Aethermancer
Linux
80

Aethermancer

23 SEPT. 2025
Aventure, Stratégie, Jeu de rôle (RPG), Indépendant, Stratégie au tour par tour (TBS)
Développeur
Moteur
Prix indicatif
18.19 € (Steam)
Durée de vie (HLTB)
Histoire principale : 13 Hoursh
Où acheter

Aethermancer

80 /100
23 septembre 2025 13 Hoursh
Description en cours d'enrichissement
Cette fiche de jeu est en cours d'enrichissement automatique. Les informations ci-dessous proviennent des données brutes d'IGDB.

Description (IGDB)

Monster Taming meets Roguelite. Become the Aethermancer and fight alongside mythical creatures. Explore the ever-changing Fractured Ruins. Plan your moves in challenging turn-based battles utilizing the four elements of Aether. Watch your Monsters grow stronger from previous lives and defy death!

Description en cours d'enrichissement.

Médias

Informations Steam

Description Steam (Français)

Rencontrez les monstres de Terastae qui ont jadis défié les lois de ce monde, et sont maintenant piégés dans un cycle infini de mort et de réincarnation. Utilisez votre capacité spéciale en tant qu’Aethermancer pour former des liens avec les monstres pour mener votre équipe de trois à travers un vaste monde et des combats dangereux. 

Choisissez les bonnes compétences tandis que vos monstres gagnent en puissance, et trouvez des synergies entre eux - rendez-les uniques !


Affrontez des ennemis féroces et des boss divins dans des combats au tour par tour stimulants où chaque décision compte ! Domptez les quatres éléments de l’Aether pour lancer de puissants sorts. Réfléchissez à vos synergies et préparez les actions de vos monstres. Absorbez l’Aether de vos ennemis, affaiblissez-les avec du poison, protégez vos alliés avec des boucliers, concentrez-vous sur l’offensive avec les bons éléments - vous pouvez utiliser différentes stratégies ! Mais attention à toujours garder un œil attentif sur les PV de vos monstres…

Si un monstre meurt au combat, vous le perdrez. De façon permanente. Mais vous avez le pouvoir de défier la mort en réincarnant leurs âmes. Ne perdez pas espoir ! Vos monstres en sortiront différents, mais ils restent les mêmes compagnons avec lesquels vous avez établi un lien d’âme, et ils gagneront en puissance grâce à leurs vies passées.

Avec chaque niveau, vous pouvez décider de la façon dont vos monstres évoluent. Chaque monstre a un éventail de compétences dynamique qui change en fonction de vos choix précédents, et aux autres monstres de votre équipe, vous permettant de créer des équipes puissantes. Chaque périple vous permet d’essayer de nombreuses compositions d’équipes uniques !

Rencontrez des personnages variés qui vous aideront vous et vos monstres dans vos aventures ! Découvrez leurs histoires et l'histoire du monde de Terastae, le tout alimenté par vos choix et vos rencontres. Aidez à rendre le village plus accueillant en rassemblant des habitants, en les écoutant, et en faisant ce que seul un véritable Aethermancer peut faire !

L’Aethermancer a de nombreux visages, et chacun d’entre eux propose des mécaniques et des capacités inédites. Débloquez des nouvelles classes de joueur pour changer votre style de jeu, et décider comment vous construisez votre équipe.

Utilisez vos capacités d’Aethermancer pour explorer, vous faufiler, et vous battre dans des niveaux générés de façon procédurale tandis que vos monstres gagnent en Mérite. Continuez jusqu’à avoir perdu tous vos monstres… puis revenez plus fort et recommencez !

Éditions et prix Steam

Aethermancer - 25,99€ 18,19€ 18.19 €

Avis des joueurs Steam

Évaluation globale très positives
Total des avis 66
Recommandé

Très sympa comme jeu. Combat de montre en équipe avec de nombreuses combinaisons de pouvoirs et de combos. Un très bon mix rogue like et Pokémon like :)

Recommandé

Personnellement, je suis un grand fan des "pokemon like", je me suis pris d'affection pour ce jeu qui nécessite une grande réflexion afin d'essayer d'aller le plus loin possible. Le fait que le jeu soit répétitif permet de sans cesse s'améliorer et...

Recommandé

Actually interesting but I feel like the traveling part is pointless. It might be better just fighting monsters at a faster rate. Not bad for an early access, but it need to be polished.

Recommandé

Bonne profondeur stratégique, bonne rejouabilité, fun

Recommandé

Vraiment un des meilleurs jeux auquel j'ai pu jouer.

