Tilt Pack
Tilt Pack
Tilt Pack, développé par Navel et édité par SUPERGG.COM, est sorti le 10 février 2020 sur Nintendo Switch. Ce titre mêlant arcade et combat plonge le joueur dans le Tilt Tournament annuel, où il incarne une caisse devant remporter des affrontements dynamiques sur une arène mouvante. L'objectif est de rester le dernier Tilt en vie en repoussant ses adversaires grâce à des déplacements précis et à divers power-ups, dans une quête pour devenir le champion ultime. La presse a salué son orientation familiale, TheGamer évoquant une addition bienvenue pour les joueurs de tous âges, tandis que Pure Nintendo a relevé que si la simplicité du jeu constitue une force, elle limite l'expérience en solo au profit du multijoueur.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« With a clear design meant to accommodate players of all ages, Tilt Pack feels like a great addition to any player’s library and is a great choice for playing with friends. Although the objective of each round is the same - to be the last rectangular block standing - the dangers faced in each different arena and the power ups that can be obtained keep the game exciting. There may not be much to do after a while, but Tilt Pack feels fresh every time a group dives in, making it a perfect choice for short, frequent games. »
« Tilt Pack’s simplicity is both its biggest strength and weakness. The game offers very little for those playing alone, but there’s a lot to enjoy if you’re playing with friends. »
« After a couple of passes through its four worlds, there's little if anything to keep you coming back. Even the single-player mode is merely a series of encounters with AI opposition and is really not worthy of sustained attention. Tilt Pack deserves credit for offering the kind of instant arena brawler thrills that anyone can partake in. But that comes at the expense of any lasting appeal. »
« Tilt Pack is one of those easy to pick up, hard to master games which can become super addictive for a time. The problem here is that time doesn’t last long enough as there isn’t too much new to do once you’ve played the game’s two similar modes. »