Skyway
Description (IGDB)
Skyway is a third person puzzle-platformer set in an abstract universe! Jump, Climb, and Dash your way through an increasingly difficult fortress in the sky! Solve the puzzles, score the fastest time, and challenge yourself to master the controls!
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)

Skyway's Dash mechanic allows you to reach places not normally accessible with standard movement controls. For more height, you can grab ledges and climb your way to victory! Combining these two controls gives you total control over the movement of your character, and you'll be expected to use them in unexpected ways to score a fast time and complete challenges.
This world is filled with many dangers. You'll be dodging missiles, avoiding obstacles, and eliminating drones to reach the goal!

- Challenge your brain with a series of puzzles designed to stump you
- Test your reflexes by avoiding enemies, timing jumps, and grabbing ledges
- Support for the XBox One and Playstation 4 Controllers
- Native versions for Mac OSX, Windows, and Linux
- 4k resolution support and runs over 60FPS
- A comprehensive statistics system allows you to compete for death-less runs, fastest runs, and any other self-imposed challenge

You find yourself thrown into a strange world, where your only friend is a robotic companion who's quickly running out of charge. You must find a new power source to keep your drone alive and fight with everything you have to persist against the hardships you'll encounter.
A threatening presence lurks over the land, watching your every move. Defeat the menace and solve the mystery to discover the true origin of this tale!
Éditions et prix Steam
Avis des joueurs Steam
Mises à jour et Actualités
Skyway Version 1.0.3 Update
It's long overdue, but the latest patch for Skyway is now live! This update aims to fix core issues that have been plaguing the game for years as well as bring the whole project onto a newer version of Unity to provide better stability and bring it more in line with my other projects. Changelog: Updated to Unity 5.6.3p1 Fixed all movement freezing issues Updated Logo & Cutscenes to use VideoPlayer instead of Legacy VideoClip texture Added VSync option to act as framerate limiter Removed 120 FPS cap With the update to Unity 5.6.3p1, a few systems were left out of date, notably the video players for certain cutscenes. I reworked them to fit the newer VideoPlayer component which should also help improve the playback performance in-game. In previous versions of the game, the main character controller encountered a lot of issues with freezing in place. It was discovered that running the game at high framerates seemed to escalate the problem. To mitigate this, version 1.0.2 capped the framerate to 120 FPS which at first glance appeared to help a lot. Unfortunately, I still discovered a few lingering issues with this approach and by 2018 I had figured out the actual root cause of the problem and implemented the fix in my newer games. Today the full fix has been implemented properly and the 120 FPS cap was removed since it served no purpose anymore. To better utilize hardware resources, I re-implemented the VSync feature which was included in experimental builds of the game. Setting this to ON will cap framerate to your monitor's refresh rate. So hopefully that should finally clean up the game and prepare it for the long term! With these changes came a much better build workflow that meets more modern standards since I had to set up the project files on my new computer. These internal adjustments should help updates to come out more smoothly if I ever have to make more in the future. As always, thanks for playing and feel free to make a thread in the Steam forums or contact me on Twitter if you have any questions! I appreciate all the support Skyway has received in these past years. Happy gaming! -Matt
Skyway Version 1.0.2 Update
Version 1.0.2 is now live! The main goal of this update was to provide a fix for a major bug involving inputs. Changelog: Fixed character movement bug Added option to switch current monitor in fullscreen mode Framework for additional display options in the future Log output size reduced, clearer to read A quick note about the input bug--the fix provided is a temporary solution until I can find a less obstructive approach. Here's the details: It seems like while the game is running in a very high framerate, some variables start to malfunction. This could be the result of bad float value precision, or there could be some framerate-dependent code that I've missed somewhere. The temporary fix for this was to simply limit the framerate to 120fps. This should buy time in order for me to track down the real cause of the issue. Expect the next update to remove the 120fps cap. Thanks for playing! -Matt
Skyway Version 1.0.2 Update
Version 1.0.2 is now live! The main goal of this update was to provide a fix for a major bug involving inputs. Changelog: Fixed character movement bug Added option to switch current monitor in fullscreen mode Framework for additional display options in the future Log output size reduced, clearer to read A quick note about the input bug--the fix provided is a temporary solution until I can find a less obstructive approach. Here's the details: It seems like while the game is running in a very high framerate, some variables start to malfunction. This could be the result of bad float value precision, or there could be some framerate-dependent code that I've missed somewhere. The temporary fix for this was to simply limit the framerate to 120fps. This should buy time in order for me to track down the real cause of the issue. Expect the next update to remove the 120fps cap. Thanks for playing! -Matt