Mises à jour et Actualités

01 juillet 2026

Alchemical Awakening Hotfix 0.7.1.0

Aethermancers! We just released a hotfix update, fixing some of the issues found since the launch of the Alchemical Awakening update.Small ChangesPopups now only confirm the selection on mouse click anywhere on the screen if there is only 1 option available. (so you don’t accidently forfeit a run in the confirmation popup for example)Added a “In Development” overlay to the not yet available Vestige-4 difficulty for clarification.Khepri has proper Death animation nowBug FixesFixed Three Wishes not working properly with Bronze Lion’s Echoes of the FallenFixed Naga’s Fearless dodge triggering multiple times when the attack is followed up with sidekick attacksFixed Naga’s Fearless preview not workingFixed Incorruptible trait not triggering the corruption cleanseFixed retaliate traits that don’t do a retaliate attack (but other effects) not clearing the red exclamation mark right awayFixed Torpor only affecting enemy’s first hit if they missed on itFixed acquisition requirement for Echo Toxin (requires to be able to apply Echo) and skills requirement dedicated support actions (those falsely also counted free support actions)Fixed Bloodletting not triggering any other cleanse related traitsFixed not being able to use your mouse to hover/buy things at the merchantFixed the turn order sometimes not getting cleared in the Khepri fightFixed an rare case where Chernobog would display the wrong stolen actionFixed Live and Learn to trigger properly againFixed not being able to hover in the Merchant MenuFixed Khepri being stuck at 0 HP if he died to a retaliateWe also plan to release a small balancing patch early next week, meanwhile enjoy some more Echo while it is overpowered :)

25 juin 2026

The Alchemical Awakening Update is live now!

