Command & Conquer: Red Alert

88 /100
22 novembre 1996 27½ Hoursh
Description en cours d'enrichissement
Cette fiche de jeu est en cours d'enrichissement automatique. Les informations ci-dessous proviennent des données brutes d'IGDB.

Description (IGDB)

Travel to an alternate universe where dark experiments have permanently altered time. Or have they? Soviet tanks crush city after city while Allied cruisers shell bases. Spies lurk, landmines await, and strange new technologies aid both sides in the struggle for ultimate control. In this parallel reality, the mighty Soviet Empire has begun to “liberate” all of Europe. Cities fall and countries collapse before the overwhelming might of the Red Storm. The Allies are scrambling to meet the onslaught, but they have been caught by surprise. Red Alert puts the fate of the world in your hands!

Histoire (IGDB)

In 1946, Albert Einstein finishes his time machine, dubbed the Chronosphere, and travels back in time to 1924, just after Adolf Hitler was released from prison in Landsberg. There, he creates a time paradox which erases the dictator from history, and returns to his starting point. With Nazi Germany removed from history, the Soviet Union is left unopposed as Joseph Stalin sees an opportunity to expand into Eastern Europe. In response, most of Europe ally against this new threat, and start a desperate war against the new aggressor.

Description en cours d'enrichissement.

Médias

Informations Steam

Description Steam (Français)

En repoussant les limites du genre STR au milieu des années 90, Command & Conquer Alerte Rouge est devenu l'un des jeux de stratégie les plus emblématiques de tous les temps.

Dans Command & Conquer Alerte Rouge, la sournoiserie et la ruse sont vos meilleures armes et pour vaincre, vous devez vous montrer plus impitoyable que jamais. Dans Alerte Rouge, l'avenir du monde est entre vos mains !

Contre-attaque, le passionnant pack d'extension d'Alerte Rouge, regorge d'activités clandestines, de technologies expérimentales et de tactiques désavouées. Il vous propose 16 missions totalement inédites dans lesquelles vous déciderez du sort final de la lutte entre les Alliés et les Soviétiques.

Dans le pack d'extension Les Conséquences, préparez-vous à découvrir des tactiques de guérilla, des stratégies sournoises et des armes interdites. Il contient 18 missions inédites et plusieurs unités pour une confrontation qui mettra votre courage à l'épreuve.

Éditions et prix Steam

Command & Conquer Alerte Rouge™, Missions Taïga et Missions M.A.D. - Gratuit 0.00 €

Avis des joueurs Steam

Évaluation globale 9 évaluations
Total des avis 9
Recommandé

Achat de groupe avec le reste des commands & conquer, je conseil de prends la version refaite pour profiter du premier C&C et de celui ci avec des graphisme plus lissé et des contrôles plus moderne! :) Le jeu est toujours bien ceci dit en passant!

Non recommandé

le jeux a crash au bout de 10h de jeux sa na même pas sauvegarder ma progression je doit recommencer le jeux depuis le début -_- vous abuser quand même

Non recommandé

Trop mal vieillis pour être recommandé, c'est pas beau et pas agréable a jouer

Non recommandé

Ce jeu est la version intégrale de Red Alert. Je me demande l’utilité de jouer à ce jeu si ce n’est par nostalgie. C’est un jeu simple, basique au graphismes moche (sauf si on aime les pixels) et aucun mode escarmouche. Qu’importe si je l’apprécie...

Non recommandé

excellent jeu mais il faut prendre la version remsatered

Mises à jour et Actualités

28 février 2025

Big savings on Command & Conquer

Celebrate the franchise with time-limited discounts: Get 70% off Command & Conquer Remastered and Command & Conquer Ultimate Collection until March 13th!* Feeling nostalgic? Treat yourself with C&C classics including C&C Renegade, C&C Generals & Zero Hour, C&C 3 Tiberium Wars & Kane's Wrath, C&C Red Alert 3 and Uprising, and C&C 4 Tiberium Twilight, now enhanced with Steam Workshop support. https://store.steampowered.com/sale/commandconquer-franchise *Offers may vary. See retailer site for details.

