Rumbleverse
Rumbleverse
Rumbleverse, développé par Iron Galaxy Studios et édité par Epic Games Publishing, est un jeu de combat et de plateforme sorti le 11 août 2022 sur PC, PlayStation 4, PlayStation 5, Xbox One et Xbox Series X|S. Ce titre free-to-play proposait un mode Brawler Royale opposant quarante joueurs et fonctionnait sous Unreal Engine 4 via le lanceur Epic Games. En février 2023, Epic Games a annoncé la fermeture de l'ensemble du support et des serveurs, effective au 28 février 2023.
L'accueil critique a été globalement favorable, avec un score OpenCritic de 76 et une note agrégée de 62,17. Shacknews a salué le fait qu'Iron Galaxy ait proposé l'un des meilleurs jeux de 2022 et l'un des meilleurs battle royale depuis longtemps, tandis que PCMag a qualifié le jeu de choquant de plaisant et extrêmement équilibré malgré quelques problèmes de détection des coups. Plusieurs joueurs sur Metacritic ont regretté la fermeture du titre, tout en soulignant le plaisir procuré par son système de combat à base de grappes en lieu et place des armes à feu, certains allant jusqu'à le décrire comme le meilleur battle royale auquel ils aient joué.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« Iron Galaxy has not only put forward one of the best games of 2022 so far, it's also created one of the best battle royales in a long time. It manages to be wildly different from its contemporaries while also being a game worth learning and mastering in its own right. »
« Rumbleverse might be a ridiculous, cartoony dust-storm of wrestling action, but it's shockingly fun and extremely balanced. A few hit detection issues aside, the free-to-play game is one of the most addicting and accessible melee-focused battle royale titles around. »
« Despite some decent combat and sustainable charm, Rumbleverse has very little going on to hold your attention beyond one or two sittings. »
Avis des Joueurs (Metacritic)
« It's a shame this game was shutdown. But it was great when it existed. Taking away the guns from the battle royale and replacing it with grapple-heavy fighting mechanics is such a refreshing take. »
« Honestly this game was super fun to play and worked pretty good. It shall remain in my heart as the best Battle Royale out there »
« The gameplay is pretty fun. But the game has its issues. One of which is blatant teaming. The PC controls are wonky as well, locking you in directions constantly and not allowing things like Irish Whip to be aimed accurately which is crucial for combo starting and special grab setups. Another thing I wish for but wouldn't deduct points for is a male model that isn't a fridge, stick or sphere. »
« its a pretty good idea for a game but poorly executed. severe lag and every body seems to just kill you in like 15 seconds unless you know what you're doing. just when you think you're doing well, five other players will converge on you and kick your butt severely and you can't even escape it because of the laggy controls and janky servers. avoid at all cost »
« All flash, no substance. Rumbleverse is a one-note battle royale brawler that provides cheap thrills and gets stale fast, largely due to how unrefined and under-developed the game is as a whole. At it's core, it's an under baked B-tier free to play title that desperately lacks depth. The developer clearly recycled assets and put in what appears to be minimal effort to "check off the boxes" in providing a basic gameplay experience with a shiny exterior before getting it out the door so as to clearly maximize on micro transactions and turn profits. There is a certain addictive quality to the game, which is part of the scheme. Minimalist in terms of actual game development and overall quality but high visual-audio appeal which serves as the hook. Buff and out of proportion character models, flashy outfits, exaggerated attack animations, big explosions, popping numbers, comedic sound effects, etc. The emphasis was clearly not to provide a lasting title with a quality experience, which is what any game should be about. Rather, this is a case of the developer leveraging the popularity of the battle royale format coupled with a novel idea and flashy aesthetic to get players hooked and hopefully paying over and over. It's an extremely short-sighted concept that isn't new and one that treats players as commodities to be exploited for as long as possible. Ironically, the game gives you virtually nothing to invest in and because it is so bare bones, the result is little motivation to even spend. What is the point? Pros: - Cartoony aesthetic is charming and fun to look at, albeit the character models are clearly unrefined and simplistic. - Flashy and kinetic gameplay can