Metroid Prime 3: Corruption
87

Metroid Prime 3: Corruption

27 AOûT 2007
Jeu de tir (Shooter), Aventure, Plateforme
Développeur
Éditeur
Moteur
Durée de vie (HLTB)
Histoire principale : 13 Hoursh
Complétion (100%) : 17½ Hoursh

Metroid Prime 3: Corruption

87 /100
27 août 2007 13 Hoursh

Sorti le 27 août 2007 sur Wii, Metroid Prime 3: Corruption constitue le troisième et dernier volet de la trilogie Prime développée par Retro Studios et édité par Nintendo. Ce jeu d'action-aventure, qui intègre également des éléments de tir et de plateforme, repose sur le moteur RUDE et exploite les capacités de la Wii Remote et du Nunchuk pour proposer un système de visée et de déplacement en mouvement, permettant d'explorer des environnements extraterrestres et d'affronter les Pirates de l'Espace.

Gameplay de Metroid Prime 3: Corruption

L'intrigue conclut l'arc narratif initié par les opus précédents : la chasseuse de primes Samus Aran doit endiguer la propagation du Phazon, une substance mutagène semée à travers la galaxie par son double maléfique, Dark Samus. Aux côtés d'autres chasseurs de primes, la protagoniste parcourt plusieurs planètes pour détruire les graines de Phazon et restaurer les systèmes de défense de la Fédération Galactique, tout en luttant contre une corruption interne qui la menace directement. La progression, structurée autour de la chasse aux armes et aux informations, mène inévitablement à l'affrontement final contre Dark Samus.

Gameplay de Metroid Prime 3: Corruption

Côté durée de vie, le jeu demande environ treize heures pour boucler l'histoire principale, tandis qu'une complétion exhaustive en réclame près de dix-sept heures et demie. L'accueil critique et public s'est montré globalement très favorable, reflété par une note agrégée de 86,93. La presse spécialisée a salué la qualité de la réalisation ; Nintendo Power a notamment souligné des visuels époustouflants et un gameplay immersif prouvant que la Wii était prête pour le joueur exigeant, tandis que Gamers' Temple a décrit une expérience bourrée de qualités de l'introduction à la conclusion. Du côté des joueurs, les avis divergent sur la structure : certains ont apprécié le scénario épique, la bande-son et la mécanique de corruption, la jugeant supérieure au deuxième volet, d'autres ont en revanche regretté une linéarité plus marquée et l'absence de certains types d'armes, la trouvant moins aboutie que les deux premiers épisodes.

Médias

Avis des critiques et joueurs

Critiques de la Presse (Metacritic)

Nintendo Power 100/100

« The stunning visuals and immersive gameplay of the finale to the Prime series proves that the Wii is ready for the mainstream gamer. [Oct 2007, p.86] »

Gamers' Temple 100/100

« From the action-packed intro to its ultimate conclusion, Metroid Prime 3: Corruption is bursting at the seams with "win" material. »

The A.V. Club 100/100

« The controls are superb, proof that the Wii remote and nunchuk are more than viable for first-person action. Motions that call for Samus to throw a whip or turn an airlock hatch add visceral kick and never seem to get old. »

The Wiire 100/100

« If you're a fan of Metroid, then this should be the easiest decision in the world to make. Buy this game and savor every last drop. »

Nintendojo 99/100

« While most shooters transport players inside a character's head, Corruption throws players inside the entire suit by giving the complex Samus realistic controls. »

GameTrailers 96/100

« The original "Metroid Prime" is one of the highest-rated games in existence, but Metroid Prime 3: Corruption is easily superior. It’s far less frustrating, and more action packed, while managing to redefine console shooting controls in the process. »

Cheat Code Central 96/100

« The graphics, the level design, the boss battles, the controls, and the fun are the stuff of legends. Retro Studios has helped validate Nintendo's console by creating a masterpiece so early in its lifecycle. »

Gaming Nexus 96/100

« Metroid Prime 3: Corruption overcomes its small flaws with an adventure that will keep any gamer captivated from start to finish. »

Avis des Joueurs (Metacritic)

sgema 8/10

« I liked this one a lot more than Metroid Prime 2. It has a epic premise, and it delivers on it. Amazing soundtrack, with a fun corruption mechanic, that pays off at the end. »

ItzaRob 8/10

« This game has some fun ideas, and some cool new areas, but ultimately its linear gameplay makes it not as good as the original two. The lack of any blaster types that you can swap between was a particular disappointment for me. Hypermode, while a cool concept, also feels like an unsuitable replacement for the super missile, asking you to give up your health in order to use its attacks. I didn't mind the new characters, though the bounty hunters were a nice addition. Perhaps the best change was to the controls, finally steering away from tank controls in favor of a new control scheme. While it took time to get used to, I definitely prefer it over the original controls. Overall, this game is definitely a change from the last two, though I feel that it overall is for the worse. »