27 février 2025

C&C Steam Workshop Support & Source Code

Dear C&C Community, I hope the past year has treated you well and it’s great to re-connect once again. As you may remember, about a year ago we launched the C&C Ultimate Collection on Steam. This was a positive step towards maintaining the legacy of Command & Conquer, but we always had the ambition to deliver even more C&C franchise improvements to all of you in the community. So shortly after launch in 2024, we commissioned Luke "CCHyper" Feenan (a veteran of the C&C community who was a part of our Community Council for the C&C Remastered Collection, and was involved in bringing the C&C Ultimate Collection to Steam back in March 2024), to officially research improvements to many of the games in the Ultimate Collection. With full access to the C&C Archive at EA, Luke proposed a couple ambitious ideas on behalf of the community, and over the past year, he has devoted himself to deliver upon these initiatives. These items have required dedicated persistence and extended collaboration with our teams at EA, support from leadership, plus months of engineering work and deep engagements with key C&C community leaders. Today, we’re excited to say that effort has paid off, and the C&C franchise is getting even better as a result! I’m eager to invite Luke to provide the details in his own words: Hello C&C Community! For those of you awesome C&C fans who I have not crossed paths with before, my name is Luke Feenan, aka. “CCHyper”. I’m a 20+ year veteran of the C&C Community, a long time modder, and an Admin of CnCNet. I was also very fortunate to have been involved in the development of the C&C Remastered Collection under the mentorship of Jim Vessella. Over the past year I have been working alongside the amazing C&C stakeholders here at EA to restore the Perforce source code archives for the C&C games back to buildable states, which now provides us with the ability to patch these classic games in a deeper way going forward. As a long time modder, it was amazing to finally get a chance to deep dive into the source code for these games and see how they work! Today, I have been given the pleasure to share two major announcements for the C&C Franchise with you all! # 1 Empowering the future of the community For those of you in the community who know me, you will be familiar with my strong advocacy for video game preservation and my support for the video game open-source community. It's almost 5 years ago now that EA released the source code for the C&C Remastered Collection DLL files. This release received praise across the video games industry, and has enabled the community to create amazing content for the Remastered Collection. In reaction to the restoration process of the C&C archives, EA wanted to take this one step further… So, I’m proud to announce that EA is releasing the fully recovered source code for Command & Conquer (aka, Tiberian Dawn) and C&C Red Alert under the GPL license! I know this will empower those in the community who continue to create content for these classic entries in the franchise, and I hope it will aid communities like CnCNet to continue to support these games and keep them playable for future generations to come. But, let's not stop there! The community over at W3DHub have been doing amazing things with the C&C Renegade engine for almost 20 years now and their projects have been pushing the absolute limits of the game. To support them in taking the game and their awesome projects to the next level, EA is also releasing the complete source code for C&C Renegade under the GPL license. All of us here are all really excited to see what’s next in store for the community over at W3DHub and what they will be able to do with this release! And finally, in appreciation of the C&C Generals community who have kept the game alive with their consistent energy and passion, hosting multiplayer tournaments, and producing amazing content, I’m extremely happy to share that EA is releasing the full source code under GPL for C&C Generals and its expansion pack, Zero Hour! I know the Generals/ZH community is going to do amazing things with this source code release, and I’m excited to see what the team over at C&C Online does next with the multiplayer experience for these games. You can find the source code on the Electronic Arts GitHub page; https://github.com/electronicarts/CnC_Tiberian_Dawn https://github.com/electronicarts/CnC_Red_Alert https://github.com/electronicarts/CnC_Renegade https://github.com/electronicarts/CnC_Generals_Zero_Hour # 2 Steam Workshop Support But now onto the second announcement. EA is enabling Steam Workshop support for more C&C titles to allow users to upload their custom maps! We know this has been an ask from the