured fans that, "we heard you loud and clear: the...community also wants to see the franchise return to PC."Now, writing in a new post to the Command & Conquer subreddit, Vessella has confirmed that EA's remaster programme will begin with Command & Conquer: Tiberian Dawn, Command & Conquer: Red Alert, and expansion packs Covert Ops, Counterstrike, and Aftermath. These will be bundled into a single remastered collection, with no micro-transactions to be found.Read more…
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« The big difference is the technical move forward. Action is fluid, special effects are pretty, and the cutscenes are funny and entertaining. Even the in-game physics, like building explosions and collapses, are comparable to first person shooters. »
« Gameplay is fast and furious. For those who like to build up defenses and massive bases, you're going to find that it doesn't work so well this time around. »
« C&C3's graphics are outstanding. You'll see rippling water, detailed map terrain, awe-inspiring weapon special effects, and satisfying explosions. The sound effects are equally good. »
« The gameplay is fast and furious and even more addicting then in previous games. »
« It’s a near-perfect concoction of speed, style, nostalgia, and fun. »
« Yet another noteworthy addition to the Command and Conquer license. With enough content to entangle you into an exciting single-player campaign and a satisfying multiplayer experience, C&C 3 is a strategy game I'd advise you all to pick up. »
« It's action-packed gameplay; attractive, colorful visuals; and star-studded videos are sure to draw in both hardcore fans of the series and large numbers of new players. [Apr 2007, p.20] »
« Some of the missions prove incredibly difficult, especially when players need to defend a position against overwhelming odds, but the fast-paced battles and great multiplayer features make it all worthwhile. »
Avis des Joueurs (Metacritic)
« стратегия всех времен и народов.здесь отлично все.как сюжет так и баланс в игре.жалко таких игр уже не делают »
« This is one of the best story modes for a real-time strategy game. The learning curve is vanished by clear visualizations and the game's simplicity. Honestly, the best C&C game after Kane's Wrath. The only problem is native online versus mode is no longer supported. »
« **** boring gameplay, uninteresting boring units, doesnt feel like a C&C. Trashgame. »
« I remember when I was a toddler I saw my Dadwith his cd cases on his desk that had all of the DVD versions of command and conquer. It looked amazing! I love red alert 3 Tiberium Wars and Uprising.They should make one for the 2025. »
« Pros.: Story. Cinematics and actors. New units and ideas. Graphics. Cons.: Absolutely dumb AI and units movement. First Scrin mission. Unplayable. I read that it's because of the patch. »
« Super fun RTS one of those games for me that sense I started playing as a little kid I can play a little of and drop for months or even years and come back to it and have just as much fun. Admittedly other games do the RTS system better but for me nothing can beat the setting and awesome characters troops and aesthetic of command and conquer as a whole but especially tiberium wars. »
« RTS icon! Minus 2 points for the lack of innovation (though it's hard to change) and a 30 fps lock »
« Just text (crutch) to save the game to the list. Such things. Maybe I'll do a review later. »