A Robot Named Fight
A Robot Named Fight
A Robot Named Fight
A Robot Named Fight est un jeu indépendant de type metroidvania-roguelike développé par Morningstar Game Studio et publié le 7 septembre 2017 par Hitcents ainsi que par le studio lui-même. Conçu sur le moteur Unity, il est disponible sur PC, Mac, Linux, PlayStation 4 et Nintendo Switch, au prix de 12,79 euros.
Le joueur incarne un robot solitaire dans un futur lointain, longtemps après que les dieux mécaniques ont quitté le monde inférieur. La paix a cédé la place à la terreur avec l'arrivée du Megabeast, une entité gigantesque constituée de chair, d'yeux et de bouches, qui déverse ses rejetons sur le monde comme une peste irrésistible. Le robot est le dernier rempart contre cette menace.
Chaque partie propose de traverser un labyrinthe généré procéduralement, avec plus de 4 milliards de configurations uniques possibles. Le jeu mise sur l'exploration et la collecte d'objets : plus de 80 objets aléatoires et des pouvoirs permettent de surmonter des obstacles, de découvrir des secrets et de progresser. Le système de mort permanente garantit un défi exigeant, chaque run offrant un ensemble d'items différent auquel il faut s'adapter.
Le titre met en scène plus de 60 ennemis aux allures carnassières et propose un mode coopératif local. Des succès sont à débloquer pour accéder à du contenu supplémentaire, et le jeu supporte l'utilisation de manettes.
Du côté de l'accueil critique et des joueurs, GameSpace a souligné que le jeu propose un bon sens de l'humour et un niveau de défi renouvelé pour les amateurs de metroidvania. GameGrin a noté que l'expérience se prête aussi bien aux sessions courtes qu'aux longues parties. Certains joueurs ont qualifié le titre de meilleur jeu moderne dans le style de Super Metroid, tandis que d'autres ont apprécié son aspect créatif dans la conception des zones et des niveaux. Le score agrégé s'élève à 72,33, avec un OpenCritic score de 73, et la durée de complétion est estimée à environ 3 heures et demie pour l'histoire principale, contre 28 heures pour les joueurs souhaitant tout explorer.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« If you have been itching for a Metroidvania game with a good sense of humor and a new level of challenge, A Robot Named Fight is worth the investment of time and $12.99 USD. Your metal will be tested as you throw a lot of robots at a ton of meat, but the Megabeast must be vanquished and its secrets must be revealed - in at least one of its multiple endings. »
« A Robot Named Fight is a fun experience that can either be played for short bursts or huge multiple hour gaming sessions, either way this game is very fun is highly replayable. »
« It has its flaws in some concepts, but it knows how to compensate them by shining brilliantly in other aspects. Of course, the idea is not genuine, but does that matter when it’s the best current option to live again what we felt when we tried the game in the 94 for the first time? »
« A Robot Named Fight! is a great game, BUT… kind of deal, that won't appeal to just anyone. It's actually highly recommended, but only as long as you can deal with a metroidvania with a perma-death mechanic - and one that won't exactly win any awards for its variety and replay value. »
« It even blends two genres that theoretically shouldn’t fit together, yet somehow in this context and with the clever implementation of its gadgets, a far more enjoyable experience. It’s by no means perfect, but with great ideas it deserves at least a look for yourself. »
« A Robot Named Fight is an interesting roguelike, combining that genre’s pros and cons with what’s essentially a Super Metroid framework. While I suspect your mileage may vary, I can’t deny that it’s a fun, if imperfect, experience. »
« The comparisons to Nintendo’s much-loved Metroid franchise might seem excessive, but A Robot Named Fight makes little effort to differentiate itself from the source material it has been inspired by. What it does manage to do is provide endless replay value with its procedural generated platform action, unique items and large variety of enemies. The co-op mode is also a welcomed inclusion. The trade-off here, as mentioned, is no real story or character development beyond the basics to motivate you to save the day and the repetitive nature associated with permadeath. If you can look past this, what’s on offer is a satisfying alternative to the space adventures of Samus. »
« This game tries to unite two very different genres and succeeds a little bit by imitating Super Metroid. However, many elements feel very repetitive because you keep on seeing the same spaces and items. »
Avis des Joueurs (Metacritic)
« this game is great it's fun to play the perma-death is hard but fair it's really creative with the arias and designs the only and I mean only problem I have with it is I wish there was more content in the main mode »
« At first glance, this game may not seem amazing but at this point, i consider this the best modern Metroid style game I've played yet, as if Super just kept evolving instead of shifting over to Prime/Fusion. I have 80+ hours in this and *still* haven't beaten the final ending or unlocked everything. Do yourself a favor and look up the Items and Shrines wikis, they will help out a lot, not only in understanding the game but also understanding *why* it's so good. Every time you play, the world gets more and more varied so the very first run is essentially the simplest and toughest but you end up unlocking so much plus you can save any previous seed with a code so you never lose your favorite map layouts and configurations. Brilliant game! »
