Bastion
Bastion
Description (IGDB)
A hack-and-slash RPG featuring a reactive narrator, various unlockable weapons, weapon upgrades, practice mini-games and optional difficulty modifiers, set in an imaginary world in the aftermath of an uncertain apocalypse, in which the player embodies a teenager with a troubled past as he and the narrator work together to rebuild the world out of a persisting hub called the Bastion.
Histoire (IGDB)
The game takes place in the aftermath of the Calamity, a catastrophic event that suddenly fractured the city of Caelondia as well as the surrounding areas of the game's world into many floating pieces, disrupting its ecology and reducing most of its people to ash. Players take control of the Kid, a silent protagonist who awakens on one of the few remaining pieces of the old world and sets off for the eponymous Bastion, where everyone was supposed to go in troubled times. The only survivor he meets there is an elderly man named Rucks, the game's narrator, who instructs him to collect the Cores that once powered Caelondia. A device in the Bastion can use the power of the crystalline Cores to create landmasses and structures, as well as enable the Kid to travel farther afield via "skyways" that propel him through the air. During his quest, the Kid meets two more survivors: Zulf, an ambassador from the Ura, underground-dwelling people with whom Caelondia was once at war; and Zia, an Ura girl who was raised in Caelondia. Both of them return to the Bastion, but upon reading a journal that the Kid discovers, Zulf intentionally damages parts of the Bastion's central device (the monument) and returns to Ura territory. The Kid learns that the journal belonged to Zia's father, Venn, who had worked for the Caelondians. He had helped Caelondian scientists ("Mancers") build a weapon intended to destroy the Ura completely to prevent another war. Venn rigged the weapon to backfire, so that when he was finally forced to trigger it, the resulting Calamity destroyed most of Caelondia as well. To repair Zulf's damage to the Bastion, the Kid starts collecting Shards, a lesser form of Cores. As he obtains the penultimate shard needed, the Ura attack the Bastion, damaging it and abducting Zia. In the next seven days, The Kid engages in sporadic skirmishes in Ura territory. When he finally blasts through an Ura outpost and meets Zia, she tells him that she had left with the Ura voluntarily to find out their intentions; Rucks had previously told Zia that the Bastion had the ability to somehow fix the Calamity. The Kid travels to the once-underground Ura homeland to retrieve the last shard. There, he discovers Zulf being attacked by his own people: the battle with Kid has devastated the Ura forces, and they blame Zulf for bringing the Kid to their home. The Kid can choose to drop his weapon to help Zulf or leave him. If he leaves Zulf behind, the Kid destroys the remnants of the Ura and escapes through a skyway. If he chooses to carry Zulf, Ura archers initially open fire on them but ultimately cease fire and watch silently as the Kid and Zulf take the skyway back to the Bastion. After the Kid returns and recovers, Rucks gives him another choice: He can have the Bastion rewind time to before the Calamity in the hopes of preventing it, or use it to evacuate the survivors and move on to somewhere safe. Rucks is unsure if there is any way to prevent the Calamity from reoccurring if the time is rewound, as there was no way to test the process. The game ends either way, showing images of the characters (with the inclusion of Zulf if the player chose to rescue him) flying away or of their lives before the Calamity along with the credits. In the New Game+ mode, which is unlocked after beating the game once, it is hinted that restoring the world didn't prevent the Calamity.
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
Comprend :
- Décors artistiques peints à la main en résolution 1080p
- Musique originale
- Des heures de narration pour un histoire riche
- Un jeu d'action tout en finesse
- Contrôles taillés pour le PC et support pour manette
- Plus de 10 armes améliorables à utiliser
- 6 bastions à découvrir
- Mode 'New Game Plus' à remporter en finissant l'histoire
Mise à jour gratuite : The Stranger’s Dream
Progressez dans l'expérience Bastion avec cette mise à jour gratuite qui comprend un nouveau scénario et de nouvelles façons de jouer. Le contenu comprend :- The Stranger’s Dream : une séquence d'on ne sait où plus importante et difficile que les autres.
- Score Attack Mode : une nouvelle façon de progresser dans l'histoire ! Vous commencerez au niveau 1 avec tous les Spirits et Idols. La notation des combat se fait à l'efficacité et tous les endroits peuvent être revisités.
- No-Sweat Mode : pour ceux qui veulent simplement faire l'expérience Bastion. Ce mode fournit des chances illimitées de reprendre là où vous avez rencontré un problème.
Éditions et prix Steam
DLCs disponibles (1)
Avis des joueurs Steam
Super premier jeu pour le studio supergiant ! Comme d'habitude l'histoire, la direction artistique et la musique du studio régale. Pour le gameplay il est suffisante sans être transcendant cependant point bonus pour les différents builds possible....
Jeux sympa
Mises à jour et Actualités
Hades II: Coming to Steam Early Access!
