MotoGP 09/10

75 /100
16 mars 2010
Description en cours d'enrichissement
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Description (IGDB)

MotoGP 09/10 is the latest installment in the MotoGP series.

Description en cours d'enrichissement.

Médias

Avis des critiques et joueurs

Critiques de la Presse (Metacritic)

VideoGamer 90/100

« If you don't have a big interest in bikes or MotoGP, this isn't for you. There's nothing here for casual bike fans or anyone who might be on the look out for something accessible in the bike racing genre. It's an incredibly solid package, though, and one that fans will get a lot out of. »

Console Monster 85/100

« That said, MotoGP 09/10 is a solid game, it plays well, it looks good and has everything contained in the one package that any fans of motorcycle racing will enjoy. »

PSM3 Magazine UK 84/100

« This is the best MotoGP game by far. [Apr 2010, p.96] »

Game Informer 83/100

« The great ideas present in MotoGP are a good foundation. However, the failure to develop them further is what keeps this game from greatness. »

Vandal 78/100

« Capcom tries it again with better results, but there is still plenty of room for improvement. »

GameWatcher 78/100

« MotoGP 09/10 is a solid, enjoyable racer that manages to capture the feel of charging about a track on a Superbike without being inaccessible to newcomers to the series. »

Play UK 77/100

« A well-put together, if not very polished effort. [Issue#190, p.71] »

PSFocus 76/100

« The last part wasn’t the best one in the franchise, but Monumental and Capcom are back with a nice arcade kind of racer on every great circuit in the world, completely licensed with all the drivers and motorcycles. You can play a lot of modes and off course a career mode, which is a great part of this new game. Later this year you will also get free downloadable content and that contains the 2010 season. »

Avis des Joueurs (Metacritic)

SuntannedDuck2 6/10

« MotoGP09/10 combines the 09/10 seasons, some arcade elements and team management. There was DLC for I think the 2010 season or teams, but I will only cover the base game. First is graphics. They look vibrant, I don't think its that filled with soul in the tracks, the riders seem fine enough for animations but not as good as other entries old or new, but it looks fair. The music in the menu is great & calming, the licensed music is pretty fair. If you leave the game on the menu too short (even if I was cycling and it changed a few seconds later) it will go to the demo/title screen. The modes are championship, career, arcade, time trial, multiplayer and options. The career and championship will offer races from April to November with each track in the game but mode details will vary. Multiplayer offers Xbox Live, Xbox Live Party (servers for Xbox Live of this game down by now), Split screen and leaderboards. Arcade offers a championship or single race (same with championship. Bike classes are 135cc, 250cc and MotoGP. Online and split screen multiplayer (vertical and horizontal settings to change to one's liking). Options are pretty limited of Gentle, Moderate, Servere and Insane difficulty. Transmission, vibration, vertical/horizontal multiplayer split screen, storage device (on 360). Camera style, camera titl (had off but even the rear view is titled for some reason so go figure there, maybe for when first person view? I don't own the manual so not sure). KPH/MPH, racing line can be default by the game, the player's personal line, downloaded ones or turned off. Time total ghosts can be on, off or downloaded. HUD on or off. And brightness/gamma. There is music, speech and SFX (no separate for menu music sigh).. Default, A to J control layouts that vary. Bike models look good but some animations or details in minor areas during a race besides the FMV may be off. I am no expert at the details of MotoGP but I know they do lack some authenticity in some areas from looks to comments about the game from fans. Controls/physics. The bikes are very arcadey even with assists on, but in an awkward way. You can get used to it. As someone that struggles to play the MotoGP bikes in 16/Valentino Rossi the game or Ride 4 I can appreciate this game at leastevenid for hardcore fans of MotoGP wanting simulationit isn'tideal. Hence why I prefer Tourist Trophy or Ride 1-3 instead of physics and handling. In races I would wheelie too easily if I held the accelerator down so be careful in standing starts. It's different to other MotoGP games/other bike games that way where it's more controlled/not as crazy of wheelies/power off the start line. You can flip over or wheelie on accident too high so be careful. There is no sensitivity settings either so wait till engineers (level 2, 1-3 races, depends on rep & player skill) to tweak bike for that. You can tweak/tune the bike for assists, tires soft/hard but no gears/transmission till engineers. 09/10 is a fair game with similar to WRC 2 (2010 for PS3/360/PC) in terms of team management in the career mode. You have sponsors & goals to meet, engineers, branding derails like the team name, the rider outfit (helmet, leather, bike livery, colour picker), and rider number (many missing numbers). Press officers are for sponsors & vary on expertise (getting sponsors), confidence & marketing which work around money. There is a compare feature to compare stats of staff before swapping/firing them. With name, discipline, level, wage and hiring fee. Engineers deal with brakes/tyres, engine, exhaust, frame/suspension and gearbox stats along with the same fee/wage details. The narrator does a good job in the tutorials introducing these features for the press officer (doesn't tell you again so get the manual or find a good let's play to remind you), they will tell you certain details about the game in menus or on occasion will tell you about challenges (or braking I'd not doing well on the track to needing to get to 10th+ position) in a Driveclub sort of way. From matching a speed in a section of the track, to overtaking in a quick time limit the opponentin front of you. It varies. There are perfect riding line sectors too at certain corners. These help with reputation along with not colliding with other opponents (as they bunch up this can be a challenge let alone easy overtaking even on Gentle aka easy difficulty just to see how they would do of AI). You gain reputation from perfect line sectors at certain corners, overtaking and slipstreaming or record laps. Any off the track (depends how long), collisions, opponent overtaking will have lost reputation (more so collisions & crashes in reputation, offering C to A breakdowns of points & range, collisions in practice/qualifying aren't too bad but in races they remove a lot of reputation so be careful with awkward rider AI). Reputation fills the player's level/rep bar. Fancy menus. Fair game, awkward at times. »

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