make for some zany combat mayhem which can be entertaining for a couple matches at a time, provided you are able to keep up with enemy players. Winning fights can be satisfying especially if you get off big executions with big damage. - Variety in special moves you can choose from which somewhat diversifies the combat experience. - Charismatic announcer voice-overs that add a certain humor to the overall experience as you play. - Battle royale elements of open roaming and looting. - Character mobility. You can essentially scale anything in the game provided you have the required stamina. The sprint ability ensures you can get from point A to point B fast. On the flip side, it can be annoying when trying to finish off opponents who are on their outs while they are climbing and/or sprinting away speedily. Cons: - The game menu is bare bones and lacking in refinement, not at all nice to look at. - Glitchy at times, though incidents seem to be few and far between. Attacks not executing as they should can turn the tide of a fight. - End of match stats are inaccurate and will always tell you that you've hit a new record regardless of how well you performed. This makes it impossible to track your personal progress. - Very little character customization, not many base options to choose from which means players don't have much to distinguish themselves from others. But of course, you can always spend money to solve that problem. - Desperate lack of content. You can solo, duo or do playground mode to practice. All of these modes take place in the exact same context (same place, same items, same gameplay loop). No story, no in game NPCs, no compelling quests, and an uninspired progression system you won't care about. - Repetitive gameplay loop that hinges entirely on your ability to understand the combat mechanics and the timing of the character attack animations. If you are new and coming in fresh, expect a brutal learning curve. Anticipate a range of emotions from mild irritation to maddening aggravation while learning the ropes, particularly if you are up against a seasoned player who knows how to exploit the gameplay mechanics to a T, in which case you'll be chain stomped without being able to get a single attack in. It can be fun when you're up against weaker or evenly matched players, but trying to win fights is tedious work against experienced opponents. A big part of fights is simply waiting out enemies and capitalizing on mistakes / misses, then rinse and repeat ad nauseum. - Yet another game littered with "woke" elements, i.e. game trailer and starting characters. »
« An interesting concept for a battle royal, but a very lazy and overall mediocre execution. One of the worst menu I have experienced, horrendous lag, a combat system that make no sens... »
« This game has serious potential to be fun, if the devs can fix the issues right now. At the moment ever single match I play is filled with half a dozen 'oh heck no' moments, where you are positive that's not how things should have gone down. Firstly, I don't know why there is such horrendous lag--the networking right now is atrocious. Seems odd to have such bad lag with a fully released Unreal Engine game put out by Epic themselves. And believe me, networking is hugely important in this game. Constantly I will run away from someone I just downed, and they will teleport to me and grab me. It happens several times a game. Not to mention the rock/paper/scissor type of gameplay here, it's so important to read your opponent and make the right choice or juke...that's all moot if your choice is quashed by network lag which allows your opponent to win each engagement because of ping. Yuch, it feels terrible. Every match I play, there is someone that has the broken ability to get up immediately after getting smashed...I thought it was a perk at first, but nope. They either are hacking, or know how to cancel the stun frames. It feels terrible and wrong. Lastly, I'm not being a little whiney baby here, but players have found out how to play in such a way that just...feels stupid. I feel like it doesn't matter if I get better or learn from this game, people constantly abuse the mechanics and make it feel un-fun. At least twice a match I run into someone that can jump kick past me and then immediately mid-animation zip a 180 and jump kick me in the back. How? I have no idea. It happens a lot. I can't do that...they can though. Feels terrible. This game makes me madder than Overwatch on it's worst day. Could be a ton of fun, but it's infuriating right now. It's going to give me a heartattack. »
« Diese Videospiel ist eins der besten des Jahres und das beste Battle Royale Game aller Zeiten. »