3D Classics: Urban Champion

53 /100
13 juillet 2011

Le jeu 3D Classics: Urban Champion, développé par Arika et édité par Nintendo, a été publié le 13 juillet 2011 sur Nintendo 3DS. Appartenant aux genres arcade et combat, il constitue le retour du premier jeu de combat sorti sur Nintendo Entertainment System. Le joueur y utilise une combinaison de coups de poing pour repousser son adversaire dans un trou d'homme ouvert avant la fin du temps imparti, tout en évitant les pots de fleurs lancés par des voisins en colère. La police fait occasionnellement irruption pour interrompre le combat, et peut procéder à une arrestation si le temps expire. Sur les rues difficiles de la ville, l'enjeu est de prouver sa valeur afin d'être couronné Urban Champion.

Gameplay de 3D Classics: Urban Champion

L'accueil critique, reflété par un score agrégé de 53.00, a été contrasté. NintendoWorldReport a estimé qu'« Urban Champion is by no means a great game, but if you're willing to shell out $4.99, it can be a fun diversion when you just don't have a lot of time to sink … », tandis que Pocket Gamer UK a déclaré que « The release of Urban Champion as a 3D Classic makes us wonder if Nintendo has gone stark raving mad. » Certains joueurs sur Metacritic ont de leur côté défendu le titre, affirmant par exemple « i dont get why the ratings are so low. this game isnt as bad as all the critics say. give it a go before saying "ah yea mate ts is ****." », et l'un d'eux a même qualifié le jeu de « best game ever! the score was definately influenced by those libs.......... ».

Médias

Avis des critiques et joueurs

Critiques de la Presse (Metacritic)

NintendoWorldReport 65/100

« Urban Champion is by no means a great game, but if you're willing to shell out $4.99, it can be a fun diversion when you just don't have a lot of time to sink into more robust titles. »

Pocket Gamer UK 40/100

« The release of Urban Champion as a 3D Classic makes us wonder if Nintendo has gone stark raving mad. »

Nintendo Gamer 40/100

« It might be simple, repetitive and nowhere near worth the asking price, but Urban Champion is a pleasant enough retro diversion for half an hour or so. [Oct 2011, p.76] »

Official Nintendo Magazine UK 31/100

« While you can teach an old dog new tricks, it's still a dog. [Nov 2011, p.95] »

Universo Nintendo 30/100

« Apparently, Nintendo had to revisit Urban Champion at least once. We should all be happy that's out of the way now, hoping that true classics show up next in the eShop as 3D Classics. »

IGN 25/100

« Skip over 3D Classics: Urban Champion. Urban Champion is not a classic, it never was, and 3D is entirely wasted on it. »

Modojo 20/100

« The 3DS edition, like Excitebike and Xevious before it, displays in glasses free 3D, including a new camera angle that offers more depth, but it falls flat. A bunch of buildings sit in the background, offering little to no eye candy. It's a huge waste of resources. »

Avis des Joueurs (Metacritic)

paOSDa9di09AI 10/10

« i dont get why the ratings are so low. this game isnt as bad as all the critics say. give it a go before saying "ah yea mate ts is ****." »

ConeVR 10/10

« best game ever! the score was definately influenced by those libs.......... »

ioanidees 8/10

« I just love this game. It's a perfect fast pastegame to play, if you don't really want to be holding your system for a long time. Perfectly good. »

BetterNick 8/10

« 8/10 I might just be the only person who unironically likes this game, ive played it for hours during car rides, the simple gameplay is just so entertaining and also probably addictive »

hapyrvwtime 5/10

« Just because its a terrible game, that doesn't mean its not entertaining. This is the stupidest thing you have played in a long time. Its a little hilarious yet upsetting however that urban champion got arguably the best and most comprehensive 3d update of all of the 3d classic games. »

