Phoenix Point
Stadia
73

Phoenix Point

03 DéC. 2019
Simulation, Stratégie, Jeu de rôle (RPG), Tactique
Éditions Rattachées
Développeur
Moteur
Prix indicatif
23.99 € (Steam)
Durée de vie (HLTB)
Histoire principale : 35 Hoursh
Complétion (100%) : 145 Hoursh
Notes des critiques
Metacritic : 74/100
Opencritic : 72/100
Où acheter

Phoenix Point

73 /100
03 décembre 2019 35 Hoursh

Phoenix Point, développé et édité par Snapshot Games, est sorti le 3 décembre 2019 sur PC et Google Stadia. Conçu par le créateur de la franchise X-COM, ce jeu de stratégie, de simulation, de tactique et de rôle met en scène le Projet Phoenix, une organisation secrète chargée de repousser une menace extraterrestre mutante après qu'un virus découvert dans le permafrost a transformé les mers et décimé l'humanité. Le joueur dirige une cellule isolée devant explorer la planète, gérer des ressources, construire des bases et développer des technologies, tout en affrontant des ennemis adaptatifs lors de combats tactiques au tour par tour où la visée libre permet de cibler précisément les cibles. Plusieurs factions aux idéologies opposées, comme la Nouvelle-Jéricho, le Synédrion et les Disciples d'Anu, compliquent la partie via un système diplomatique ouvrant différentes issues à l'intrigue. La version Complete Edition regroupe l'ensemble des contenus téléchargeables et mises à jour parus sur quatre ans, avec la compatibilité des mods via Steam Workshop. Le titre affiche un score de 74 sur Metacritic et 72 sur OpenCritic pour une note agrégée de 72,80. La presse a salué son défi exigeant et sa rejouabilité, comme l'a relevé God is a Geek, tandis que PCGamesN a jugé le jeu élégant et atmosphérique sans égaler l'héritage de X-Com. Certains joueurs regrettent en revanche la présence persistante de bugs ou critiquent une imitation trop proche de XCOM, quand d'autres voient dans Phoenix Point la meilleure déclinaison de la série UFO et XCOM.

Médias

Avis des critiques et joueurs

Critiques de la Presse (Metacritic)

God is a Geek 90/100

« Die hard fans of XCOM will likely fall in love with Phoenix Point, a hard-as-nails challenge that offers procedurally-generated replayability and a suite of tactics to help you thrive on and off the battlefield. »

PCGamesN 90/100

« Phoenix Point may not meet the legacy of its celebrated forebear X-Com, but then few games ever will. Elegant, atmospheric, and energetic, Gollop’s latest remains remarkably hard to put down. »

Trusted Reviews 90/100

« Phoenix point is a little rough around the edges, but if you manage to look past its bugs you'll be treated to one of the most nuanced and entertaining turn-based strategy games to arrive in quite some time. »

Noisy Pixel 90/100

« Phoenix Point is, without a doubt, one of the best strategy games to come out in the last few years. »

COGconnected 88/100

« If you are familiar with the genre, you know what to expect with Phoenix Point. Little flourishes, like letting you manually aim your shots, inject some new life into a fairly predictable genre. It is the plot and the aesthetic that make Phoenix Point truly shine though; the world is so strange and immersive that you will love playing the game over and over to learn everything you can — which is precisely how the game is meant to be played. Even though it doesn’t shine technically, Phoenix Point has it where it counts — in an engaging gameplay experience. »

GameStar 86/100

« Almost identical to XCOM 2 in visuals and gameplay, although not as polished. Hit zones provide more tactical depth, though. »

Vandal 82/100

« Phoenix Point is a game fans of the genre should not miss. Sure, it has some flaws, but it’s a very solid first entry for a new IP, and we hope it continues to grow –the foundation is so good it could easily be one of the best strategy franchises. »

Strategy Gamer 80/100

« A very capable game that excels at the strategy layer, but the tactical sphere is a bit sterile and leaves you feeling cold. »

Avis des Joueurs (Metacritic)

AJCk19 0/10

« Even retro games from the snes and genesis era had less bugs. After all these years, it is still buggy. Did they test their own game before releasing it??! »

GamingReality 2/10

« A cheap imitation of xcom, like those cheap imitations of a ps controller that says Fony instead of Sony. The developers of this game should quit indefinitely everything about it **** and it's nothing like the brilliance of xCom it is literally a piece of **** in every aspect »

ktistaius 6/10

« It feels like a cheap replica of Xcom. You should have more guts, try adding something new and would have been a great game. For example: quit the GIANT CRABS and other stupid foolish mobs. Too bad, would have been such a great game. »

