Mega Man 10

81 /100
01 mars 2010

Sorti le 1er mars 2010, Mega Man 10 marque le retour de la série dans son esthétique 8 bits caractéristique, une suite directe à l'opus 9 sorti deux ans plus tôt. Développé par Inti Creates et édité par Capcom, ce jeu d'action mêlant plateforme et tir propose de retrouver l'univers classique de la franchise à travers une aventure inédite. Le titre est accessible sur une large gamme de supports, allant de la Wii, la PlayStation 3 et la Xbox 360 à des plateformes plus récentes comme la PlayStation 4, la Nintendo Switch, la Xbox One et le PC.

Gameplay de Mega Man 10

L'intrigue se déroule en l'an 20XX, alors qu'une épidémie virale baptisée « Roboenza » frappe les robots du monde entier, perturbant la vie quotidienne des humains. La situation devient critique lorsque Roll est contaminée. Le Dr Wily, dont le vaisseau a été attaqué par des robots infectés, demande l'aide du Dr Light et de Mega Man pour récupérer les pièces d'une machine à fabriquer un remède, dérobées par huit Robot Masters. Proto Man rejoint l'aventure pour seconder Mega Man, mais le scénario réserve une trahison : Wily révèle être à l'origine du virus et exige l'allégeance des robots en échange du remède. Mega Man, lui-même frappé par la maladie, est sauvé par le remède de Roll et poursuit Wily dans sa forteresse, où il sauve également Proto Man grâce à une dose supplémentaire.

Gameplay de Mega Man 10

L'accueil critique a été très favorable, le jeu obtenant une note agrégée de 81,21. NintendoWorldReport a salué un « level design brillant et des personnages merveilleusement gimmick », tandis que Nintendo Life a estimé que l'opus était « tout ce que l'on peut attendre d'une suite et plus encore ». Du côté des joueurs, les retours sur Metacritic soulignent une amélioration notable par rapport à Mega Man 9, notamment sur la version Wii jugée visuellement supérieure, et mettent en avant la présence de trois personnages jouables aux styles distincts qui renouveleraient considérablement l'expérience.

Médias

Avis des critiques et joueurs

Critiques de la Presse (Metacritic)

NintendoWorldReport 100/100

« Brilliant level design and wonderfully gimmicky characters. »

Nintendo Life 90/100

« Mega Man 10 is everything you could want out of sequel and more. »

ZTGD 90/100

« The game is one of the hardest in the series, the bosses are still awesome and the old-school challenges will keep you pulling your hair out for months. »

Official Nintendo Magazine UK 90/100

« One of the toughest Mega Man games yet. A great download for hardcore retroheads. [May 2010, p.86] »

Game Informer 88/100

« Overall, Mega Man 10 offers all the nuts and bolts a diehard blue bomber fan could want in a retro sequel, while boasting even more content than Mega Man 9 with all its DLC combined. »

Pelit (Finland) 86/100

« Mega Man's latest adventure is more than just the same. The feel and heart of the game put it right there next to the classics from the 80s. [Apr 2010] »

IGN 85/100

« Apart from any disappointment about the length of the game, Mega Man 10 still has plenty to offer, and for a game that costs $10, you're getting a lot of bang for your buck. »

Worth Playing 85/100

« Mega Man 10 is a solid follow-up to Mega Man 9. It lacks a bit of the charm of its predecessor, but it still remains a solid and well put-together Mega Man game. »

Avis des Joueurs (Metacritic)

Ismael2077 9/10

« Megaman 10 es un gran juego para probar,ya que mejora todo lo previamente visto en megaman 9,y en especial la version de wii es visualmente la mejor, gracias a que la consola se conecta a la tele via componente.Simplemente un juego que cualquiera deberia probar al menos 1 vez en su vida »

Bombo 10/10

« Dear anyone who loves video games, Mega Man 10 is made for you. Three playable characters that all work differently and offer more fun than you could imagine, some of the best level and boss design you'll ever find, special weapons that are an absolute blast to play with, multiple extremely well made difficulty settings, a randomly generating endless level mode, extra challenge stages, and tunes that aren't as catchy as some Mega Mans, but are composed fabulously and fit the levels so well I can't decide if MM10 or MMX5 did a better job! The visual appeal of these levels is absolutely wonderful, too. They have extreme amounts of variety, detail, and contrasting backgrounds and platforms. They've brought back the ability to swap through special weapons with the L/R buttons thankfully, and you can use the shop for E-tanks and other items between Wily Stages, unlike before. Mega Man 10 is one of extremely few games I can consider to be just about perfect. There are a few annoyances in one or two stages, but other than this I have extreme difficulty remembering anything less than great about this game. I would especially recommend this game to people who enjoyed 9, I consider it similar, but at least a bazillion times better in every way. Just don't expect an entirely different game, this is Mega Man, after all. »

GamecubeLover 9/10

« The 8-bit classics are back on the wii giving us something that is VERY memorable! Capcom is getting their roots back by going to the past and putting some new things here and there. »

ricklongo 9/10

« Capcom's announcement of 2008's Mega Man 9 was definitely a shocker, especially for people who, like yours truly, owe to the blue bomber some of their fondest memories of childhood gaming. It's probably even more shocking to realise that the game's sequel, aptly named Mega Man 10, may just be the best entry in the entire 8-bit series. It's hard to even beging describing everything Mega Man 10 does right. The stage design is absolutely spotless, and seems to be an impressive collection of every awesome idea the NES game designers ever had, all packed into a neat little fun package. The characterization is equally incredible, especially the 8-bit highway of Nitro Man, Pump Man's creepy sewers, and the sand-stormy desert of Commando Man. It all just oozes a kind of novelty that is only present in the very best entries in the series, even when there's an obvious previous inspiration (the aforementioned desert takes some pretty hard cues from Pharaoh Man's stage, for example). The bosses and weapons are equally interesting. Take Sheep Man, for one. The quirkiness in its design makes it one of my favorite robot masters in the entire series: it's an electric sheep who turns into thunderclouds (how cute is that?) and gives you an intriguing weapon that ends up being VERY hard to master. Or Pump Man, the game's most obvious starter boss candidate, whose weapon manages to blow some fresh air into the tired shield-weapon design in the series. This is in direct contrast to games like NES's Mega Man 6 or SNES's Mega Man 7, which feature an array of mundane robot masters with uninspired weapons. There's another idea here that managed to get me all giggling. My favourite game in the series, Mega Man 3, brought to the table a concept that I was always surprised was never used again: after defeating all eight robot masters, you'd be treated to new fights with the PREVIOUS game's bosses. That was so unbelievably cool back in the day, and luckily Mega Man 10 does something similar. I won't spoil more of it for you, but rest assured that longtime fans will have a blast once they reach Wily's castle. It's hard to justify giving a perfect score to Mega Man 10; after all, for all the mastery in its execution, it's still expanding on ideas from almost 30 years ago. Be that as it may, this is a game that every single 2D platforming fan should experience, and an unlikely epitome in this amazing series. »

empirelord 6/10

« Mega Man is a wonderful game, but MM10 just falls flat. The robot masters are less interesting, the music is darker, the graphics are forgettable, and the storyline tries way too hard. I really had hopes for this game, but it's just average. »

BlogDog123 10/10

« If you like classic 8-bit shooters, check this one out. The tenth title in the mainstream Mega Man series packs a punch with downloadable content, time trials, online records, and more. Also, three words: Protoman is better. »

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