Big Sky Infinity
Big Sky Infinity, développé par VooFoo Studios et édité par Ripstone, est sorti le 11 décembre 2012 sur PlayStation 3 et PlayStation Vita. Ce jeu de tir arcade se présente comme un twin-stick shooter au rythme effréné, promettant des expériences intenses et uniques à chaque partie. La durée de l'histoire principale est estimée à environ trois heures et demie.
S'agissant de l'accueil du titre, la presse a salué ses visuels magnifiques ainsi que l'addictivité de son contenu et de ses classements en ligne, certains critiques estimant même qu'il s'agit de l'un des jeux les plus frénétiques pour les possesseurs de Vita. Du côté des joueurs, les avis divergent : certains le trouvent amusant mais répétitif, avec des mécaniques simples et des graphismes artistiques, tandis que d'autres le jugent correct mais regrettent un manque de variété parmi les adversaires, tout en relevant la présence de plusieurs modes de jeu et de classements mondiaux ou entre amis.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« You'll come for Big Sky Infinity's gorgeous visuals, and stay for the addictive masses of content and online leaderboard climbing. »
« Big Sky Infinity may not appeal every shoot 'em up aficionado out there, but it truly is one of the finest and most frantic game that Vita owners have seen so far. »
« Fans of fast-paced shooters are certain to find Big Sky Infinity a welcome addition to their collection. The addictive high-score loop and intuitive upgrade system will keep you coming back for more, and the random level generator ensures that each visit offers a brand new experience. »
« Big Sky Infinity is a good representative of the scrolling shooter genre. With a fast-paced gameplay, ideal for pick up games, will please all the fans. »
« Intense and challenging with addictive upgrade system, Big Sky Infinity has that one-more-go appeal. »
« Big Sky Infinity has bags of potential, with a really solid gameplay core. There are occasions where this shines through and you have an absolute blast. However, there are a number of issues that, when combined, really do drag down the score. Here's hoping for a sequel where all this potential is fully realised. »
« While it feels a little rough around the edges, there's plenty of addictive charm as you hurtle through psychedelic space landscapes with little more than a drill, banding tunes and some pop culture references for comfort. [March 2013, p.85] »
« In this very challenging twin-stick shooter levels are randomly generated, meaning you'll never be served the same stuff twice. It looks tight and has controls to match its look, but could have benefited from a bit more variation. [February 2013, p.91] »
Avis des Joueurs (Metacritic)
« A fun, if not repetitive shooter. This can't be a greatly long review, there's really nothing to say about it. The mechanics are simple, The graphics are arty and nice. The enemies are generic, and the weapons are generic, there's really nothing unique here. I found myself bored in hours. »
« A decent little twin-stick shooter. It's a bit repetitive and needs more opponent variety, but the addition of multiple game modes, worldwide and friend leader boards, and the ability to take on or create "challenges" for friends and the world alike gives this bite-sized shooter some real heft. Can be played in bite-sized increments as well, perfect for the handheld Vita. Definitely worth the cheap price. »
« I I feel slightly bad awarding it such a low score for a game which was free with ps plus. However after playing on and off for a little while, i find this game more typical of an ios constant running game like temple run etc. Nothing to keep me entertained for more than 5 mins »
« This is the most frustrating game. There is so much potential. Unfortunately, dying, when you have no idea why, is no fun. And that is the only way you will die. However, in the parts where you can actually see what is going on, the game is a blast. »
« This is an interesting game and a difficult one to review. On one hand there is limited level design to speak of because the levels are always procedurally generated. In some ways it feels like there is not a lot of game there and that it can be quite repetitive. Also the game is difficult and you will keep dying after only a few minutes. However, it controls well and has quite an appealing intensity to it. When you die the score you got allows you to upgrade aspects of your arsenal and it is clear that this will take a lot of time to do. I keep finding myself drawn to play it again and again and it is on a superficial level quite addictive. It's a game that regardless of it's short comings (such as the annoying narrator) it compels you to play it again and again. Even if only for 5 to 10 minutes at a time. »
« It opens poorly. But as it goes on it becomes more and more impressive. I just wish it wasn't a twin-stick shooter. I wish it just was a flying game where you avoid obstacles and do the mining part. As the shooting ruins the mood of the game. I also wish the space ship was in 2d. It would make it suit the background more, Is a good game though. I just didn't feel that it was up to the twin-stick shooter standard as other games on the vita. Graphics are beautiful though. »
« The huge issue with this game is you die, but dont know why you died,or you lose track of the ship on the screen due to changing backgrounds and colors. There should be a way to make the background a constant black color so you can clearly see your ship and what you are supposed to evade and what you dont have to evade. I have been craving a hard shooter, but dying because you cant see your ship is just dumb. Imagine playing and then putting your hands over your eyes for a few seconds and then you die. Thats what its like. Trying to get all fancy with the graphics totally ruins this game. »