Alien: Isolation
Alien: Isolation
Alien: Isolation, développé par The Creative Assembly et édité par Sega ainsi que Feral Interactive, est sorti le 6 octobre 2014 sur une large palette de plateformes incluant la PlayStation 3, la Xbox 360, le PC, la PlayStation 4, le Mac, la Nintendo Switch, la Xbox One et Linux. Ce jeu d'aventure, construit avec le moteur Cathode, plonge le joueur dans un survival horror inspiré de la franchise Alien. Dans la peau d'Amanda Ripley, fille d'Ellen Ripley, le joueur parcourt un monde instable quinze ans après les événements du premier film, afin d'élucider la disparition de sa mère tout en affrontant une population paniquée et un Alien imprévisible. Il convient de récupérer des ressources, d'improviser et de faire preuve de sang-froid pour survivre, dans un titre principalement axé sur la survie dont la campagne principale est estimée à environ dix-huit heures et demie, et le complet à trente-quatre heures. Outre le mode histoire, un mode Survivor propose de s'échapper de cartes dédiées en remplissant des objectifs secondaires sous la traque de l'Alien, avec des classements en ligne.
L'accueil critique a été favorable, le jeu obtenant un score de 81 sur Metacritic et OpenCritic et une note agrégée de 82,13. La presse a salué son atmosphère, comme le relève Play UK qui évoque une menace de mort permanente forçant à se déplacer furtivement, ou VideoGamer qui qualifie le titre de « chef-d'œuvre d'atmosphère et de conception environnementale ». Du côté des joueurs, certains témoignages sur Metacritic et Steam soulignent une retranscription convaincante du contexte angoissant du film et une expérience de jeu du chat et de la souris très stressante, tandis qu'un joueur de Metacritic indique avoir découvert et apprécié l'univers Alien au contact du jeu.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« The permanent threat of death keeps you forced to the ground – we can’t remember the last game where we willingly snuck around so much – and it feels like the claustrophobic corridors and catwalks of the Sevastopol were built from that angle. Being crouched, looking up at everything… it really does give you that feeling that Creative Assembly wanted it all along – that ‘prey being hunted’ effect. It makes a refreshing change from the feeling of being overpowered and able to kill anything that appears. »
« A masterwork of atmosphere and environmental design, Alien: Isolation may be standing on the shoulders of giants, but it's also one of the few franchise games to do so that doesn't topple off disastrously. »
« It’s comfortably the best Alien game ever made, and delivers authenticity along with a new story that is worth seeing, experiencing, and fleeing from into the darkness. Never once allowing the immersion to be broken, Creative Assembly have done it. They have actually done it. »
« That idea of never being comfortable with how the game is unravelling is something that feels quite unique and it’s extremely well imagined here. Plenty of survival horror games have you feeling vulnerable as you essentially fulfil the role of a hero but things are different here. In Alien: Isolation you’re not the hero, you’re the prey. »
« Deep, intelligent, intense, and utterly unlike any experience before it, Alien: Isolation presents all that's truly great about AAA, and also its evolution. »
« While it has a few rough patches and may prove too slow and drawn-out for some players, Isolation does an amazing job of capturing the essence of a classic film and recasting it as a video game. It can be a little too easy to see the man behind the curtain at times, but this is nevertheless one of the finest film-to-game adaptations ever... and a fantastic stealth adventure in its own right. »
« Creative Assembly promised us horror and the old school Alien setting. Well, they delivered. The game looks and plays awesome and makes you feel scared sh.tless every minute of the way. »
« Alien: Isolation is a solid survival horror game with high production value that has an extremely compelling setting that captures Ridley Scott's original film vision incredibly well. »
Avis des Joueurs (Metacritic)
« «Alien: Isolation» — before I launched the game for the first time, I was not a fan of the Alien films. But after playing a solid 57 hours of gameplay, I wanted to watch a couple or three of the original films. And it is not just about the xenomorph itself, but about this atmosphere of eighties **** the way, an interesting fact — the first film came out back in 1979! Which was a shock to me, as well as to my acquaintances who watched this film in their distant childhood. As I said above, I like retrofuturism. Or rather, the way people of the future are imagined, and I also simply like all sorts of old-looking things. For example cameras, flip phones, box televisions, and various car models. As an example: a black “Chevrolet Impala” from 1967, those who know — know. The environment, reflections, and visual appearance of the game are magnificent and for the most part ahead of their time. The game's optimization is simply top-notch, despite the fact that I have a rather weak computer by today's standards, I can calmly play on medium settings and at 720p with 30+ frames per second! And if you switch to low graphics settings, the picture remains just as brilliant and the frame rate becomes almost twice as high! Yes, for the first thirty hours or so the Alien