Scabdidly 4/10

« A potentially great game, ruined with terrible controls and gimmicks. The Wiimote was always a terrible controller for traditional video games and that’s especially true in the case of Metroid Prime 3: Corruption. The motion control pointer aiming seems like it’s really cool at first, but it doesn’t take long to discover that it’s both too laggy and too spastic for anything approaching the degree of precision the game will eventually require. The greatest enemy you’ll face in Corruption is the controller in your hand. Even when the controls aren’t giving you a hard time in-game, the controller itself still presents a challenge. The button layout simply wasn’t intended for a game this complicated and demanding, it seems. After all, that’s why Nintendo released the Classic Controller for Wii. The controls, at best, are cumbersome and unintuitive. At worst, they’re aggravating enough to warrant shutting the game off, rather than continuing the frustration of nothing working the way you want it to. You should be able to forget about the controller you’re holding when you’re playing an action-adventure game- that’s what immersion IS, in video games. Prime 3 fails at this, possibility more than any game I’ve ever played. »

ImGeorge 8/10

« The fact this game came out 18 years ago on THE WII (2006) sounds pretty damn depressive for metroid fans »

Drachei 8/10

« Of course the weak one of the trilogy cause of the wayyyy too linear and too many points when u simply wait the ship to move to planet/planet. But i give 8 for being the ultimate surprised and giving us what we have now in 2025. 1) Using remote control to aim is such a fantastic idea 2) Visitings other planets is wow cause for each of them u find lores,differents enemies without putting them all in 1 planet like other games. 3) Cool story. Is less "silence" than usual cause it's basically situated in the middle of a war but idk i kinda like it. 4) The suit is DIRTY **** christ. I love when suits are dirty and corrupted and the concept of phazon being used for the last time (before....u know the ending). 5)Guys this is the first and probably( i hope not) the last game with friends. U have other hunters that this time actually help u (in the story) 6) Gandrayda is the perfect boss. I love Dark Samus but having a similar boss rush this smart. I LOVEEEEE ITTT »

Stefan84 10/10

« This was my first experience with the Metroid universe, and I was simply drawn into it's amazing world almost instantly! What really clicked with me was the ingenious level design, and how puzzles are integrated into the world in such an interesting way. The pacing is near perfect, the way you slowly discover new suit and weapon upgrades, and use them to progress through earlier non-reachable areas is so masterfully planned out. I also particularly loved how they implemented Samus' ship into some of the puzzles, as well as used it for fast travel between areas. There's a bit less back-tracking in this one, compared to Prime 1 & 2. I have since played most of the games in the Metroid franchise - both 3D and 2D, and it's one of my favorites of all time, and this game in particular holds a special place in my heart. I have finished it several times over the years! »

Promotheus 4/10

« Slightly better than the atrocity that is MP2, but not very good. Puzzles have taken a step back from MP2 thank heavens, but at least one very frustrating puzzle remains. The obligatory fetch quest at the end of MP2 was the worst, but somehow they decided to keep it in this one, although not as extremely frustrating and cryptic (minus one of them as mentioned). The gimicky Wii motion controls are not very good, but not as bad as they could've been, also interesting that the controls in MP4 are not much better. The game is a lot more linear than MP2 which is a good thing. All in all I think this one just doesn't improve or try to do much different than the first game which doesn't really warrant its existence. The best thing anyone can do is play through Metroid Prime 1 which is a great Metroid game, and just not bother with the rest, including part 4. There is a really cool sequence in the beginning with a returning boss which I loved, certainly the high point of the game, but also a sequence that has little to do with Metroid as it was mostly an action set piece. »

Red9ine 7/10

« A lot to say about this one. In the beginning, Prime 1 massively took from Super Metroid, watering down some aspects, but increasing the immersion, and integrating many fantastic new ideas in its place to create something new, as the jump to 3D should. Prime 2, an iterative sequel, increased the puzzles, the quality, the bosses, and the immersion. Prime 3 however, improved most of the visuals and not much else. Enemy design was far worse, level design much the same, and many new gimmicks implemented that did nothing for the formula or overall game design, instead butchering what had defined Metroid at its core. Interplanetary and Fast travel that broke the seamless transitions between areas, NPCs that talk at you without your consent (both of which crippled any atmosphere and immersion), motion control gimmicks that were never fun, weapon restrictions in lieu of a single weapon that the game had to be redesigned around (to poor execution), bland story, typical console-generation-7 scripted set-pieces, a mostly horrendous soundtrack (did Yamamoto get bored of this series, too?), flat environment design, aaaand so on... The fact people hold this game in reverance and remember it as fondly as its predecessors absolutely baffles me to this day. It bewilders me moreso that Prime 4 somehow ended up 3 times worse. »

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