Assassin's Creed Brotherhood
Assassin's Creed Brotherhood
Sorti le 16 novembre 2010 sur PlayStation 3, Xbox 360, PC et Mac, Assassin's Creed Brotherhood est un jeu d'action-aventure développé par Ubisoft Montreal et édité par Ubisoft Entertainment. Propulsé par le moteur Anvil et protégé à l'origine par Solidshield, le titre propose une campagne principale estimée à 15 heures et demie, pouvant s'étendre jusqu'à 41 heures et demie pour une complétion totale, et est commercialisé au prix de 14,99 EUR.
L'intrigue fait suite aux événements du deuxième opus : Ezio Auditore, de retour à Monteriggioni, subit un siège dévastateur mené par César Borgia et l'armée papale. Après la mort de son oncle et la saisie d'un artefact puissant, le Maître Assassin se rend à Rome, cœur du pouvoir templier en Italie, pour reconstruire la Confrérie et démanteler l'emprise de la famille Borgia. Parallèlement, dans le présent, Desmond Miles revit ces souvenirs via l'Animus pour localiser un artefact capable d'éviter une catastrophe imminente.
Côté gameplay, le joueur incarne Ezio dans une Rome vivante et imprévisible. Au-delà de l'infiltration et du combat, le titre introduit la gestion d'une Confrérie : il est possible de recruter et former de jeunes assassins, de les déployer en ville ou de les appeler en renfort lors des missions. L'arsenal s'étoffe de fléchettes empoisonnées, de parachutes, de doubles lames secrètes et d'une machine volante avancée. La reconquête de la capitale passe aussi par l'investissement d'argent pour restaurer la ville, rallier les citoyens et débloquer des factions supplémentaires. Une nouveauté majeure pour la série réside dans l'ajout d'un mode multijoueur en ligne, où les participants choisissent parmi une galerie de personnages aux armes et techniques d'assassinat distinctes pour s'affronter.
La presse a globalement salué l'opus : Eurogamer a souligné une « combinaison magistrale des nombreux éléments qui ont cherché à définir la série par le passé, chacun présenté à son meilleur et accentué par un design réfléchi », tandis que le Telegraph l'a désigné comme « la meilleure entrée de la franchise à ce jour et l'un des meilleurs jeux de 2010 », ce qui se reflète dans un score Metacritic de 88 et une note agrégée de 86,35. Du côté des joueurs, les avis sont plus nuancés : certains apprécient particulièrement le mode en ligne et le considèrent comme le meilleur de la saga, d'autres jugent l'histoire principale comme une simple redite du précédent volet, voire un pas en arrière, et signalent des problèmes techniques comme des fermetures intempestives du jeu à des moments précis.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« A masterful combination of the many things that have striven to define the series in the past, each presented at its best and accentuated by considered design. »
« Brotherhood is the franchise's best entry to date and one of the best games of 2010. »
« What makes the multiplayer so much fun is the constant balance between being the hunter and the prey. Stalking enemies around the map is a lot of fun (even when I end up on the business end of a blade before I can make my kill), and patience has never been so important. »
« Assassin's Creed: Brotherhood brings to the table so much more than was ever expected. Not only is it perhaps the best in the franchise, but is also an easy Game of the Year candidate. »
« Brotherhood lacks that generational leap we saw from Assassin's Creed to Assassin's Creed II, but it more than makes up for that with a full-bodied single-player experience teeming with interesting gameplay additions and a risky multiplayer component. »
« This is a fantastic game, but only if you desperately crave the second half of the Assassin's Creed 2 experience. If you hated the original game, there's nothing here to sway you and the story certainly doesn't welcome newcomers. The multiplayer adds a nice diversion. »
« With a campaign worthy of sequel status and a multiplayer mode full of fresh, entertaining ideas, there isn't enough praise I can lay on AC: Brotherhood. »
« It amazes me that a game of this caliber – that is to say, a game that is ridiculously good in spite of its missteps – comes just one year after its predecessor. It improves a lot, adds even more, and changes nothing I already adored. It's a shorter game than Assassin's Creed 2, if that matters, but aside from the storyline it's better in almost every way. »
Avis des Joueurs (Metacritic)
« 5- Fair. Actually had a lot of fun with the online mode here, though the main story is just more of the same, perhaps a step down from AC2. »
« [SPOILER ALERT: This review contains spoilers.] »
« Brotherhood is a direct continuation of Assassin’s Creed II, and it makes sense that they didn’t number it, because it’s basically the same game with some improvements. Visually, there’s a noticeable upgrade in the modeling of faces and clothing, although everything else remains the same. The music also feels improved. Another improvement—or rather, an addition—is a cinematic camera used in certain scenes, which honestly works very well. The Brotherhood system, while quite simple, was something I liked, and I also enjoyed the full synchronization mechanic. However, there are also things I liked less: The story is not only shorter, but also less interesting, and on top of that, the map is filled with too many side activities—which, to be honest, I didn’t bother doing. And here, dear fans, I have a confession to make: in both this game and the previous one, I focused only on the main story, since my goal was just to refresh my memory before playing the one I hadn’t completed from the trilogy: Revelations, which I do intend to fully complete and explore as much as possible. And finally: just like the previous game, this one ends with a scene that leaves you wanting more. Nota: 7- »
« [SPOILER ALERT: This review contains spoilers.] »
« It feels like a DLC to AC 2. Villain is kinda flat in general but it’s a short solid story »
« I don't know why but the gameplay didn't resonate with me. Graphis are great, mechanics are interesting but it's just that I couldnt get myself to play it more. Would like to give it one more try though.... »
« [SPOILER ALERT: This review contains spoilers.] »
« I played it right in the middle of the pandemic, and honestly, that's why I have a special fondness for it. At that time, I had a lot of free time and few things to do, and this game became a kind of escape for me. I'd lose track of time in Rome without even realizing it, enjoying every detail. It was the first game in the series that I played, and I also decided to follow the story in chronological order, so starting with this one made me connect with Ezio from the very beginning. I liked that he's no longer the typical young character, but someone more experienced who leads an entire brotherhood, which gives the story more weight. What hooked me the most was being able to recruit assassins and send them on missions. It's not just about advancing yourself, but about feeling like you're building something bigger. I also loved rebuilding Rome little by little; it gives a very satisfying feel to the progress. The atmosphere is incredible, the music is a great complement, and the story is quite enjoyable. Some mechanics might feel a bit dated today, but at the time (and for me) it was an amazing **** short, I have a lot of nostalgia for it. I don't know if it's just because of the game or the time I played it, but I enjoyed it immensely and it was definitely a great way to start with the saga. »