stressed me more than it scared me, but it could still give me a good fright. To be honest, at first I thought that the xenomorph had no vision, but after watching a friend play «Aliens vs Predators» I realized that the bastard is very much capable of seeing. But after some time, avoiding the Alien's attacks became much easier, once I learned its mechanics and habits.I even managed to use this to my advantage, in such a way that I would not have to personally exterminate the looters on this cursed ship. I simply threw some kind of grenade such as a flashbang at them, and at the call of the flash, the xenomorph itself would come out to them and eliminate them. The weapons in the game are worthy of my respect, very pleasant although unusual at first glance. But my favorite remains the shotgun. I love shotguns and counting pellets in the morning, and one of my favorite performers loved them as well.Even down to pellets in the face, which can also be fired with satisfaction into the mug of some android from «Seegson Corporation», who even by today's standards are not smart at all, but rather degenerate relics of the past within the Alien universe. After all, even in the film there was an android similar to Samuels in terms of intelligence. Although Samuels would be more human than some people in real life.Usually I play video games using speakers for sound output, but thanks to my acquaintance with whom we spent the first hours going through the game together, I had to use headphones. But even after that, I did not stop playing with them. The sounds of the environment, the ship, the looters, the xenomorph behind the wall and before your death are felt in such a way as if you are watching a film right in a movie theater. I even started using headphones more often for complete immersion in various games. One more thing worth adding is that the game is essentially a continuation of the original films of the franchise, since the game's story takes place fifteen years after the events of the first film. And the game contains scenes that close some small plot holes from the films. I will not specify. I also forgot to mention the musical accompaniment besides the sound itself, it is incredibly tense and in the spirit of slasher films from the eighties. And no, that is not a drawback, but a plus, at least for me. Because from time to time I love watching various videos dedicated to films of this genre. Such as «Friday the 13th», «Halloween», «A Nightmare on Elm Street», «Saw», and other giants of the slasher genre. It is a pity that there is not much content on the internet specifically about this game in the form of challenges, but it is what it is. And to be honest, I could write another two or three chapters about why this game is the best one of the last eight years of my life, but I already write entire essays in my reviews. And here I have long since gone beyond the acceptable text size limit, so I think you have already understood that without me saying it. So, thank you for reading my review of «Alien: Isolation». Good luck in your games of tag with the Alien on Sevastopol!And remember — in space no one can hear your scream… »
« As a lifelong fan of the Alien universe, I find this game a perfect example of an understanding of the source material, its concepts, atmosphere and fanbase. Combined with excellent gameplay. »
« Después de dedicarle más de 20 horas a Alien: Isolation, mi impresión final es bastante negativa. El juego se siente aburrido, repetitivo y nada inmersivo en cuanto al terror que promete. Le di varias oportunidades esperando que lograra darme algún susto o al menos generar tensión entretenida, pero lo único que provocó fue estrés **** atmósfera, que debería ser el punto fuerte, termina sintiéndose monótona, y los momentos en los que aparece el alien no producen miedo real, sino frustración por las mecánicas de sigilo que se vuelven tediosas. Lo peor es que no pude pedir un reembolso porque ya había superado las dos horas de juego intentando que me **** resumen, para mí Alien: Isolation es una experiencia cansada y poco divertida, más irritante que aterradora, y no recomendaría comprarlo si buscas un verdadero juego de terror. »
« Its great, with the most terrifing atmosfear I've ever seen, but it is... well a little repetitive, but overall, I recomend. »
« I'm biased, because the first alien movie is probably my favorite. This game feels like you jumped into that movie. The environment looks great. The xenomorph is also looks great, and it's also very intelligent. Which makes it hard to sneak around or fight it. I think this game still holds up all this time. The two things I would complain about is that it get very repetitive after while, and on newer hardware it's more prone to glitch graphically. »
« Well, I'm giving that rate after I re-played in few days ago. It still looks beautiful and Xenomorph - make me sick af. »
« Me encanto este juego en la versión de PS3 y PS4 el bendito Alien lo persigue y lo acecha portodo el juego. Pero es un poquito repetido pero le sale cuando uno no se lo espera Juegazo: recomendado »
« Why is this game rated so low? Incredible horror game that is extremly faithful to the original IP Atmosphere is top tier. The Alien AI is incredible, very intense. Sound design is terrifying. Only issue with the game is that specific chapters in the last 40%-30% of the game are a bit slow, very subjective opinion. »