Fez
Fez
Fez, développé par Polytron Corporation et édité notamment par Microsoft Studios, Trapdoor et Polytron Corporation, est sorti le 13 avril 2012. Ce jeu de genres aventure, indépendant, réflexion et plateforme met en scène Gomez, une créature 2D convaincue de vivre dans un monde bidimensionnel, jusqu'à ce que la révélation d'une mystérieuse troisième dimension l'entraîne dans un voyage vers les confins du temps et de l'espace. Le joueur peut naviguer dans des structures 3D à partir de quatre perspectives 2D classiques et explorer un monde ouvert, serein et peuplé de secrets, d'énigmes et de trésors cachés, afin de découvrir la vérité sur la réalité et la perception. Disponible sur PlayStation 3, Xbox 360, PC, iOS, PlayStation 4, Mac, Nintendo Switch, Linux et PlayStation Vita, le titre repose sur le moteur FNA et est proposé au prix de 9,99 euros.
L'accueil critique a été favorable, le jeu obtenant un score de 91 sur Metacritic, 82 sur OpenCritic et une note agrégée de 86,85. Eurogamer a salué le fait que « le simple plaisir de l'exploration est au cœur même de l'attrait des jeux vidéo » et que dans Fez il est « absolument sans entrave », tandis que Joystiq a indiqué n'avoir « pas autant souri en jouant à un jeu depuis [sa] première partie multijoueur de LittleBigPlanet ». Certains joueurs sur Metacritic ont loué « une brillante présentation artistique » et une approche « créative » de la plateforme, même si un avis négatif sur Steam se limite à exprimer une réaction lapidaire.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« The simple joy of exploration is at the very heart of the appeal of video games. In Fez, it's absolutely unfettered. »
« I haven't smiled as much while playing a game since my first multiplayer run of LittleBigPlanet, and even then I was only smiling because I was terrible and enjoyed frustrating my friends as they ran gracefully through the levels. Fez is comparable to Braid or Limbo in terms of recent indie platformers, but it is infinitely more heartwarming than Braid and less terrifying than Limbo...There's a lot to be said for a game that can make a grown woman squeal with glee dozens of times in a playthrough. »
« There's absolutely no doubt that Fez is essential. As a fan of games in general, you should consider it required reading - it's one of the smartest, most charming games you'll ever play, let alone just this year or this console generation. Somehow Polytron has constructed something that tweaks our nostalgia for the 16-bit era and yet presents fresh, imaginative challenges. »
« The aesthetics, the way it plays, the satisfaction of discovery – all are aspects that are missing in too many modern releases. Should you have found your interest in gaming to be waning of late, then this may have the power to restore your faith in the industry's ability to surprise and innovate. For that alone, Fez deserves your undivided attention. »
« Here is a keen reminder of gaming's ability to provide we who live in a world charted by satellites and Google Maps with new frontiers, with the unfettered joy of discovery, with the sense of our own psychical and mental horizons being expanded. »
« FEZ uses the entire history of video games as a background for the gameplay. Wherever you go, you will instinctively know what to do. All you have left is to be mesmerized by the adventure and solve countless of impressively clever puzzles. »
« For those with any kind of an inclination to the days where games put more effort into enjoyment than just looking good, this is an absolute must play. »
« Fez is an adorable game full of life, secrets and that encourages players to explore. »
Avis des Joueurs (Metacritic)
« A brilliant artistic presentation. a game about games. Phil please come back! »
« I usually prefer 3D platformers over 2D platformers but this game scratches that itch in the most creative way possible ️ »
« An underrated must play for videogame fans. This game really changes your perspective on platforming. Having both 2D and 3D elements makes exploring this world a 420D experience. OG "MetroidBrainia" »
« It's a very creative and unique puzzle game. I really liked solving the puzzles. The graphics are very cute. I had a problem with the map. I constantly got lost and it was tiring having to go back and forth all the time during the game. I think it would be better if I could focus more on the puzzles and less at remembering where I went. »
« Genuinely one of the most genius games I’ve ever played. The only issue I have with it is how someone is supposed to do some of the puzzles and decipher the language without a guide. But other than that, really one of the best games I’ve ever played. »
