Mega Man 9
Mega Man 9
Mega Man 9, développé par Inti Creates et édité par Capcom, est sorti le 22 septembre 2008 sur PlayStation 3, Xbox 360, PC, Wii, ainsi que sur des plateformes ultérieures comme la PlayStation 4, la Nintendo Switch et la Xbox One. Ce jeu de tir et de plateforme marque le retour de la série à ses racines old school, avec un style graphique 8-bit, une musique et un gameplay classiques fidèles aux origines du Blue Bomber apparu en 1987. L'intrigue se déroule en l'an 20XX et voit le retour de Dr. Wily : alors que des robots créés par Dr. Light commencent à se rebeller, Wily diffuse des preuves truquées impliquant Light, qui est arrêté, tandis que Mega Man part enquêter et découvre que les robots en question, proches de la mise au rebut, ont été reprogrammés par Wily. Après avoir traversé le nouveau Wily Castle et vaincu Wily une fois de plus, Mega Man est piégé par un faux Dr. Light avant d'être sauvé par Proto Man, et Light est finalement libéré et trouve une nouvelle utilité à ses robots.
La durée principale est estimée à trois heures et demie, et à cinq heures et demie pour une approche complétiste. Le titre a reçu une note moyenne de 84,92. La presse a salué l'expérimentation des armes spéciales comme un retour bienvenu aux fondamentaux, et certains joueurs y voient un indispensable pour les nostalgiques de l'ère 8-bit, citant une bonne jouabilité sans problème de performance.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« Experimenting with Black Hole Bombs and other special weapons is great fun in Mega Man 9, a welcome departure from recent entries in the series, where an enhanced Mega Buster made other weaponry less relevant. »
« Buy it, finish it, love it, because if this takes off we’re going to see a renaissance of new-old games. And if that happens, a whole new batch of gamers will grow up learning why rock-solid gameplay, not tera-flipping flop-bib shaders, make games truly exceptional. »
« Those that cringe at the site of the arcade or 8-bit style of games on XBLA need to stay far, far away from Mega Man 9; the difficulty and overall replay value will not sit well with you. But for those that are simply in love with the Mega Man IP, or those that continually pull out the NES for old time’s sake, Mega Man 9 is one is a rare treat– a tasty morsel likened to the decades-later discovery of a previously unreleased recording from Zeppelin, or similar rock gods. »
« It's damn near impossible, but you'll feel a great sense of accomplishment if you manage to beat the final boss. The replay value is high, thanks to additional challenge and time attack stages, along with promising downloadable content. »
« Overall, this game is a dream come true for an old school, 8 bit gamer like myself. From the difficulty level, to the nostalgic graphics and sound, it's everything I could want from a new Mega Man title. »
« Without doubt, this is a download for the true hardcore, but anyone who dares will be treated to one of the greatest games yet on Live Arcade. [Issue#38, p.114] »
« I can't imagine any casual gamers getting much out of Mega Man 9. It requires and tests a skill set that you only tend to have these days if you've been playing games for the last twenty years. »
« Who knew agony could be so much fun? [Dec 2008, p.100] »
Avis des Joueurs (Metacritic)
« Ah, Mega Man. The Blue Bomber. The classic hero of the late '80s/early '90s, er, classics. I spent a lot of time in my youth playing Mega Man games. The games were painfully hard, but somehow my friends and I loved them, and we just kept stubbornly playing and playing and playing... Seriously though, the music slapped, the bosses were cool, the weapons were fun to use (at least some of them), and the huge bosses in Wily's castle blew our minds. So how does Mega Man 9 compare to its predecessors? Does it capture that magic? Does it tickle my nostalgia bone? NOPE At first I was okay with the game, but even early on I found certain parts very aggravating. Level design seems extremely inconsistent, from shockingly easy to frustratingly difficult. Spawn points are sometimes in frustrating places, far from the extremely hard parts that require practice and repetition, and enemies don't really pose much of a threat. All difficulty seems to come from environmental hazards. Getting past enemies is mostly a cinch, if occasionally slow and dreary. I didn't feel that any enemy created a sense of dread, like the Big Eyes from Mega Man or Sniper Armors from Mega Man 2. That stuff was terrifying. Now enemies are more of an inconvenience than anything. I also feel that enemies aren't really positioned all that strategically in levels, no grasshoppers to jump on, no light-bots that turn the room dark if you shoot them, no penguin-bot generators... the levels are just, I dunno, kinda bland. "Let's add some spikes, these games are supposed to be hard, right?" I just never really got any satisfaction from beating bosses or finishing levels, more like mild relief that I was getting closer to the end. Once I got to Wily's Castle, the previous issues just got exacerbated. Tons of super tight jumps. Insta-kill spikes and lava everywhere. Enemies that dash across the screen faster than a mega buster bullet. And tons of areas require special weapons to clear. Ran out of Rush Coil? Too bad, ****, go grind for some weapon refills, cuz you ain't going nowhere, bucko. The music isn't all that good, there's no slide, no charge attack for the mega buster. Why would I play this? It's just not fun. I don't need this in my life. This game ****. »
« This is a must have for anyone who remembers the good old 8-bit era. The game plays very well without framerate issues or screen writing problems from the old NES days. It feels like what the game creators wanted to make then, but obviously lacked the system resources to do. The difficulty is still there, too - it has not been dumbed down for the current generation of gamers. The game will be very nostalgic because it feels and plays exactly like any 8-bit Mega Man. In fact, it's almost as if a few game developers were cryogenically frozen in the mid 80s and then unfrozen just to make this game. You probably won't beat levels the first time, and won't be handed any achievements. This game will actually challenge you, and when you walk away victorious with a smile on your face, you will know it was earned. »