Everything
PlayStation 4
75

Everything

21 MARS 2017
Aventure, Simulation, Jeu de rôle (RPG), Indépendant
Développeur
Moteur
Prix indicatif
12.99 € (Steam)
Notes des critiques
Metacritic : 78/100
Opencritic : 73/100
Igdb : 72/100

Everything

75 /100
21 mars 2017

Everything, développé par David OReilly et publié par Double Fine Productions et le développeur lui-même, est sorti le 21 mars 2017 sur PC, PlayStation 4, Mac, Nintendo Switch, Linux et PlayStation Vita. Classé parmi les genres aventure, simulation, jeu de rôle et indépendant, ce titre utilise le moteur Unity et est proposé au prix de 12,99 euros. Il s'agit d'une expérience interactive où tout ce que le joueur voit peut être incarné, des animaux aux planètes et galaxies, dans un univers procédural et piloté par intelligence artificielle où l'on voyage entre espace externe et interne sans objectifs, scores ou tâches imposés. Raconté par le philosophe Alan Watts et mis en musique par Ben Lukas Boysen, le jeu permet de se transformer pour créer des mondes imbriqués ou de laisser l'IA produire un documentaire continu du monde vécu.

Gameplay de Everything

L'accueil critique a été plutôt favorable, avec un score de 78 sur Metacritic et 73 sur OpenCritic pour une note agrégée de 75,16. The Guardian a salué le fait qu'Everything porte le confort du procéduralement généré à l'échelle universelle en le qualifiant de vraiment bon, tandis que Digitally Downloaded a décrit le titre comme permettant de jouer en tant que tout. Certains joueurs sur Metacritic y ont vu un lieu pour éprouver la beauté de la fin de l'univers, et des avis positifs sur Steam parlent d'une pure merveille ou d'un des meilleurs jeux pour se détendre, comparant l'expérience à la lecture d'un livre de philosophie tout en jouant.

Médias

Avis des critiques et joueurs

Critiques de la Presse (Metacritic)

Guardian 100/100

« Everything takes this strange comfort of the procedurally generated personal to a universal scale, and it is good. It’s really good. Everything is a game that knows what its core strengths are, and it does not shy away from them: everything persists, and everything is connected. »

Digitally Downloaded 100/100

« Really, the best way to describe Everything is that it’s a game that lets you play as everything. I don’t mean that in the sense that you can play as anything, though you can do that (at least, any of roughly 1000 different things coded into the game). Rather, I mean that it’s a game that lets you play as a conceptual Everything – that one grand, all-encompassing thing that we are all part of, that binds us together, and that exists within all of us. »

Washington Post 100/100

« It is the rare game that may push you to want to lead a better life. »

Polygon 90/100

« This is an exceptional piece of fantasy fiction, a metamorphosis machine, a toy, a game like no other. It's a work of deep imagination, humor and thoughtfulness. Everything held me captive for many hours, and will continue to do so. It's brave, bizarre, compelling and beautiful. »

PSNStores 90/100

« Everything strips out what typically drives us towards the types of games we play. There’s no objective, rules, or scores; there’s just Everything. It presents a toy-box that’s there to simply be fun to play with and, potentially, something that’ll get you thinking about your own life and how you fit into this bizarre universe that we’ve all found ourselves in. It’s not without faults, some parts of the tutorial segments can be unclear or a bit slow for my liking, but none of that detracts from the wild journey I went on. Everything is odd, thought provoking, and quite unlike anything else I’ve ever played. »

Gamer.nl 90/100

« Everything is what education should be in the 21st Century. »

Games Master UK 90/100

« Everything cares about you. And you should care about Everything. [May 2017, p.83] »

Playstation Official Magazine UK 90/100

« Weird yet wonderful, baffling yet beguiling, silly yet symbolic, this is a piece of art to make you appreciate the amazing absurdity of its creation. Safe to say, it's worth 12 quid. [June 2017, p.92] »

Avis des Joueurs (Metacritic)

HEADLINEeeeeee 10/10

« When touched by something truly beautiful, the human heart sees the end of the universe. Everything” is where you can actually experience all of this. »

WhatAboutThat 9/10

« [SPOILER ALERT: This review contains spoilers.] »