DavidES1983 9/10

« Seit dem orignalem XCom TFTD, der einzige würdige Nachfolger.. Wer das nicht erkennt, tut mir leid. Für jeden Fan der Rundenstrategie mit UFO Fable das beste was es gibt! »

SuniShluh 0/10

« HuiniaHuiniaHuiniaHuiniaHuiniaHuiniaHuiniaHuiniaHuiniaHuiniaHuiniaHuiniaHuiniaHuiniaHuiniaHuiniaHuiniaHuiniaHuiniaHuiniaHuiniaHuiniaHuiniaHuiniaHuiniaHuiniaHuinia »

darkageknight 5/10

« Quite an average clone of XCOM2, without anything new and/or interesting added. »

friendlynerd 7/10

« A game in the XCom style which tries to improve on the 2010s versions by adding back features from the 1990s versions. However, it's mired with poor camera controls, glitches and lags Good: - the 4AP system is closer to the original 1990s XCom and is a major improvement compared to the 2AP system which sadly became so common in the more recent squad-based tactical games - extensive character customization and classes taken from the later XComs are good - the story is nicely written, it's higher-quality sci-fi with at least no obvious logical inconsistencies. Factions with their ideologies are believable - music is great and deserves a download for listening when not playing the game - graphics and sfx are good - the tutorial does a good job showing you all the numerous game systems - the aiming system is a good idea (borrowed from Fallout New Vegas), it works better than I'd expect So-so: - like in all newer XCom games, overwatch is still king. You can put a few snipers on constant overwatch in the corner of the map and that's it. The game tries to discourage this by putting resource barrels which the enemy will destroy if you don't rush forward - but I guess a bit of lost loot is still far better than a dead soldier. Btw in the original 1990s XComs there was the same issue: there you could just skip 35 turns, the aliens will rush forward to find you, and you put a line of crouched soldiers with laser rifles - the game turns into a shooting practice. The real solution to this was offered by JA2 with its mix of real-time and turn-based modes + interrupts (based on wisdom stat and soldier's line of sight). - the game shows approx locations of enemies which makes the game a bit too easy. The original XComs had this tension where you could never know where the next alien will come from - that's lost here Bad: - can't reconfigure key bindings. E.g. I'd want to flip Q/E, T/G and mouse wheel but that's not possible. Rotating the camera was a constant pain for me. Instead of Q/E, camera should be freely rotatable, say, with middle mouse button, since it's a 3D game. Also, I was constantly trying to zoom out to see where the enemies are - in vain. The camera just refuses to be controlled properly. Most likely, it's because this game was made for consoles first, not PC first. So, everything is optimized for controllers, not mouse and keyboard - there are missions where you need to reach a location or pick an item - even after all enemies are dead you still have to move each soldier in turn-based mode - performance is bad: even at "low" gfx preset, my gaming laptop with NVidia GTX1100 had noticeable lags. When you move around the cursor, it aparently runs pathfinding all the time, so there are delays when all those lines and borders of movement are shown. This creates a laggy experience overall and takes out much of the fun - vehicles are a nusiance. They drive through scenery objects including barrels, explode them and take damage. Instead, vehicles should only enter objects if you explicitely tell them to go there. Or maybe hold "shift" while clicking to move Try it if you're into the newer XCom releases. I'll just wait for Xenonauts 2 instead. »

Borreh1973 4/10

« I tried to like this game. I really tried. I bought a lot earlier, a long time ago. I started and tried to get this to work before they hit DLC, hoping it would get better, but it got worse and worse. "Festering Skyes" was the death of it for me, with a shovel of lime thrown over a stinking corpse. DLC FS is an idiocy that sadly resembles a very bad old Atari game using a recent GPU. In fact, those were better because they were what they could be. This one, october/2022, lacks control and speed, each upgrade has to be tested and it's expensive, very expensive, everything is very expensive. There is no balance of costs and earnings on missions. Attending the factions of idiots who are trying to kill themselves while the world is under terror is the biggest of the stupidities that leads to think better monsters win because these humans really deserve to die, unwilling to help one or another faction. It's the end of this game for me. »

Configuration PC requise

Minimale :Système d'exploitation et processeur 64 bits nécessairesSystème d'exploitation  *: Win 10, 8 and 7 SP1+ (64 bit)Processeur : Intel Core i3 / AMD Phenom II X4Mémoire vive : 8 GB de mémoireGraphiques : Nvidia GeForce GTX 950 / AMD Radeon R9 270xDirectX : Version 11Espace disque : 30 GB d'espace disque disponibleCarte son : DirectSound Compatible

Jeux similaires