Indiana Jones and the Staff of Kings
Indiana Jones and the Staff of Kings
Indiana Jones and the Staff of Kings, développé par Artificial Mind & Movement et Amaze Entertainment et édité par LucasArts, est paru le 9 juin 2009 sur PlayStation 2, Nintendo DS, PlayStation Portable et Wii. Ce titre mêle les genres aventure et plateforme.
L'intrigue du jeu tourne autour de la quête d'Indy pour retrouver le Bâton de Moïse. Le joueur voyage à travers le monde pour accomplir diverses quêtes, affrontant des nazis, des chasseurs panaméens et des truands Tong, et cherchant des artefacts débloquant d'autres possibilités. Bien que la recherche du bâton ne soit pas évoquée au début, l'histoire y est finalement consacrée, la quête proprement dite démarrant plus avant dans l'aventure.
L'ensemble a reçu une note agrégée de 58,26. La presse a livré des avis nuancés : Zentendo a salué le fait que « The sum is greater then the whole with Indiana Jones and the Staff of Kings. The two player adventure is well done, and the classic Fate of Atlantis game holds… », tandis que GamesNation a estimé que « Indiana Jones and the Staff of Kings doesn’t reach a level of excellence, but it does offer good textures, a plausible illumination system and a good serving o… ». De leur côté, certains joueurs sur Metacritic ont noté que « The Wii version of "Staff of Kings" features plenty of Waggle moments. You'll shake around the Remote and Nunchuck for almost every major action Indy performs.… », alors que d'autres ont regretté que « OK, I admit it, the game isn't the most manoeuvrable, Indi is heavy and slow, and the scenery is perhaps not as beautiful as a Tomb Raider. What made me love t… ».
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« The sum is greater then the whole with Indiana Jones and the Staff of Kings. The two player adventure is well done, and the classic Fate of Atlantis game holds up to this day. »
« Indiana Jones and the Staff of Kings doesn’t reach a level of excellence, but it does offer good textures, a plausible illumination system and a good serving of effects, all very effective in reproducing the movies’ typical atmosphere. The original implementation of the control system is also another great asset. »
« While I still wish I was playing this game on a true next-gen system I have to admit that A2M and LucasArts has spun this adventure onto the Wii with some awesome interactive controls that have me feeling more like Indy than any other game in the franchise. »
« A pretty and entertaining action adventure. Too bad it's targeted for casual gamers – it's too easy and/or short for anybody else. [July 2009] »
« Ultimately enjoyable, with some nice gameplay variety and good sound-alike voice acting. [July 2009, p.85] »
« Still, it's an enjoyable way to waste away the weekend, especially for casual Wii owners who are looking for a challenge; hardcore gamers, on the other hand, will scoff at the games' puzzles' but as long as you don't go in expecting the second coming of The Last Crusade, you'll be fine. [July 2009, p.80] »
« Indiana Jones and the Staff of Kings is an enjoyable game, especially for casual Wii owners. »
« A flawed but enjoyable experience for Indy fans. Much like the last film really. »
Avis des Joueurs (Metacritic)
« The Wii version of "Staff of Kings" features plenty of Waggle moments. You'll shake around the Remote and Nunchuck for almost every major action Indy performs. However, the motion controls are mostly done in a fun and immersive way. For example, in one section, Indy flies a bi-plane and you'll have to turn the Wiimote sideways to emulate a flight stick. The game is more action-oriented than any PS2 "Tomb Raider" title. Levels feature a variety of brawling and shooting sections. Light platforming and brief puzzle solving are a break in the fast-paced action. The Wii version includes the "Fate of Atlantis" PC game and split-screen cooperative and competitive missions. Overall, I'd rate this with a 6.3 out of 10. »
« OK, I admit it, the game isn't the most manoeuvrable, Indi is heavy and slow, and the scenery is perhaps not as beautiful as a Tomb Raider. What made me love the game was the richness of the environments and the feeling of travelling with our favourite archaeologist. He succeeded brilliantly in his task of making us feel the action present in the three films (the fourth and fifth don't exist in my eyes). »