We are so excited to announce Hades II, our studio's fifth game and first-ever sequel! Meet the Princess of the Underworld in our 4K reveal trailer, which premiered tonight at The Game Awards: Coming to Early Access Like its predecessor, Hades II will be available in Early Access here on Steam for some time leading up to its full v1.0 launch. Add Hades II to your wishlist for a handy reminder when the time comes: https://store.steampowered.com/app/1145350/Hades_II/ Feedback from our player community through the course of development was foundational to the design and vital to the quality of the original game, so we plan to reprise that type of process with Hades II. Expect more information about our Early Access sometime in 2023. About the Game In Hades II, you'll battle beyond the Underworld using dark sorcery to take on the sinister Titan of Time in an all-new, action-packed, endlessly replayable experience rooted in the Underworld of Greek myth and its deep connections to the dawn of witchcraft. {STEAM_CLAN_IMAGE}/35685771/81224930018203bed49a9d7be18f4c61c844f059.jpg This is a direct sequel taking place sometime after the events of the original game. No prior knowledge of the original Hades is needed, though there are plenty of connections! As Melinoë, the immortal Princess of the Underworld, you'll explore a bigger, deeper mythic world, vanquishing the Titan's forces with the full might of Olympus behind you, in a sweeping story that continually unfolds through your every setback and accomplishment. New locations, challenges, upgrade systems, and surprises await as you delve into the ever-shifting Underworld again and again. {STEAM_CLAN_IMAGE}/35685771/f9466100a3f75cf5ce6f5cdb757575b0c8e1a57d.jpg Like her brother Zagreus from the original game, Melinoë is not a character of our own invention, and is based on an ancient Underworld deity thought to be related to Hades. What little ancient mythology exists about her was more than enough to make us want to explore her story and connection to her family, and in so doing, expand on our vision of the Underworld! For more details, check our Hades II FAQ. Please note, much like with our past titles, we plan to leave many details for you to discover! About Supergiant Games We are a small independent game studio based in San Francisco, CA. Since 2009, we have strived to make games that spark your imagination like the games you played as a kid. {STEAM_CLAN_IMAGE}/35685771/925e19f4df3fa9b443a880363ca7b78eb386e89a.jpg We now have more than 20 people on our team (a few more than on the original Hades), including all seven of the original members of the team that created our first game, Bastion, who have worked together in their respective roles on all our games ever since. We work on one main new game project at a time, and Hades II is that project for the foreseeable future. The original Hades earned more than 70 Game of the Year awards following its v1.0 launch in 2020, and grew into our most successful game. Now, we are doing our best to make a sequel that lives up to its predecessor, and stands strong on its own merits. Your generous support is the reason we've been able to stick together as a team all this time, so thank you very much for believing in us and for your patience as we develop this game!
Hades: Supergiant's fourth game is out now!!
We are beyond excited to announce we have completed the Early Access development of our god-like rogue-like dungeon crawler, Hades, and officially launched v1.0 of the game! Whether you've been with us all through Early Access or just now delving in, we hope you have a wonderful time exploring everything the Underworld has to offer. Get it here: https://store.steampowered.com/app/1145360/Hades/ About the Game Hades combines the best aspects of our critically acclaimed titles, including the fast-paced action of Bastion, the rich atmosphere and depth of Transistor, and the character-driven storytelling of Pyre. As the immortal Prince of the Underworld, you'll wield the powers and mythic weapons of Olympus to break free from the clutches of the god of the dead himself, while growing stronger and unraveling more of the story with each unique escape attempt. We designed Hades for Early Access from the ground up to see just what we could create in partnership with our community. After three years in development, the result is by far the biggest, most feature-rich game we've ever made. We hope it captures your imagination right away with its fast-paced action and detailed world, and keeps you discovering new events and possibilities for dozens or even hundreds of hours. For more information, visit the Hades FAQ on our web site.
Hades: Supergiant's Latest Now Available on Steam!
