Pepper Grinder
Pepper Grinder
Description (IGDB)
Pepper Grinder is an action-packed pirate adventure starring the titular Pepper, a seafaring soul with a passion for prospecting, and Grinder, her super-powered drilling device.
Histoire (IGDB)
Shipwrecked and robbed of her treasure, Pepper must spin up her trusty sidearm to reclaim what the mischievous Narlings stole. Armed with Grinder, Pepper burrows through terrain and water, controls machines, and pulverizes all enemies blocking the way towards recovering her missing fortune—with interest!
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
Après avoir été victime d’un naufrage et du vol de son trésor, Pepper doit utiliser sa fidèle arme afin de récupérer ce que les redoutables Narlings lui ont dérobé. Armée de Grinder, Pepper creuse à travers la terre et l’eau, contrôle des machines et pulvérise tous les ennemis qui lui barrent le chemin menant à sa fortune disparue... et elle compte bien récupérer les intérêts !
L’odyssée de Pepper n’est pas si simple : des êtres mystérieux commencent à sortir de l’ombre…
Gameplay coriace
Traversez un monde animé et coloré avec des mouvements précis, une mécanique de forage fluide et des sauts improbables.Forage fort agile
Frayez-vous un chemin avec Grinder et trouvez de nouveaux forets afin de semer le chaos et de résoudre d'ingénieux casse-tête.Ramassez-les tous !
Collectionnez des joyaux et d’autres trésors lors de vos aventures, puis échangez-les dans des boutiques pour améliorer Pepper, ouvrir de nouveaux itinéraires sur la carte et mettre la main sur des stickers pour votre album.Éditions et prix Steam
DLCs disponibles (1)
Avis des joueurs Steam
Short but sweet game, finds a way to keep the main mechanic of drilling interesting from stage to stage, whether it's by surprising you with the item you drill with, or by introducing different types of terrains/obstacles you drill through and into....
Gameplay très fun et difficulté bien dosé, un 100% un peu rapide mais le boss de fin est vraiiiment très stylé avec des détails subtils très sympa alors ça pardonne tout xD Enjoy !
Mises à jour et Actualités
Pepper Grinder Update #1 is Live
Hey everyone! Pepper Grinder launched just under a month ago, and thousands of you have played it. The reception has been mindblowing, and I am forever grateful for your support and the invaluable feedback you have provided since the launch. It helped shape this update and make the game better across the board. With this update, Pepper Grinder gets full support for PlayStation and Switch gamepads, a new speedrun timer, and numerous quality-of-life changes and bug fixes. If you're interested in all the details, you can find the full changelog at the bottom of this announcement. On an unrelated note, new Pepper Grinder merch with brilliant art by Jor Ros landed on the Devolver merch store (US, EU). It's up for pre-order now, with estimated shipping in June. {STEAM_CLAN_IMAGE}/43187413/807836e025f80f8217127cb7f50b2aaaa7ebe348.jpg Thank you for all of your support! Riv Pepper Grinder - Update #1 Changelog NEW ADDITIONS added additional support for Playstation and Switch gamepads on PC so that the correct button icons will now be displayed for them. added a speedrun timer that can be toggled on and off with the tilde ~ key on keyboard or by clicking on the right stick on gamepad while in any stage or on the map screen added a scene skip option to the 4-Boss intro and outro scenes added a scene skip option to the Credits and changed the fast-forward feature to be activated by pressing Down rather than A or B, which are now used for the skip added a feature for the Gatling Bit that will move it to certain checkpoints if it has been left behind in stages 2-3, 4-3, and 4-4 GAMEPLAY CHANGES changed 1-Boss so that the Giant Beetle can be knocked down from a wider range of angles when on the ceiling changed 1-Boss so that fewer ghost bullets are fired in the Phase 3 burst sequences, but with a larger gap between each one so the same area is covered but less densely. changed time attack requirements for stages 2-A, 3-2, and 3-4 to be more forgiving changed the screen shake option so that at 0 hit stop is also disabled changed sticker gacha machines so that drop rates are heavily weighted in favor of stickers missing from the player's collection changed the 4-Boss phase 2 arena so that grapple points now appear in the bottom corners to give players more chances to recover from a fall changed Naro's skull projectiles in 4-Boss so that they all detonate when the player takes damage so that they'll never do an additional point of damage just as the player recovers BUG FIXES fixed an issue where more than one of each BGM record could spawn in the sticker book fixed an issue where if a gatling bit and a key were dropped close enough to each other, neither could be equipped fixed an issue with NarMortar enemies so that mashing grapple while pulling off their canopy will no longer teleport the player out of bounds to the origin point of the stage if input is during the same frame as when the grapple point is disabled fixed the Mary Poppins glitch to foment unrest in the speedrunning community (sorry) fixed an issue where audio could cut out after reloading from a checkpoint fixed an issue where checkpoints could incorrectly carry some non-critical data between saves, like playtime fixed an issue where it was sometimes possible to get stuck between points on the map screen if the player moved before a new path was fully revealed fixed an issue where players could get blocked during a falling ice block puzzle in 3-4 if they did things in a certain order fixed an issue where the player could become trapped if an ice block fell on top of them fixed an issue where the intro stem BGM in 3-2 wouldn't play if the player skipped the drill startup animation fixed an issue in 3-Boss where a certain animation trigger was failing to advance Mint's attack phase if it was interrupted by the player dealing damage, resulting in a hang fixed an issue where it was possible to block progression by going back through the stage after exiting the mech at a certain point in stages 4-2 fixed an issue where cannons frozen in blocks of ice could still be entered if the player was already in drill mode fixed several level design issues that allowed players to get out of bounds in un-fun ways fixed an issue where a failsafe intended to place the player in an open position if they somehow got stuck overlapping a solid object could trigger incorrectly and place the player on the wrong sides of walls or out of bounds fixed an issue where Naro could hang in the transition to phase 1 part 2 if it were triggered during one of his drop attacks fixed an issue where Naro’s skull projectile explosions could kill the player during the button-mashing event for defeating him
Pepper Grinder is AVAILABLE NOW!