« This game is like Super Metroid, plus rougelike. It's amazing. If you ever liked Super Metroid, do not hesitate. You will be glad you got this game. I almost didn't get it because of the name, but this is one of my favorite games ever. If anything, I am left wanting more. As you play, there is progression because of the items you unlock. Some challenges are much more challenging than others, and there are now multiple modes of play (including a couch PvP version which is a lot more fun than I ever thought it would be). This game would be worth buying at its normal price on any day; getting it on sale is a no-brainer. »
« Robot named fight was one of the first games I picked up on an eshop sale, I almost feel guilty for paying a couple quid for the game, as wouldn’t have felt ripped off if I paid a £10-15. The game is loads of fun , an built by one guy. Clearly lots of love went into the game. I would recommend it , appreciate it for what it is, a well built rouge like with lots of upgrade to unlock. Also the enemy design is top notch , an loved the short but straight to the point story. Well done hope we see a robot named fight 2 »
« If you like classic Metroid, you'll probably like this. I wanted the rogue-like structure to do more than just unlock possible items, I wanted more character progression between runs to make the runs slightly better each time. The shrines and other places to present offerings were confusing and I never got any use out of them. That said, the game is still somewhat entertaining, if you like Metroid-like games. The visuals and sound design are quite good! But overall, I just couldn't push myself to keep doing runs. »
« ARNF is definitely worth the money that's for sure. If you're considering picking it up here's the pros and cons: Pros: The randomized level design is spot on, and really gives you that feeling that you're playing Super Metroid for the first time as a child. It's super satisfying killing the gooey meat monsters. The powerups are endless and rarely disappoint. Every time you play the game, you are not only faced with a new randomized level/maze that can be completed in one sitting, but each time you play you're practically guaranteed to find a powerup you've never seen before. The more you play, the more powerups you unlock for future runs. The game as a whole is not so challenging that you're going to give up. The entire game was made by ONE GUY! Support this man, as he deserves all the prase! He's often looking through and responding to forums, so he seems to listen to feedback quite well. Did I mention infinite replayability? How many PvE games can make that claim? Zero that's how many. Cons: Sometimes randomness kills your run? I don't like the randomness of the upgrade stations. I wish their was an option to donate 99 scrap to see a list of potential upgrades or something. The dumb overlord robots give you "lil' whoever" too much. Also shield drones are lame. Feels bad to get lame upgrades. When you get something good that compliments your other upgrades it feels great though, just wish it was more common. TL;DR Game is very good, and was created by a single person. Scratches that Super Metroid Itch for eternity with a new experience each time you play. Roguelikes are not for everyone though, and some runs you'll waste hours before you see that luck has reduced your chances greatly. Edit: I had some cons in the past but those have been updated and removed. This game is now nearly perfect. The only thing I would add is more secret endings! :D »
« I am having a blast with this game. It is very much a love letter to Super Metroid and that is a huge plus for me. The big difference here is the rogue-lite element. Every death takes you right back to the start with a new random level/boss layout. This is really addictive because you never know what crazy weapons and power ups you will get each "run" or which new bosses you will face. The weapons and power ups are very interesting and varied and I still find myself getting excited every time I find something new even though I've killed the final boss twice already. The controls are tight, shooting feels good and jumping is precise. The enemy design is really cool with a fleshy body horror aesthetic. The bosses are really imaginative and fun to fight although one or two do feel a bit cheap sometimes (I'm looking at you headless, toxin spewing fiend). The only thing I would change (and hence why I gave it a 9 instead of 10) would be some enemies are a time wasting chore to get through especially when they respawn every time you re-enter a room. An example of this are the stationary blobs that release a small monster when hit. I have to crouch and shoot for a good 15 - 20 seconds each time and it's just boring. But aside from that, this game is fantastic and very, very addicting. Try it out! »
« Game frequently spawns 15 or more enemies per area that pass through walls, home in on your location, shoot lock-on projectiles, and instantly kill you. Sometimes starting the game causes your character to self destruct. Enemies frequently extend past the range of your current weapon or are blocked with barriers allowing them to OHKO you. On top of that, the rougelike element is extremely weak; the game is essentially an auto generating Metroid clone with garbage checkpoints. A real disappointment because it had so much potential but was squandered by bad coding. Edit: game locked me out of progression due to not giving me a weapon that can shoot through walls. Grade reduced from one point to zero. Game is unplayable. »