community for a very long time so we are pleased to finally give all you map creators an official and permanent home on the Steam Workshop for your content. Now Steam Workshop support has gone live for: C&C Renegade C&C Generals & Zero Hour C&C 3 Tiberium Wars and Kane’s Wrath C&C Red Alert 3 & Uprising C&C 4 Tiberian Twilight EA has also updated all the Mission Editor and World Builder tools so you can publish maps directly to the Steam Workshop. When you subscribe to an item on the Steam Workshop (via the Client or webpage), the games will now pull that content down when you next launch the game and the maps will be displayed in the singleplayer/multiplayer map selection menus. We're all looking forward to seeing what fun and crazy maps you upload! And to top this off, to support the Steam Workshop we are releasing a “C&C Modding Support” pack which contains the source Xml, Schema, Script, Shader and Map files for all the games that use the SAGE engine. This has been another wish from the community for almost 15 years now so we’re excited to finally make this happen, and we hope this helps you all in continuing to make amazing content and mods for the years to come. You can find this support pack on the Electronic Arts GitHub page; https://github.com/electronicarts/CnC_Modding_Support I would like to take a moment to thank all the Community Playtesters who have supported us throughout this journey with their invaluable feedback and encouragement, also a big thank you to everyone who has reported bugs and issues for the C&C games on Reddit and Steam. And of course to the whole C&C community for supporting these games for over 25+ years! I would also like to thank the many people at EA working at various studios and departments across the globe who have helped make this happen (there are just too many to name!). Their support for this project and the C&C franchise was really motivating during the final push to launch. I also want to thank the amazing team at EA Partners for providing me with the freedom to execute this project and the resources to help make it happen. Additionally, a shoutout to all of those who have supported me throughout this journey who are not at EA or associated with C&C franchise, you're awesome and you know who you all are! But lastly, I would like to take a personal moment to thank my two biggest supporters here at EA and throughout this journey. Technical Director, Brian Barnes, who gave me the respect and autonomy to develop this project in the technical direction I felt was best for the core community. And Jim Vessella, for pulling all the pieces in place, and continuing to share his experience, knowledge and insight with me. (And of course continuing to champion the C&C franchise here at EA!). Thank you to the both of you for always looking out for me. Luke “CCHyper” Feenan Thanks Luke, our teams at EA couldn’t be more excited about these initiatives. With the release of this source code under the GPL, Command & Conquer continues its legacy of being an industry-leading franchise in the effort to empower gaming communities. And with the Steam Workshop now supporting user maps across more C&C titles, modders can easily share their creations with more C&C fans around the world. We cannot wait to see what the C&C Community creates with these new resources. As with our previous Modding initiatives, user generated content for C&C titles fall under the Command & Conquer Franchise Modding Guidelines, which have been updated to reflect this initiative. Please be sure to learn and follow within these guidelines, and be respectful of your fellow community members. This is especially important for content which has been created previously over the years. It’s vital for the health of the community that the original authors have the ability to control how / if their content is distributed on the Steam Workshop. And while we’ve been able to test these new items with a few select community members prior to release, it’s always difficult to predict how the tools will react at scale with the entire community. We’re always listening, so please share your experience and feedback with us. We appreciate your patience as we work to improve the C&C franchise experience. Additionally, as one more treat to celebrate the release of the source code, we were recently able to discover / digitize some rare gameplay footage from the early development of C&C Renegade and C&C Generals. We wanted to share that compilation with the community here: https://youtu.be/qN2gryZYz6g We imagine you C&C historians will enjoy checking out that content. A huge thanks again to Luke, our community playtesters, and everyone who supported these efforts, and we’ll see you on the battlefield. Cheers, Jim Vessella Jimtern

