Scooby-Doo and the Cyber Chase
Scooby-Doo and the Cyber Chase, développé par ART et édité par THQ, est sorti sur PlayStation le 4 octobre 2001. Ce jeu d'aventure et de plateforme met le joueur aux commandes de Shaggy ou de Scooby dans une aventure en sept zones, dérivée du film éponyme et plaçant la bande de Mystery Inc. dans le cyberespace afin d'affronter le Phantom Virus. Depuis une salle de contrôle, il est possible d'accéder à des environnements comme le Japon, la Rome antique, le cercle arctique, la jungle préhistorique, la grande ville, l'Égypte et un parc d'attractions, chaque zone proposant trois niveaux dont un affrontement de boss, avec une alternance entre les deux personnages jouables au fil des sections.
L'accueil critique fut mitigé, la note agrégée s'établissant à 65,27. PSX Nation a réservé le titre aux collectionneurs fortunés de produits dérivés ou aux très jeunes enfants n'ayant pas connu un jeu d'action-aventure de qualité sur PSOne, tandis que GameShark a souligné que l'expérience, destinée aux enfants et peu difficile, offrait néanmoins de nombreux niveaux prolongeant la durée de vie. Certains joueurs, à l'image de témoignages publiés sur Metacritic, évoquent avec nostalgie un jeu d'enfance qu'ils n'avaient jamais pu terminer à l'époque, jugeant rétrospectivement sa difficulté surprenante pour une production jeunesse.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« For wealthy collectors of "Scooby-Doo" memorabilia or very small children that have yet to be exposed to a "Crash Bandicoot"-caliber action/adventure on PSOne. »
« Targeted for kids and is not an extremely difficult game, but it does have a lot of levels to master which does give it a longer gamelife. »
« Talk about sloppy control and poor level design. [Jan 2002, p.147] »
Avis des Joueurs (Metacritic)
« Um dos meus jogos favoritos do PS1 que quando criança nunca consegui zerar por limitações mentais hahaha, cara, como foi bom voltar pra ele, viva o poder da emulação, jogar isso em 4K é insano, era divertido na época, e ainda continua, apesar de simples e bem infantil, experiência curtinha de um clássico plataformer, direta ao ponto, arte do jogo é bem feita, os personagens são carismáticos, aliás, é a turma do Scooby-doo, e eles terem escolhido o filme Scooby-Doo e a Perseguição Cibernética para fazer um jogo foi um baita acerto, é simplesmente o melhor e mais bem feito filme da franquia, a qual tenho muito carinho, esse jogo é do tipo que me traz boas lembranças e reviver ele foi lindo, com apenas algumas ressalvas por ser um jogo de PS1 que possui suas limitações, principalmente na boss fight final onde os defeitos ficam bem aparentes deixando a dificuldade bem injusta, mas vale a pena. »
« This game was my childhood. I played the hell out of this back in the ps1 days. It's a very hard game for a kids game, I never beat it as a kid. »
« Pretty decent crash bandicoot clone. The collectible multiplier makes 100%ing the game impossible so that was an oversite other than that the game is fun still tried to 100% what I could of the game »
« Good graphics, controls and platforming. Interesting levels and bosses. Good soundtrack. »
« Nostalgia is definitely the reason why this game is a 5, but i can't help it. This game is the first video game i distinctly remember playing as a very young kid. I think i was like 3 or 4. This game, along with it's movie are both things i hold a good place in my heart... with that said, this game isn't good. I'll start out with some positives and say that the game does look decent for a ps1 game, the music is a bop surprisingly, and the game i do like the level themes they went with here. Having us go through Japan, Egypt, a city, the amusement park, and the artic circle to name a few. That's where my positives end however. The game doesn't control right at all, especially with Shaggy. It always feels like you are being pushed back when you are jumping. Scooby controls ok i would say though which is strange because they both play identically. The boss fights are either piss easy or unfairly frustrating. The final boss being the worst of it with it;s terrible final form of the Phantom Virus. The level design also is just crash bandicoot but remove all the complexity and challenge of it. The game just copies and pastes enemies in hallways a lot, and the platforms are the most basic platforming you can find. I do find that the game picks up though in the last few worlds in the game, but by that point the game is already almost over. So yeah, maybe a decent kid's game, but nothing special. If you are a huge Scooby fan, or have seen the movie and haven't played this, then you might get something out of it. However, there's better ps1 platformers out there for you. »
« This game is very lazy and bland for the most part but I have to give credit when credit is due. The game is an okay platformer and is a bit fun but it is VERY flawed. »
« Considering it's made for children, this Scooby game is incredibly hard. I made it fairly far through the game, and the gameplay is a cross of stealth, speed and platforming (so basically a cross of Mgs, Sonic and Crash Bandicoot all mashed up into one great dane dog shaped ball. it just works on so many levels). Really great gameplay and only takes up a small portion of your memory card. »