Not My War
Description (IGDB)
Explore, survive, and escape a deadly island as a clever ferret. Not My War is a 3D isometric stealth and exploration game with a day-night cycle that turns time against you. Gather resources, help survivors, and repair your boat, but remember... the robots never rest.
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
L'île se souvient de la guerre. Tranchées abandonnées. Dépôts en ruines. Les restes squelettiques du dernier combat de l'humanité contre les machines qu'elle a créées. Maintenant, seuls les robots demeurent, patrouillant sans fin dans la lande désolée. Et toi—un furet ingénieux, une expérience conçue pour une guerre que tu n'as jamais choisie—tu dois t'échapper avant que le temps ne s'écoule. Not My War est un jeu d'infiltration et d'exploration 3D en vue du dessus où la tension ne faiblit jamais. Les machines ne dorment pas. L'horloge ne s'arrête pas.
Infiltration
Navigue parmi des patrouilles mortelles en utilisant ton intelligence et tes gadgets. Aveugle les capteurs avec des éclairs de lampe torche. Obscurcis la vision avec de la fumée. Crée des distractions avec des objets lancés. Cache-toi dans des terriers quand tout le reste échoue. Chaque rencontre est un puzzle de lignes de vue, de sons et de décisions en une fraction de seconde.
Cycle Jour-Nuit
Le temps est ton plus grand ennemi. Le cycle jour-nuit modifie les patrouilles et les niveaux de danger, te forçant à adapter ta stratégie. La nuit, la visibilité diminue et les menaces s'intensifient tandis que l'horloge tourne vers ta limite.
Exploration et Narration
L'île est jonchée de débris de la guerre. Fouille les ruines pour trouver des pièces de bateau, des gadgets et des ressources. Trouve d'autres survivants—des expériences oubliées comme toi—et apprends leurs histoires à travers les dialogues et la narration environnementale. Explore des installations militaires abandonnées pour reconstituer comment l'humanité est tombée et pourquoi tu as été laissé derrière.
Récupération et Survie
Chaque objet récupéré te rapproche de l'évasion, mais naviguer dans cette terre désolée tout en évitant les patrouilles est périlleux. Aide-les avec ce dont ils ont besoin. Cette guerre n'a jamais été la tienne. Mais la liberté l'est.

Réalisé par 24-Pack Studios, à U-tad, University of Technology, Arts and Design.

DLCs disponibles (1)
Avis des joueurs Steam
Mises à jour et Actualités
Update v1.1.3.0
🎮 GameplayAdded new final scene!Added current area display to the map! So now you can check the map to see where you are!Added map in fast travel (sewer system) menu, so you know were you are going!Now map icons disappear if they are no longer relevant! (If you already opened a door, picked an upgrade or rescued an NPC, the icons will no longer be visible). This make its easier for players to know what is left to do, so they don't get lost and know what's pendingFixed Security Cameras not being able to spot you when you were just below themReworked internal picked items systemChanged anti-aliasing method from TSA to FXAA to avoid time accumulations flickersNow your save gets deleted on game over! (This was intended from the beginning, we just forgot about it)Added alternative bindings for some actions (now you can crouch with "C" or "Ctrl", what feels better for you! Quick map has also multiple alternative inputs, "M", "Caps Lock" or "Z")Adjusted first Phantom patrol points so it does not get stuckFixed the preview parable effect (it should have been a discontinued line but was wrongly implemented)🖱️ Controls & CameraReworked camera completely. Now aiming is decoupled from panning, which gave us better control over how camera behaves for mouse and gamepadSo, we were able to implement specific logic for each input method and state (normal, panning, aiming)! Making the experience much more enjoyable for both input methodsAlso, now panning with mouse only happens when "Space" is being pressed, so players can move the mouse freely without triggering panning, which caused a lot of players playing with the camera always panned and gave them a hard timeAnd lastly, now you can change gadgets while aiming! So it's easier to throw multiple gadgets at once!💾 Saving & ProgressPicked up items save logic has been refactored to centralize it, making it easier for us to debug and making it more robust so there are no issues of items not correctly being marked as picked up📋 Menus & UIAdjust the "Laser Module" sprite to it fits the inventory grid betterFix HUD hiding in the middle of cinematics instead of at the start🐛 BugsAnd of course, lots of bugs fixed and small adjustments to improve the experience!Thanks for playing! Found a bug? Report it here or let us know on the Steam forums 🦦💙
Update v1.1.2.0
🎮 GameplayFixed an issue where you could push NPCs and robots way too easilyThe bunker door is now always open (it was easy to miss!)Added a nice fade-in effect when you spawn🧱 World & CollisionFixed several spots where you could clip through or get stuck:Tank in the tutorialRobot arm area after the bunkerArea after the giant logRefinery bridges and entranceFast Travel 3 cannon areaRefinery entrance fences🖱️ Controls & CameraFixed inverted mouse icons on PCFixed keyboard navigation not working after closing some menusAdded more camera panning optionsCamera re-centering is now much faster and snappier💾 Saving & ProgressThe game now saves automatically when you quit from the shelterAdded more checkpoints near NPCs and Fast Travel exitsFixed a quest progress issue with Eco🏆 Achievements"Forbidden Access" now unlocks at the right moment"No Peeking" no longer triggers from enemies that can't actually see you🎵 AudioFixed some missing sound effects📋 Menus & UI"Return to Main Menu" now asks for confirmation before quittingUpdated credits with missing names and fixed some category errorsThanks for playing! Found a bug? Report it here or let us know on the Steam forums 🦦💙