Eternity Egg
Description (IGDB)
Chaotic adventure-platformer with pilotable mechs, grotesque characters & high-energy trance music.
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
Eternity Egg is a 3D platformer with action-adventure elements.
★ KINEMATIC MOVEMENT
Bounce, wall-run, wall-flip, dash, slide, and ground-pound around a grotesque world with responsive, fast-paced kinematic movement.
★ GARBAGE MECH
Pilot an upgradeable municipal waste disposal unit and navigate the overworld.
★ THERMODYNAMIC EQUILIBRIUM
Wield the entropic staff, gather & harness displaced energy, return a twisted land to perfect thermodynamic equilibrium.
★ FREAKISH DENIZENS
Converse with the locals.
★ ENTROPIC PARASITES
Vanquish engorged entropy parasites.
★ GIFT ECONOMY
Exchange trinkets & curios in a wild west gift economy.
★ WARPED REALITY
Uncover the secrets of a warped reality.
This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions.
The game is currently in active development, & some details here may change before final release.
Éditions et prix Steam
Avis des joueurs Steam
[h1] Worth it ? [/h1] Alors, j’achète rarement des jeux à 20 $ sans réfléchir un minimum. Mais en voyant le trailer, j’ai tout de suite su que ce serait un jeu qui me plairait à 100 % PEU IMPORTE LES DEFAUTS. PS : Je ne parlerai pas de l’histoire /...
Visuellement c'est le genre de jeu que j'aime, la musique est pareil superbe. Mais est ce que le gameplay est raté ? ou alors j'ai pas compris ? Je penche plus sur le raté... Pas de feedback quand tu frappes, des ennemis qui te saute dessus te tou...
À suivre de très près, c’est extrêmement réussi et j’en ai encore très peu vu..
Nan mais c'est quoi ce tas de bouse ? On me vend un jeu énergique avec une DA rappelant fortement LSD, et vu ce que j'ai installé sur mon PC j'en viens à me demander si le dev a publié la bonne version Déjà pas d'onglet option dans le menu, comme...
coûte moins cher que la drogue
Mises à jour et Actualités
1.171 mech controls quick fix
just a quick tweak to the mech boost controls on gamepad.
1.17 better mech boosting, new item effects, chest/button improvements
Mechcompletely overhauled how mech boosting works. player is no longer punished and ultimately destroyed for zealous boosting, the desire to boost, etc., rather rewarded with additional boost via simple minigamefixed mech engine audio sometimes not playingenabled pause menu while in mechItem Effectsmammon ring now doubles quantity of gathered metal stars while equippedshepherd's ring now augments certain attributes while equippedbubble band now enables a new actionfool's cap equip modifies certain stats molester's head equip modifies certain stats jester hat equip modifies certain stats Chests / Buttonsreworked chest system to hopefully feel better / more responsiveadded 3 new types of chest, replacing the old generic onesimproved responsiveness of wall button triggers (and made them bigger)Quality of Lifeadded windowed mode
1.16 (small update) time trial fixes + new player move + March plan
hello, I'm making a small update to add a much requested "air stop" move, and to fix existing time trials.1.16 Changelogadded a new base move: air stop. this allows players to stop mid-air by pressing F on keyboard / left stick click gamepad. this hugely improves air control and makes more daring dash movement possible to control.fixed existing time trials (they should now properly display your best time and the course tier times) in these locations:Hollow of DestiniesUpper FrogtonPinkbobble PlateauAncient Tree tweaked some time trial record times to make them a bit less brutal. anyone who has beaten those old times, huge respectadded interact prompt when entering mechDevelopment plan for Marchthe next couple of updates will focus on finishing what I had to cut for the Early Access release back in December. so while technically "new" content, it's all still very familiar and I'm keen to start on truly fresh stuff, which I expect will be in full swing by April. so March will likely consist of adding cut content, like I mentioned, as well as potentially expanding some of the emptier existing levels (like Goliath Station, and Castle Bogplex). I suppose that counts as new stuff, too. anyway, I expect to be working on expanding existing levels to some degree in parallel with any new stuff, throughout the course of the whole year, leading up to 1.0 realease out of Early Access. that is to say, I'm sure that expanding existing levels won't stop at what is done in March. in other news, I've been trying to keep up a practice of free form daily renders, as I find it helps keep me motivated and often leads to design thinking/ideas. here's one of them, featuring the old cow cannon NPC (sans cannon), that I will probably try and work into a level of some sort.thanks again everyone for the continued support and patience - hope you, reader, have a good day.