Hey everyone! Super excited to announce that Pepper Grinder is NOW AVAILABLE to all you die-hard drilling experts! Get lost in a Diesel punk fantasy with energetic music in a 2D action platformer that blends traditional movement with some amazing drilling acrobatics. So get out there and collect Pepper's missing treasure! Enjoy the intense track list from artist XEECEE we've shared in trailers up until now? Receive an additional discount when you purchase the game as part of the soundtrack bundle! https://store.steampowered.com/bundle/40110/Pepper_Grinder__OST/ The collectible Skull Coin is also live on the Devolver Merch Shop that gives players a Steam Key upon purchase of this physical good. It's limited to 200 units, so hurry. Thank you all for the support over the years! Riv
Pepper Grinder review: short, sweet and incredibly neat
Pepper Grinder is one of those games that has so many great moments in it that recounting them would almost feel unfair to anyone hoping to play it. There are feats of platforming prowess on show here that should really be experienced fresh and unsullied by rudimentary descriptions of them, because to say anymore would be to spoil the surprise. This feels doubly important when the game itself is so fleeting in length, its brief and dizzying journey through the dirt, magma, ice and marshy bogs of this strange, treasure-stuffed island coming to a swift conclusion in just over three and a half hours. It left me wanting more the moment the credits rolled, but deep down I know it's also perfectly formed just the way it is. Rather than outstay its welcome, Pepper Grinder shows up, performs its party trick, then gets the hell out of the way, leaving you to bask in the warm glow of a good game well done. Read more
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« Pepper Grinder undoubtedly shines as another gem in Devolver Digital’s diverse portfolio, reaffirming their reputation for delivering standout indie games that captivate and entertain. Pepper Grinder is sure to delight platformers with its unique mechanics and treasure-collecting glory. »
« Pepper Grinder is one of the most entertaining 2D platformers I've played in ages, with fantastic motion and seriously creative and varied stages. »
« There’s more to Pepper Grinder than just digging. Ahr Ech successfully managed to cram fluid platforming and free-flowing traversal in ways that make its hallmark digging mechanics joyous while innovating in using the drill for other utilitarian purposes. Its 2D platforming is refreshing and rewarding when you settle into the groove of being able to move in every direction. I truly dug Pepper Grinder, and I sincerely hope that Ahr Ech continues to make fantastic retro platformers while also expanding the current universe of narwhal pirates. Hopefully those games come sooner rather than later. »
« Pepper Grinder is a treasure trove of excitement and charm, beckoning players to sail into its captivating world and embark on a thrilling adventure unlike any other. »
« Pepper Grinder is an innovative platformer that should be on your backlog of games to play and is the perfect snack-sized experience to hold you over until your next big title. The fluid gameplay, stunning pixel art visuals and slapping soundtrack will make you hungry for more. »
« When taking a glimpse at the gameplay of Pepper Grinder, the brain’s neurons start rapidly firing as it looks so satisfying. And I’m elated to say that the experience delivers on it being an absolutely fun ride of an arcade platformer. There’s no doubt that developer Ahr Ech put a ton of work into making sure all the elements aligned for a gratifying experience. »
« Pepper Grinder is a unique and challenging title that has you drilling through everything to recover your stolen treasure. With great visuals and jazzy music, this is a title to check out! »
« Pepper Grinder has a very good core idea and builds fun platforming levels and puzzles around its big drill. The four worlds introduce new ideas and challenges, as well as boss fights. The pixel art makes the world come alive more than the narrative. The focus on replaying levels and collectibles isn’t up my alley but the design is good and will satisfy gamers interested in it. Pepper Grinder is fast and tense, with plenty of variety, a steady increase in difficulty, and has the potential to reverse grinding’s bad reputation. »
Avis des Joueurs (Metacritic)
« It's a decent game and you can tell that care was taken to build levels with variety and many different mechanics to keep us engaged. However, I thought the mechanics lacked more refinement, especially the one with the grapple. I also found the construction of the game's universe, including plot, characters and environments, to be very superficial and charmless. »
« thank you for taking a wonder game idea and making it terrible by adding horrific level design that requires pinpoint accuracy yet giving the player a drill machine with zero accuracy. then throw in relentless boss fights that have 100% accuracy with no heals or any kind of help, so you have to repeatedly try to fight these bosses over and over again. »
« [SPOILER ALERT: This review contains spoilers.] »
« Fun enough as a very small, gimmicky platformer. The levels are quick and fun and the boss fights are unique, especially the last boss. I wish there more here, overall, in terms of content. The hunt for coins for cosmetics was not really doing it for me. Played fully on steam deck with no issues. »
« Short but sweet, swim through dirt and and beat up narwhals with legs. I cannot stress how good this game feels. »
« umaloucura que acontece nesse jogos, sei nem explicar direito meu sentimento quanto a isso »