julianozuca 6/10

« An interesting aesthetic update makes a good excuse for another try in this inexplicably hooking little game. The Good: 3D effects look cool; addicting. The Bad: Only local multiplay; wasted touch screen. Urban Champion was the first 1-on-1 fighting game on the NES back in 1986 and ever since it's been somewhat of a mystery regarding gameplay: how can such a simple game be so hard to put down? You can punch high or low (using A for fast/weak punches or B for slow/hard ones) and you can defend yourself in the same fashion; you can dodge back; and you must push your opponent towards the end of the block to throw him away and keep moving on. Quite simple in fact, but a couple twists make it a bit more interesting: the police delaying/ending the brawl, citizens throwing vases down the windows, sending the opponent down a manhole to earn trophies, etc. Pros and cons aside, what really makes it addicting is the way it becomes somewhat... rhythmic. Once you get the grip it can be really hard to put down. This remake gives the visuals and camera angles a twist (literally) for the sake of some 3D depth magic... And it does work quite fine because it's funny to see those old pixels multiplied as if they were LEGO pieces of some sort. Actually here we got the most clever solution in the 3D Classics series so far. Aside the graphical changes there's not much to be impressed here. Only local multiplay (two games required), a "records" table that only registers your grade and hi score on straight victories, the ability to quick-save and an unbelievable disdain for the touch screen--it can't be used not even for navigating the menus. -.- In the end 3D Classics: Urban Champion is worthy of a look for its neat graphical makeup and for the same old addiction featured in the original game--making it a decent on-the-go time-killer for a portable system. »

Luigibarqs 8/10

« 3D Classics: Urban Champion is an upgraded version of a simple Nintendo Entertainment System/Famicom pre-Street Fighter era fighting game made by Nintendo which was improved and rereleased as a downloadable 3DSWare game for Nintendo 3DS. It is worth noting that a lot of modern "hardcore" fighter genre gamers hate on this game for its simplicity and lack of content but, it was actually rather advanced for its time compared to other games in the same genre and it should also be noted that the original release of Urban Champion in 1984 predates the original arcade version of the very first Street Fighter game in 1987 by approximately three years (approximately four years if you count only home console versions and not arcade cabinets.) Urban Champion is one of the very first fighting games with effective and reliable blocking controls, it innovated the genre with the concepts of an evading maneuver (before this, the closest thing to evading was usually simply moving away from your opponent), dizzy/stun states, and ring outs but lacks other features such as dashing, jumping, ducking and special moves. The game consists of brawling with opponents to punch them off screen for a "ring out" victory for two rounds and eventually into an open manhole on the third to win the round and move on to a higher difficulty level opponent. Think of the game as a hybrid of boxing and sumo wrestling with customized rules staring street thugs brawling in a city. Occasionally police will show up and send the competitors to each of their respective corners or arrest a specific player once the timer runs out and angry pedestrians with throw foreign objects into the arena that can stun and damage players they hit. The two modes in the game are a single player player survival gauntlet against artificial intelligence controlled opponents that gets progressively harder after each completed round and a multiplayer match mode where two human controlled players can fight it out to prove who is the best. Multiplayer is done with wireless link services in the 3DSWare version where you can search out local opponents unlike the original Nintendo Entertainment System/Famicom version where your opponent was whoever was utilizing controller two. The Nintendo 3DS version exclusive features consists of unlockable titles for your character, 3D visuals and a new camera system. Your moveset consists of a high light punch, high strong punch, low light punch, low strong punch, high block, low block and evade. This game, similar to Game & Watch minigame titles are not meant for long extended periods of play but rather smaller doses to kill time in an attempt a high score or to battle a friend or rival. This game truly is a classic of the fighting genre that shows how much the genre has evolved since the 1980s and although it is incredibly simplistic and it hasn't aged that greatly over the years, it isn't anywhere near as bad or as poor quality as the "hardcore" fighter gamer crowd or the "haters" make it out to be. »

raidendaigo 9/10

« This is a cosmetic update of the classic fighting game and nothing else. It is classic 8-bit arcade leveling, two types of striking. I expected nothing more then a time eater and that is what I got. Fast in, fast out good for adults and people who want a diversion in-between having a life. »

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