We are beyond excited to announce that our god-like rogue-like dungeon crawler, Hades, is now available here on Steam in Early Access! Read on for details, or cut to the chase and pick it up: https://store.steampowered.com/app/1145360/ About HADES In Hades, you hack and slash your way out of the Underworld of Greek myth, growing stronger and unraveling more of the story with each unique escape attempt. We think it combines the best aspects of our previous games, including the fast-paced action of Bastion, the rich atmosphere and depth of Transistor, and the character-driven storytelling of Pyre. As the immortal Prince of the Underworld, you'll wield the powers and mythic weapons of Olympus as you battle out of hell, toward the surface, all the while defying the god of the dead himself. Pricing & Special Offers Hades retails for $24.99, though now through January 2, 2020, you can get it for 20% off as part of our launch celebration! But, that's not all!! Everyone who purchases Hades on Steam during this period will receive a complimentary, giftable copy of our critically acclaimed party-based RPG, Pyre! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/3584665/794e23db2d9d6583bbdf2e9c61a157c2b42ef78a.png Also Available: The HADES ORIGINAL SOUNDTRACK!! The Hades Original Soundtrack, by our award-winning composer Darren Korb and featuring additional vocals by Ashley Barrett, features nearly two hours of pulse-pounding music created exclusively for our latest game, specially remastered for stand-alone listening. You know Darren and Ashley's work from our past titles, including Bastion, Transistor, and Pyre. https://store.steampowered.com/app/1206340/ What's more, due to the Early Access nature of the game, expect a variety of new tracks to be added as we push forward to our v1.0! Want a sample? Listen to it on our YouTube channel. About Early Access Early Access means you can play Hades while it's still in active development. We expect to be in Early Access till sometime in 2020. Please check our game page for much more info. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/3584665/4d5544785763e971a1ac40ce18a66471ea9247cc.jpg We designed Hades as an Early Access game from the ground up. Our foremost goal is to see if we can create something great in partnership with our community -- a game that is true to our values about design, worldbuilding, and storytelling, and can naturally grow and evolve based on the feedback we get along the way. Every aspect of the game, from its theme to its modular structure to its approach to narrative, flow from this idea. About Supergiant Games We're a small independent studio in San Francisco best known for our critically acclaimed games Bastion, Transistor, and Pyre, which together have sold more than 10 million copies worldwide, on more than 10 different platforms. This year marks our 10th anniversary. All seven of our original staff are still working together here in their respective roles, now bolstered by the talents of approximately 10 more talented individuals who complete our team. Our ambition has remained the same through the years: to make games that spark your imagination like the games you played as a kid. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/3584665/319dd7b23deba4a132b837194d16a8f25b505211.png Hades represents the sum of our experience working together over the years, looking for unique ways to synthesize exciting gameplay and storytelling possible only through games. We love working on this game, and we hope that will shine through when you play. We'll be looking forward to your thoughts, since with your help, we can make it even better. For more information, have a look at our Hades FAQ.
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« The best kind of games got unity, got cohesion, and this game, well, it ain't got it. That don't mean it's not the best kind though. I wouldn't of known it to look at the runt, but hell, it is. »
« It seriously is one of the best Xbox Live Arcade titles to be released so far this year, and I highly urge every 360 owner to give this one a look. »
« Bastion isn't just one of the year's best title[s]. It's also one of the best stories you'll see in an indie game. »
« It's a whip smart action title that's satisfying through and through, and gets the Summer of Arcade off to an absolutely rollicking start. »
« The game is fun and colorful throughout, yet within that spirit of fun, the level design evokes a remarkable range of emotion. »
« It says a lot for a "little" XBLA RPG to be able to hold its own sitting next to Batman: Arkham City, as it did in the Warner Bros. Booth at E3 in June. Now we know why: Bastion is something special, clearly made with love and oodles of talent. Here's to one of the very best games of the summer – downloadable or otherwise. »
« Bastion does plenty of talkin' for itself, and it's all worth payin' attention to. Been a long time since a game came along with a story this well told, too. For those who need it, the combat's smart and satisfying; sharp as a machete and firey as a mortar. There's a world out there to discover, rich and unique. Seems to me that should be something worth your while. »
« The game defines what passionate developers can accomplish on the platform, and if you appreciate old-school design with a modern twist, not playing this game could be considered a crime. »
Avis des Joueurs (Metacritic)
« I’ve of the perfect games I have played, beautiful graphics, great story, mechanically interesting and fun. I’d change nothing. »
« MISTAKE Remove this review Never tried on Xbox 360 Cannot find delete button for this review »
« Little bro does not feel fun to play in modern day. Boring ass story with boring ass gameplay with boring ass enemy variety that was only ever good because videogames were worse. »
« Supergiant games are not for me, but Bastion still had a great ending that actually felt earn for the small amount of game there actually was. Although I did feel like I spend the majority of the time trying to cheese this game than actually learn it. »
« 8/10 »
« From the narration to the art design and its accompanying soundtrack, this is a beautifully crafted game. »
« Bastion is an indie developed RPG featuring beautiful hand drawn graphics and, uniquely, a narrator that comments upon the actions taken by the player. The gameplay itself largely consists of battling through small areas infested with enemies in order to collect ‘cores’ that the protagonist hopes will restore the world following an event known only as the calamity. Thanks to a large selection of upgradable weaponry and abilities, as well as a decent variety of enemy types, there is good depth to this combat ensuring that things don’t really start to ever become too repetitive within the games 6 hour running time. The story is told through the narrator and short cut scenes and, while it is passable, it is certainly to the games benefit that it never becomes too bogged down in trying to explain its plot. Bastion isn't quite up there with the very best Xbox Live games but it is an interesting title nonetheless and worth trying for yourself if you can pick it up for a decent price. »
« Style over substance, the world building while you walk gets old real fast and very frustrating! The gameplay is average, the story is non-existant, the narrator's voice gets annoying by the end. However, I still had fun for a few hours. »