« I enjoy Fez for it's beautiful art style and unique gameplay. However there is way too much back tracking and that is something that I hate in videogames. Seeing something in the beginning **** but not being able to do anything until you come back towards the very end is such an annoying thing that developers need to stop doing. It's such a tease when you are shown something new that you cannot access and it distracts you from what you are already supposed to be enjoying. Many secrets and new areas are kept from you, requiring you to go back to the same areas long after you are finished with them. This game is nonstop when it comes to this issue and I really can't stand it. It isn't rewarding and it can be confusing when trying to make progress. Missing something requires you to back track through multiple doors, warp gates and repeated puzzle platforms. I found myself feeling less rewarded halfway through the game and more like wanted to just be done with it. I do not want to finish the game because I don't think it will make me feel like I accomplished something or had fun, which is how I hoped I would feel when I first started playing the game. Overall the art is very pleasing to me and the music is nicely done. There seemed to be some pretty interesting lore behind the world and its characters but I didn't get far enough to tie it all together. I really liked the puzzles and never had any trouble solving them it's just the constant warping, jumping, climbing and trying to go back and forth that really makes this game hard to enjoy. I do not like being forced to traverse the same levels over and over to progress in a game but unfortunately that is mostly what this game is. I don't like the map of the world and I absolutely hate not being able to fully complete a level until I have completed several other levels. Game designers should not make a game where things can not be completed in order! It makes the player have to worry about remembering to come back to places they already fully explored which is BORING. The player wants new things and to progress in a straight forward process that doesn't make you constantly wonder if you missed something in a previous level! This is very unfortunate because of this one thing, Fez goes from a charming and care free puzzle platformer to an exhausting mess that is slow and mind numbing. I really hope someone reads this before buying this game because it seems like such a good time in the beginning and you slowly just don't want to keep going anymore. »
« (Reseña sacada de mi cuenta de Steam: APolChrome) Fez me ha sorprendido (y mucho). Es un juego único que probablemente ha hecho historia en el medio por ser uno de los primeros juegos de la corriente "indie" que a día de hoy es tan popular. Fuera de su significado, Fez me ha gustado mucho, pero me ha parecido extraño a partes iguales. Tengo bastante que decir, así que empecemos.Jugablemente, es muy innovador. A simple vista, parece un plataformas 2D como cualquier otro, hasta que todo se va de madre y puedes girar el escenario. Todo Fez juega con la percepción de las plataformas y la perspectiva, haciendo puzzles muy originales con esto. El diseño de niveles me ha gustado bastante y sin ninguna duda han sabido exprimir esta mecánica que parece muy simple, pero es muy compleja de **** mapa en sí me ha gustado muchísimo. Me ha parecido sorprendentemente amplio, pero en ningún momento se hace pesado (probablemente porque hay atajos y portales que te llevan a sitios bien ubicados). Todas las zonas tienen algo que te va a servir. No hay nada de relleno ni que esté solo por estar. Todas las zonas tienen algo que te sirve para progresar. Además, tienen mecánicas que las hacen únicas y aunque no sean mecánicas que revolucionen el juego, sí que aprovechan la principal (el cambio de perspectiva).Audiovisualmente, me ha gustado mucho. El juego es muy bonito (y eso que al principio se me hacía un poco recargado) y tiene un diseño de entornos espectacular. De personajes está bien, pero todos siguen la misma estructura. Y la banda sonora me ha gustado bastante. Muchas veces digo que no está muy presente, pero aquí sí está presente y a veces tanto que puede ser molesta, pero son casos muy contados.Como la historia de este juego es muy rara y creo que necesitaría más tiempo de juego, termino la reseña diciendo que Fez me ha gustado muchísimo y que me parece una experiencia que todos deberíamos jugar alguna vez, por su misterio y por su jugabilidad. Recomendadísimo »
« Great little game, amazing soundtrack and art. Immersive and unusual, one of the most interesting games i ever played. »