Sonic the Hedgehog
Sonic the Hedgehog
Sorti le 23 juin 1991, Sonic the Hedgehog est un jeu de plateforme développé par le studio Sonic Team et édité par Sega sur Wii. Le titre met en scène le hérisson bleu anthropomorphe, mascotte de la firme, qui s'oppose au Dr Robotnik, également connu sous le nom de Dr Eggman. Ce scientifique diabolique a capturé les animaux de South Island pour les transformer en robots, chargeant le joueur de les libérer en exploitant la vitesse supersonique du personnage principal.
Ce premier opus est né d'une demande interne de Sega pour concevoir une mascotte capable de rivaliser sur le marché des consoles 16-bit. Produit par la Sonic Team, le jeu connaît un succès commercial immédiat, propulsant l'éditeur au rang de leader majeur de l'industrie vidéoludique du début des années 1990 et lançant une franchise prolifique.
Du côté de la réception critique, la presse a salué la longévité du titre. Eurogamer le qualifie de « classique absolu » qui reste tout aussi amusant qu'à sa sortie, tandis que le magazine 360 Gamer Magazine UK le considère comme un téléchargement « essentiel », louant son aspect « montagnes russes 2D » qui défie le temps. Les joueurs sur Metacritic partagent globalement cet enthousiasme, appréciant les graphismes et le level design, bien que la zone Labyrinth fasse l'objet de critiques récurrentes. Un avis mentionne également la présence de révélations sur l'intrigue.
En termes de durée de vie, il faut compter environ deux heures pour boucler l'histoire principale, et deux heures et demie pour en venir à bout de manière exhaustive.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« For your 400 points you get an absolute nailed-down classic that is, in many respects, just as much fun today as it was back when it was released. »
« As essential a download as you’re ever likely to find, Sonic belies his age by delivering a rip roaring 2D rollercoaster of a game that even to this day, retains a wonderful sense of speed and challenge that will please both retro fanatics as well as those simply looking for a great game. Timeless. »
« With the added bells and whistles of achievements and an online leader board it's an attractive offer for Sonic fans and people interested in platformers alike. »
« Super fast, Still beautiful. »
« Sonic has defined the company for so long - for better or for worse. Drop the 400 points and see where Sonic came from...back when he starred in <I>good</I> games. »
« For 400 points the game's a steal - it's an enjoyable blast of a bygone era that we'll never see again. [Sept 2007, p.110] »
« This is platform bliss, pure and simple. [Issue#24, p.100] »
« Though this re-release lacks any of the nifty extras you might be hoping for, you're paying a mere five bucks for a perfect port of an undeniably classic. [Oct 2007, p.78] »
Avis des Joueurs (Metacritic)
« This is a fun game.I like the visuals,the level design(except labyrinth zone)and overall very fun. »
« [SPOILER ALERT: This review contains spoilers.] »
« I can't find the version i played to review. I played the SEGA ages port to the switch 2. I really enjoyed so much of this game. It has such a distinct aesthetic, charm and vibe with a decent soundtrack and beautiful to this day visuals. I love 2D scrollers and this is a big enough difference to mario that it feels both familiar and fresh and new. So why so low for such high praise? Well. This has some really, really REALLY awful level design. So you got this character who likes to run fast right? thats like his main thing? I got it! lets make precise slow snail pace jumping sections! lets make the end half of the game underwater where he can drown which makes exploration unnatractive and you constantly have to stop and get air! genius! the level design is pretty consistently awful, despite some really fun gameplay mechanics and such a strong artistic vision. also really good simple boss battles! im excited for the sequel, hope it has better levels and more polish. **** THE WATER LEVELS. »
« A good classic Uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh what now? »
« Only 2 or 3 good stages in this game the rest are kinda mid.................. »
« Amo sonic em 2D. Ja joguei todos eles do Mega, Master, GBA e o CD. Além dos novos como Mania e Superstars. Mas esse aqui foi muito baseado na formula "Velocidade não é uma obrigação e sim uma recompensa". É muito level deisgn estranho, bug do espinho que da insta kill e a Labyrinth Zone. O pior não é nem a Labyrinth Zone e sim o que vem depois com a Starlight e Scrap Brain zone punindo muito seus erros. É um jogo que fica 100x mais divertido com Save/Load state de emulador. Zonas finais são dificeis e o jogo se torna cansativo por ser longo onde você leva quase duas horas para chegar na Scrap Brain Zone. Boa sorte pra tentar zerar ele na raça. Felizmente a formula foi se aprimorando em Sonic 2 e finalizando com a o ótimo Sonic 3&Knuckles. Sonic 1 foi um bom inicio mas bem longe de ser o ideal. Sonic 2 levaria fácil o titulo de debutante ideal da série, na minha humilde opinião. Mais velocidade, cada fase só tem 2 atos, Tails te ajuda e em 1 hora você zera ele. Tempo ideal para ficar sentado jogando um jogo sem save. »
« A great start to the Sonic franchise, it has good graphics, a good soundtrack, but the stages after Green Hill have a lot of obstacles that hinder the game's speed proposal, however it is a very fun game and started the franchise very well (in addition to being the game responsible for rivaling the Sega Genesis with Nintendo's monopoly). »
« Few games have made as strong a first impression as Sonic the Hedgehog. It introduced players to a faster, more momentum-driven style of platforming that set it apart from its contemporaries. What's most impressive—and often underrated—about Sonic the Hedgehog is the physics system Sonic Team developed specifically for the game. At a time when platformers largely relied on rigid, grid-based movement, Sonic introduced a sense of momentum and flow that felt completely unique. The level design, inspired by roller coasters and skateparks, encourages players to use slopes, loops, and ramps to build speed naturally, making movement feel intuitive and rewarding. However, not all levels take full advantage of this design philosophy. While zones like Green Hill and Starlight allow for fast, fluid gameplay, others, like Marble Zone and Labyrinth Zone, slow the pace significantly with blocky platforming and water sections that can feel at odds with Sonic’s core mechanics. Revisiting Sonic 1 after Sonic Mania highlights some of its more dated aspects—the speed cap, the lack of a spindash, and the limitations of the 4:3 resolution. Yet, despite these shortcomings, the game holds up remarkably well. Each zone has its own distinct visual identity, with vibrant pixel art and creative environments that make every stage feel unique. The soundtrack is another highlight, with catchy, memorable tunes that perfectly complement the game’s energy and atmosphere. Though later 3D entries moved away from this style of gameplay, the original still stands as a testament to what made the series special in the first place. Even with its flaws, it remains a fun, well-designed platformer that’s worth revisiting. »