« A very flawed, but fun action-adventure in the vein of "Tomb Raider". Gameplay is a mix of brawling, shooting and platforming. The motion controls can be immersive, but also problematic during melee combat. There are plenty of hidden collectibles scattered throughout each level. The Wii version also includes the "Fate of Atlantis" PC game as well as local co-op levels and competitive modes. While not a great game, "Staff" will be enjoyable enough for some Indy fans. I would rate it with a 7.1 out of 10. »
« many good ideas, alternative sections and extras but it is very short...... »
« Despite being a fan, I found this one kinda underwhelming not gonna lie. I mean where do i even begin with this one! The story is basically Raiders of the Lost Ark all over again but with some tweaks to fit the games narrative. »
« The story here is entertaining, and a fun globetrotter. The motion controls work to say the least, though there is a lot to be desired. The real meat of this game lies in it's bonus content. The multiplayer coop and death match aren't the best in the world, but they are definitely enjoyable, and I'd recommend to the coop to anyone, assuming they already own it. It's not much, but it's good fun. But there's something else. You can unlock Indiana Jones and the Fate of Atlantis for MSDOS, through the SCUMMVM engine. I would've written a review on it's page, but it doesn't exist so I'm writing it here. I would consider Fate of Atlantis to be one of the best point and click adventure games of all time, and is worth it not only for Indy fans, but for anyone interested in p&c/a games. I'd say the Wii version isn't the best way to play, but it isn't bad. Using the wiimote in place of a mouse and keyboard works, but isn't preferable in a lot of cases. There are also somethings you just can't do, but they aren't things required to beat or enjoy the game to it's fullest, they're mostly just different things you can do in combat. If it weren't for TFoA, this game would have a much lower score, but it really ties this whole package together. »
« this is such a let-down for an "Indiana Jones" title. follow-up "Infernal Machine" and "Emperor's Tomb" two excellent Indiana Jones games, we get a "whimper" for a third-game, after the announcement for "next-gen" Indy game way back in 2006 i was very excited but then a year later it got cancelled for a Star Wars game, because of the upcoming 2008 movie at the time, they had to release something to fill the void, so we got an almost a budget indiana jones title for wii, and it has a lot of cons then pros. let start with the pros: the --story line-- is ok nothing special, very straight forward adventure story, --graphics-- are not terrible, sure the models and textures feels very PS2 in some areas, the --light gun sections-- work very well with the wii, it has some nice --extras-- exclusive for the wii which also includes probably the best thing about the wii version (and the only reason to ever buy this game) is to unlock the full-game of the award-winning point-and-click classic "indiana jones and the fate of atlantis" for the first time on console and it's a 10 out 10 score, the team did an excellent job with this game on the wii, but the problem is this classic is buried under a very poor game. cons: WHERE DO I BEGAN, first there's the --audio and graphical glitches--, some characters speak then suddenly it loops or studders, the game --froze-- on me 3 time, sometime the --AI is brain-dead--, there is --no death animations-- just jumps straight to the loading screen to the last check-point even if i jump off the cliff to somewhere i wasn't suppose to go it goes back to the loading screen very odd, the --FORCED motion-controls!--, it took me few hour just to get used to how clumsy these motions consoles where implemented, --cannot skip cut-scenes-- especially on the never-ending tutorial, --bland level design--, --generic bad guys--, the game itself is --very short-- it took me less then 4 hours to beat it, the music itself feel --very unprofessional-- i'm almost positive they just ripped John Williams "Raiders of the Lost Ark" score and used his base for a soundtrack. cause the entire music feels straight from "Raiders" and not original score which is embarrassingly lazy considering the previous titles where original scores inspired by Williams. overall the game feels very rushed. it's clearly not finished and lacking any passion or effort more like a cash-grab to the 4th indiana jones film. such a shame! »
« [SPOILER ALERT: This review contains spoilers.] »