Danil_Shtangeev 9/10

« This is something more about how to see the meaning of life through the lens of Alan Watts philosophy. »

setuis 3/10

« This is not a game but a boring interaction of objects ... There is nothing to do in it you just change shapes, collect speech bubbles and listen to junk about suicide and universal hypothesis. The Trophy for this is it is stupidly glitched and not possible to get. I have tried emptying the mind many times often while full. This is pretentious garbage a short experience ruined by glitched trophies and utterly boring premise there is nothing to do once you escape the tutorial and is so boring that they included an auto play feature. If you like boring lectures , stupid movement animations or for some reason what to watch junk move around for no reason this is something to love otherwise avoid this garbage. The fact that is has a huge section about suicide with zero warning is a huge flag for people with depression to avoid this junk. »

Arreme 9/10

« Everything a new way of playing games not as entertainments but as totally new and meaningful experiences. At first this game created by David OReilly which has received a ton of awards, seems another time waster dumb grass simulator, but as you scout its fundamental dynamics the clock stops moving as you enter a new type of meditation while becoming everything, because you guessed, that’s the only objective. There is not a lot of things to be said about the graphics of the game as they are not the point of it anyway, so I’m going to review them fast: They are nor bad nor realistic, but this cartoonish style makes everything look decent without having a lot of impact to the performance, despite sometimes you can get some lag spikes when you arrive to the galactical stages. The gameplay seems bland at first with the limited amount of actions you are given, but as the NPC’s beautifully share their thoughts with their point of view, maybe as a photon or a black hole, you keep growing as the “everything” you are, unlocking new abilities, like dancing, thinking or scaling yourself. This “thoughts” are sometimes as dumb as “I’m expecting to become a flower” from a seed, or the regrets of a porcini for being an imbecile and now in consequence is completely alone. Everything feels alive yet dead, while you keep wandering through all these environments. As you go on, you will unlock eventually the power of transferring to another object, either big or small, getting to now thus completely new environments, as you be so small to enter the microscopic phase as a sand grain or completely enormous as a nebula in space. Despite what I have said, it’s true that sometimes the game feels really slows and gets quite repetitive, and some may not see the strange dynamics it contains. But the meaning of all these arbitrary actions become unified with the sound. The music is given to you as a friend, a loyal fellow that will always keep you out of the real world, so you can really feel you are moving through icy lands or wandering through the vast of space. It makes the game much more immersive, which is an effective feature considering the main idea conceived by this game, coming up next. As you explore you may find audio files recorded from the philosopher Allan Watts and his seminars in 1965, the one who introduced the Eastern Philosophy (Like Buddhism) to the western world. What you have been seeing apart from the main review are some quotes I have transcribed of the game. At first, I wasn’t paying attention to what he was saying, until he talked about death. It really touched me, and I suddenly understood the single goal it has, made me finally see the game not as the little actions you do over and over but as everything as a whole. Unfortunately, this game can only be played once. There is a side game mode after you unlock all the abilities, but you won’t be capable to repeat the experiences you get in the first run unless you have the power to erase your own memories. So, if I haven’t made it clear already, this game is all about patience, discovering and freedom, you are literally thrown into the wild with almost no instructions apart from the word “explore”. It’s not a game for everyone but you should get it if you want to try something now. Considering all of this, for me this game has a 9, for what it accomplishes and how it transmits a new and fresh idea with absolute originality, despite it’s sometimes repetitive behaviours. »

puporing9 10/10

« [SPOILER ALERT: This review contains spoilers.] »

Snyx 8/10

« Everything is simple, yet charming. It offers a peaceful and relaxing experience that taught me a new philosophy of life, nature and everything really. There's not much that will keep the average gamer for long in Everything: no action, combat or puzzles, the graphics are subpar and there isn't any story to the game. But what this game can do, is put you in a different state of mind. You'll be exploring the world of Everything by simply taking on the form of different animals, plants, objects and pretty much anything that is out there. As you stumble and roll through the world, jumping from one form into the other, you sometimes find tape recordings of philosopher Alan Watts. Letting his words sink in while continuing to explore the world of Everything was a unique experience that I would have never expected from a game. »

FuturePanda 10/10

« This is a game where the less you know about it before playing it the more revelatory the experience will be. For that reason I'm not going to go into detail about the contents of the game, except to say its unique, amusing, wise, cosmic and very much worth your attention. »

Configuration PC requise

Minimale :Système d'exploitation  *: 64-Bit Windows 7 Service Pack 1, or Windows 8Processeur : 2 GHz Dual-Core 64-bit CPUMémoire vive : 8 GB de mémoireGraphiques : NVIDIA® GeForce® GTX 660 or AMD Radeon™ equivalentDirectX : Version 11Espace disque : 2 GB d'espace disque disponible

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