Avis des critiques et joueurs

Critiques de la Presse (Metacritic)

GameSpot 95/100

« Red Alert belongs in the same category as "Civilization II" and "Quake," games that followed legendary predecessors and immediately eclipsed them. One can only wonder where Westwood can take us from here. »

TotalGames.net 92/100

« With lusciously detailed graphics and some superb sound FX and music rounding the game off, Red Alert looks destined to follow "Dune II" and "Command and Conquer" straight into the Westwood hall of fame. »

PC Gamer 91/100

« Red Alert will be like by the legions of the faithful, and win new converts as well. [Dec 1996, p.238] »

Adrenaline Vault 90/100

« Suffice it to say that if you like strategy, military tactics, or liked the original game, you will love Red Alert. »

All Game Guide 90/100

« While perhaps not upgrading the original Command & Conquer engine as much as some would have liked, its clean graphics, crackerjack music score and immersive sound effects all make for a game that's great fun to play...and that's what it's all about, isn't it? »

Yahoo! 90/100

« It not only completely satisfies the wants of any eager strategy player, it also covers those who like more action in their games, and then appeals to practically everyone in between. If you don't have Command & Conquer, buy this immediately. »

Game Revolution 75/100

« A lackluster second offering when so much more could be done with the Command & Conquer universe, but just see how much damage I do to you if you take it away from me. »

Avis des Joueurs (Metacritic)

Marioverdi 10/10

« Masterpiece. I still play it today. I like this even more than the second entry. Music is amazing too for an rts »

BadGamer1992 8/10

« Another fantastic strategy game I understand the hype of the franchise it holds merit deserves a positive review »

Keron_Heruman 8/10

« One of the games that established tha basics for the RTS genre. Big game full of fun »

hyrts 10/10

« This was so much fun. One of the best RTS ever. The graphics are nice, the mechanics are on point. What else do you want? »

siou78 9/10

« Almost perfect game with a perfect soundtrack. For me the sequel Red Alert takes 10/10! »

Woolee 10/10

« The nostalgic feeling I get form thinking about this RTS trend setter for so many games. Made me start getting into the genre I will never leave. Just epic. »

UncleEd 10/10

« Red Alert was my favorite game as a child. I spent hundreds of hours playing the campaign, skirmish missions and multiplayer on 56k internet. Revisiting was a big nostalgia trip for me and also interesting to see how it compares to the original Command & Conquer after all these years. Let’s start with the music. Hell March is one of the best video game songs ever, if not the best. The entire soundtrack is nothing short of a masterpiece, puts you in mood and is a great fit for the fast-paced gameplay of Red Alert. The story is a cheesy alternative history. Einstein invented a time machine and made sure Adolf **** doesn’t come to the world stage. This, however, makes Stalin rise as the absolute power in WWII. There are unforgettable characters from Tanya to Nadia, and more importantly Kane (I had erased from my memory that Kane appears in Red Alert. Without spoiling anything, let me just say it was a pleasant surprise). The cinematics have always been a strength of Command & Conquer series and Red Alert doesn’t disappoint. I especially enjoyed the ones with Tanya. Gameplay is enhanced in some ways. The two factions (Allies and Soviet) are more distinct from each other in comparison to GDI and NOD of C&C. There are many units which are exclusive to a faction. While Soviet appear to be impenetrable with their Tesla Coil and Mammoth Tank, Allies have the naval artillery Cruiser which are the most powerful firepower of the entire game, as long as you have access to water. There are some serious AI issues in the campaign. You will often see your harvesters or submarines getting stuck. This one I remember from the original game. But there are also problems with the enemy AI, where the enemy stops responding to you efficiently as soon as you destroy some harvesters or power plants. I am not sure if this comes from the original game or if it is a problem with the remaster. In most aspects, Red Alert is better than its prequel Command & Conquer. It offers more options for strategy with the wider range of units. But in terms of offering a good campaign challenge in medium difficulty, Red Alert pales in comparison to C&C. The enemy in C&C is smarter. Again, this may be an issue with the remaster but not the original game. I am not sure. 9.5/10 »

LogicGAM 2/10

« Game is Good , But I don't like it. , Become I confused this gameplay , It doing I frustrated and I don't like it , But you may like games Become It's best game for you but not me. »

Configuration PC requise

Minimale :Système d'exploitation : Windows 10Processeur : 2.2 GHz Intel or AMD CPUMémoire vive : 1 GB de mémoireGraphiques : GeForce 4+/ Radeon 8500Espace disque : 2 GB d'espace disque disponible

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