Witcheye
Witcheye
Witcheye, développé par Moon Kid et édité par Devolver Digital, est sorti le 15 août 2019 sur PC, Mac, Nintendo Switch, Android et iOS. Ce jeu de plateforme indépendant mêlant aventure et arcade propose une aventure colorée en pixel art où une sorcière se transforme en œil volant pour récupérer des ingrédients volés par un chevalier et un sorcier. Le système de contrôle tactile permet de balayer l'écran pour se déplacer et de toucher pour s'arrêter, afin de rebondir sur les ennemis à travers plus de 50 niveaux répartis dans six mondes. Réalisé avec le moteur Unity, le titre affiche un temps de parcours principal d'environ deux heures et demie et une approche complétionniste de quatre heures et demie, pour un prix de 4,99 euros. La presse a salué son gameplay original et familier à la fois, comme l'ont relevé TheSixthAxis et Switch Player, tandis que certains joueurs sur Steam reconnaissent un gameplay amusant malgré des réserves, et d'autres apprécient la variété des ennemis et des niveaux. L'agrégat de notes s'établit à 71 sur OpenCritic et 71,75 en moyenne.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« With Witcheye's original gameplay and striking monsters, you’ll have to keep your eyes peeled for new ways to overcome each challenge. With a fairly short runtime, this game is great for flying through on a lazy afternoon, or coming back to if you want to 100% the game. »
« Witcheye is a game that feels incredibly familiar yet fresh at the same time. The reinvention of movement, the attention to detail, and the clever role reversal make this 2D retro platformer so good; it’s witchcraft. »
« Witcheye is fun, and it’s cute, and it’s got some great visuals and a cool control system. I think it’s the perfect game to vibe to something else with, which is a type of experience that everyone with a short attention span like me needs. Everything it fails in is simply due to being a game designed for another platform, and so I heartily recommend buying Witcheye…preferably on mobile. »
« Witcheye is one of those games that lives and dies on how much you love its quirk. The controls take some getting used to, and it is frustrating to see yourself miss on some easy gems while you're learning things. Once you get everything down, you'll find the game to be pretty short but very enjoyable. Considering how cheap the title is, fans of non-traditional platformers shouldn't be afraid to try Witcheye. »
« A fun little take on an old concept, Witcheye’s tentative leap to bigger platforms is one to keep an eye out for. »
« Moon Kid’s Witcheye is a very fun, unique twist on the platformer genre, but it could also be described as a one-trick pony. Based around a single gimmick, the gameplay gradually wears thin over the course of its brief length. And truth be told, the unique controls won’t be everyone’s cup of tea. However, Witcheye is still a very solid recommendation if you’re seeking a kid-friendly, Halloween-themed game to play this October. »
« Simply put, Witcheye is a very cleverly created game about role-reversal, and what could potentially happen after seeing the credit roll and the quintessential “The End” at the conclusion of a game. Although I do think that more could have been done to enhance certain aspects of the game—namely in terms of level build—this bite-sized story of witchy revenge is still worth spending the few bucks that it asks for in exchange for an enjoyable afternoon of gaming. »
« Witcheye attempts to bring something new to a tried and true genre. It doesn't take full advantage of the concept, leading to things getting a little stale towards the end of its brief runtime. There's a lot of unlockable content here though, and for the price, it's still worth a go. »
Avis des Joueurs (Metacritic)
« It's hard to give Witcheye less than a 4, considering how much work went into it. The game provides many nicely designed enemies, bosses, and mini-bosses. However, you never really fight against them. Instead, you fight against the most absurd control system I ever experienced in a game–an atrocious mess that makes the gameplay feel more RNG than a darn slot machine. Witcheye is an easy game made excruciatingly hard by evil controls. Swipe your finger on the screen, and your character (a little eyeball) zips happily in that direction–or some other direction that's kinda close enough, usually slamming into enemies that you intended to avoid, doing nothing when you meant to change direction, diving joyfully into instadeath lava, or bouncing uncontrollaby between two obstacles. All while you try desperately to wrestle control back from a game that seems more interested in playing itself. I despised Witcheye's touch controls, until I played with a Pro Controller. That was much, much worse. The game sadistically requires precise and quick directional inputs that the stick wasn't designed for. In an infuriating move, the designers even disabled the d-pad, which would have at least provided accurate 8-directions inputs. I'm not easily fustrated, or prone to ragequits, but Witcheye made me want to scream at my Switch. Being slightly obsessive, I decided to beat this game, and I did. After all it's a very short game, even if it feels like it will never end. Once I reached the credits, however, I could only feel one thing: huge relief at the thought of wiping Witcheye off my Switch. »