Fallout 2
Fallout 2
Fallout 2, développé par Black Isle Studios et édité par Interplay Entertainment, MacPlay et Bethesda Softworks, est sorti le 29 octobre 1998 sur PC et Mac. Ce jeu de rôle tactique au tour par tour se déroule dans une Californie post-nucléaire rétro-futuriste et apocalyptique, où le Chosen One, descendant direct du Vault Dweller, doit explorer la région pour localiser et ramener le fabled Garden of Eden Creation Kit afin de sauver la tribu d'Arroyo frappée par la famine. En 2241, le village primitif subit la pire sécheresse jamais enregistrée et l'ainé confie au Chosen One cette quête, le laissant partir avec la combinaison du Vault Dweller, un PIPBoy 2000, une gourde d'eau du Vault 13, une lance et un peu d'argent. Le joueur progresse à travers des arbres de dialogue à embranchements et croise de nombreuses tribus, factions et micro-civilisations aux situations socioéconomiques et agendas politiques propres. Le moteur utilisé est le Fallout Engine et le titre est classé parmi les genres jeu de rôle et réflexion.
L'accueil critique a été favorable, le score Metacritic s'établissant à 86 pour une note agrégée de 87,09. Yahoo! a salué un titre « superb » qui enrichit et améliore le premier opus, tandis que GamePro a relevé le rare équilibre entre combat et interaction avec les personnages non joueurs. Certains joueurs sur Metacritic décrivent une expérience RPG pure et un classique épique au scénario brillant, et des avis positifs sur Steam mentionnent un squelette identique à Fallout 1 mais enrichi, avec plus d'armes, de lore et de localités. Le temps de completion de l'histoire principale est estimé à 30 heures et demi, contre 83 heures pour une partie complétionniste, et le jeu est proposé au prix de 9,99 euros.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« Nothing short of superb - it takes "Fallout," expands upon it, enriches it, enhances it in so many ways that it makes one feel as if the original was immature. »
« Few RPGs provide so deft a balance between the wandering monster-slaying and the NPC interaction phases of role-playing. »
« A worthy successor to Fallout 1, and for those who loved the original they're in for a whole new experience. »
« Fallout 2 is a worthy successor to Fallout, and one that deserves a place in every dedicated role-playing gamer's collection. Don't be without it! »
« Right from the opening strains of the song played in the opening movie, it's evident that Fallout 2 is going to be awesome. And it is. It perfectly recaptures what made the first so great. »
« Survival in Fallout 2 is approached in a refreshing and innovative manner that requires some original thinking and doesn't depend on fantastic, imaginary gimmicks as do so many fantasy-based role playing worlds. »
« The story line is that it's a lot harsher this time around. I mean a LOT harsher... Fallout 2 gave me many, many hours of totally absorbing gameplay. »
« Much broader in scope and storyline than was its predecessor. There is much more to see and do in this game. Best of all, the much-maligned time limit from Fallout is absent. »
Avis des Joueurs (Metacritic)
« Like the first game, this one also delivers a pure RPG experience. It's hard to understand how games this detailed and ambitious were released back then, yet even today there are still so few games like them. Unlike the first game, you begin this one with prior knowledge of the outside world. You know about it, even if the Chosen One doesn't. Even so, the fascinating stories scattered throughout the wasteland continue to surprise you. Just like the first game, this one offers what feels like a true sandbox experience. There are no detailed quest descriptions, so you have to rely on whatever information you've managed to remember. Progressing through quests requires constantly talking to NPCs, and I actually like this design because it feels more like real life. No one gives you a complete explanation of what you need to do. Instead, you gather information from different people and decide how to proceed. You can choose to get involved in the problems of the settlements you visit and influence their futures for better or worse, or simply ignore them and let events unfold on their own. Although the inventory management and combat systems have been improved compared to the first game, they still feel quite cumbersome by modern standards. As with every Fallout game, the SPECIAL system allows you to experience true role-playing, with your character build having a meaningful impact on the way you play. As for the story, while it isn't as dark as the first game's, it's still very compelling. More accurately, you shape the story yourself through the choices you make. You progress by traveling to nearby towns you've heard about from NPCs and investigating leads related to your main objective. There were times when I had no idea where to go next, so I occasionally relied on online guides for help. In the end, you create the story of a tribal who leaves their village and eventually has the chance to save both their people and the world. Because of the game's sandbox nature, everyone's experience with Fallout's story will be different, but I personally enjoyed it a lot. Even so, I still prefer the story of the first game. The graphics have definitely aged, but thanks to the isometric perspective they're still fairly easy to tolerate today. Many classic games have received remakes and remasters over the years, and I hope this game, along with the first Fallout, gets the same treatment someday. It would be great to experience both games with modern visuals. Overall, I had a great time with the game. At the end, you're shown a roughly ten-minute epilogue that reveals how your decisions affected the various settlements throughout the wasteland. There are a few story-related bugs in these ending slides, but despite that, they still provide a satisfying conclusion. Mechanics: 2/3 Story: 2/3 Graphics: 0.5/3 Music: 1/1 Initiative: 1/1 6.5/10 »
« An epic, brilliantly written RPG with deep choices, memorable characters, and endless post-apocalyptic adventures. A true classic! »
« While Fallout 2 may have lower low's then Fallout 1, it also has higher highs. »
« Fallout 2 es un juego fascinante precisamente porque se siente desbordado por su propio concepto. Es una obra que quiere ser muchas cosas a la vez: sátira política, comentario cultural, RPG sistémico profundo y continuación directa de un mundo postapocalíptico ya establecido. El problema es que rara vez consigue articular todas esas capas en una experiencia cohesionada. Es un laboratorio de ideas que influirá en generaciones posteriores de RPG occidentales. Pero como experiencia jugable es irregular, excesiva y, en ocasiones, frustrante sin una recompensa clara. No fracasa por falta de ambición, sino por no saber poner límites a esa ambición. »
« Best 90s game ever iskpsknlsjblsjbcsljbckjbcwojbceojcbsljbcekhcbwojbcwljebekjbceojbdeojbekjcbskjbceojcb »
« This is trash. There’s no way to rotate the camera, so you can easily miss things. The prologue/beginning make no sense, and I wouldn’t recommend anyone play it nowadays. For me, the best Fallout is the third one. A good 2D game is actually harder to pull off than a 3D one if you angle camera »
« Just like N°1 but with even mooore content and stuff to do. Logically, I spent 71 hours on this one. I took the Chosen One's story to its limits (and beyond!) and really tried to explore every aspect of the game, and enjoyed most of it. »
« This game is a **** masterpiece , ain't no way this has lower scores then fallout 4 »