Aethermancers!The Alchemical Awakening Update is out now!The Alchemical Awakening Update is our biggest update yet, introducing a completely new biome, NINE new monsters (that will open up so many new possibilities for your teams), a new Monster Deity and more! Watch the newest Trailer on YouTube: Overview of the new UpdateNew biome: Alchemical Woods! The new biome is an alternative tier-1 biome which can be unlocked after having beaten the base difficulty and having collected 15 monster mementos9 new Monsters! All unique to play with, all beautiful, all viable new companions - waiting in the new biome, making it a total of 40 monsters in the game (not counting the shifts)One new Monster Type! Echo introduces a new buff, which lets you repeat support actionsA new Monster Deity! The second Monster Deity Khepri will truly test your skills as an Aethermancer - use everything you’ve learned so far to withstand blazing heatChanged Difficulties! We have renamed the difficulties to "Vestiges" and there is a new, higher difficultyFood at the Merchant's! The Merchant now sells food items to help you on your journeyThe Alchemical Woods - a new biomeOnce you have beaten the game on the base difficulty and have crafted at least 15 monster mementos, Sir Tiberion will offer a new meta upgrade, which unlocks access to the Alchemical Woods for you.Alchemical Woods is an alternative tier-1 biome - letting you choose how you want to start your run. It has a mysterious feel to it and inhabits many support-focused creatures. The alchemical environment comes with new interactables and Monsterkin to gather for Pilgrim's Rest.Echo - the newest monster typeWe are introducing a new monster type, which can mainly be found in Alchemical Woods!Echo enables new support action builds and introduces a new buff:On Support Action, if it costs X or less Aether: Consumes X Echo to trigger that Action again. Doesn't trigger if this monster doesn't have enough Echo stacks. Echoed Actions can't trigger Echo.That means, as long as your monster has enough stacks of the Echo buff, it will cast the support action it just used AGAIN! This strongly enables support monsters but can also make offensive teams go wild with the right buffs!9 new Monsters9 new Monsters are joining the Aethermancer roster with this update, making it a total of 40 monsters not counting the shifts (which is 9,880 different teams you can make, woooah)! All unique to play with, all beautiful, all viable new companions. Among these 9 new monsters you find 2 different champions for Alchemical Woods and, of course, all of the new monsters will have a shifted version, resulting in 18 new monsters to try in your team.RangerElements: Earth / FireTypes: Sidekick / Burn / ForceTake care not to step into the ambush of this sneaky protector of the wilds! Ranger’s unique feature is its ability to apply Stealth to itself, protecting it from single-target attacks. Not only that, Stealth also helps it break extra poise! Combined with its application of Sidekick, Force, and Burn, Ranger excels at staggering enemies and dealing constant damage.KullervoElements: Fire / WindTypes: Echo / Force / AetherKullervo embodies the edgy anti-hero trope of mythology! Living by the rules is for the normies, and so Kullervo breaks the rules of the game by making its big attacks count as “support actions”. This allows Kullervo to use Echo stacks to double its attacks as if they were support actions, as well as enabling a lot of other unique builds. The perfect damage dealer for an Echo-based team!CaduceusElements: Earth / WindTypes: Echo / Poison / SidekickCaduceus can heal, but it can also harm! It primarily plays the role of an Echo-enabling support, but also boosts your damage output with Sidekick and Poison. It also cleanses all of your debuffs, too. This monster can just do everything!EttinElements: Earth / WaterTypes: Echo / Tank / WeaknessThis slumbering giant proves that two is better than one. Like no other monster, Ettin excels at doubling its own actions thanks to Echo. The catch? Ettin cannot attack directly - it is the first pure tank monster in the game, relying entirely on Retaliate damage. Don’t worry - that doesn’t stop Ettin from being the main damage dealer of your team!Living ArmorElements: Fire / WindTypes: Echo / Shield / WeaknessThis cunning monster helps you build up the perfect defense! Living Armor is a heavily Shield-focused support monster that excels at protecting allies from harm, as well as applying Echo stacks to them. It also helps you redirect attacks to your mightiest monsters and breaks poise on enemies. Another great monster to try out the new Echo stacks with!SnallygasterElements: Water / WindTypes: Terror / Weakness / CriticalThe Merchant’s pet joins the battle! Snallygaster is a dangerous attacker that debilitates enemies with Weakness stacks, which deal damage to enemies each turn thanks to its “Howl of the Damned”. Visit the Merchant for special Snally Snacks to boost your Snallygaster’s debuff damage even further!StiltskinElements: Earth / WindTypes: Dodge / Sidekick / CriticalWhen you face this deadly trickster, you’d wish to have it on your side instead! Stiltskin’s game plan is simple: Apply Dodge to allies, let enemies attack you, then punish your enemies with the new Tether stacks - increasing both Crit Chance and Crit Damage against those enemies! Stiltskin goes well with anything, like Critical synergies, Tank & Retaliate synergies, Dodge, etc.FaerieElements: Earth / WindTypes: Heal / Force / DodgeLife is easy when you have the magic of the fae on your side! Faerie’s Glamour duplicates random buff stacks on your monsters each turn. The best part about it? It’s free. On top of that, Faerie excels as a healer that builds up Force stacks on itself for big attacks. Faerie goes well both with teams that are heavily support- or buff-focused - which are the general themes of Alchemical Woods.Bronze LionElements: Earth / WaterTypes: Echo / Power / PurgeDriven mad by the crimes of the past, Bronze Lion guards the path to the ruined Holy City! It utilizes Echo stacks in a unique way: It can bind another monster’s soul to it, enabling it to use the bound monster’s starting actions by spending Echo stacks instead of Aether - and without spending your turn! Quite strong especially in combination with other Echo monsters, but can fit into any team quite flexibly.Khepri - the new Monster DeityDelve deeper into the Void’s inner core to uncover a broken Deity. Use everything you’ve learned so far to withstand blazing heat. Khepri is the new Monster Deity in Aethermancer that will truly test your skills!The difficulty you choose for you run determines which Monster Deity you will encounter at the end - Chernobog or Khepri. At higher difficulties the Monster Deity is random. This will not only be a challenging encounter with a foe wielding the sun and life itself, it will also reveal more aspects of the story. The difficulties are called Vestiges nowWe have renamed the difficulties to "Vestiges" and added a new, higher difficulty.By changing our difficulty naming system, we have a clearer progression in difficulty as well as in the story of the game. The name "Vestige" stems from the lore in the game, as you collect the Monster Deity's Vestiges to delve deeper into the Void. The Merchant sells food nowFood items for your monsters are sold by the Merchant now to help you on your journey.Updated Music More tracks in the game have been updated! The new versions use live recordings of instruments.What else?To read the full list of changes, head over to our Patch Notes. Here is a brief list of other noteworthy changes and quality of life features in this update: Unlocked meta upgrades can be disabled now when interacting with the NPC where you buy the respective meta upgradeYou can disable "White screens and flashes" now in the Accessibility Settings (which replaces them with grey screens)Small improvements of the combat inspector Improved in-combat menu navigation when playing with controllersNew actions and traits for existing monster types More actions have VFX and SFX now (more and more will come!)New NPC dialoguesA LOT of balancing changesEVEN MORE bug fixesThe Early Access RoadmapHave a look at our updated Early Access Roadmap:As you can see above, we've made some adjustments to the roadmap compared to our last update. We will be delaying the last Early Access Update, as well as the Full 1.0 Release of the game. Part of our reason is because our last two updates ended up a bit bigger in scope than we anticipated, and we want to focus on polishing that existing content more before we continue to add new content. We feel that moving these planned releases now, and letting you know as early as possible, allows us to not rush things and to avoid disappointment closer to release. It also lets us maintain our own health and well-being while working on the game, ensuring we can deliver high quality content along the way as well as plan for major console releases for the full release of the game and additional language support.We truly believe that the current 40 monsters (80 including their shifted versions) as well as the next update will provide you with a lot of content and replayability to bridge the time until our full release and want to thank you in advance for your patience!DiscountWe are releasing this update right in time for Steam's big Summer sale and our biggest sale yet! Aethermancer is 30% off now!

12 juin 2026

The Alchemical Awakening Update: A pre-release deep dive

Aethermancers!It is time for the Alchemical Awakening on June 25!The Alchemical Awakening Update will be our biggest update yet, introducing a completely new biome with new monsters that will open up so many new possibilities for your teams! You can probably tell that we are hyped about this update and hopefully you will be, too.To give you an idea of what you can expect, here is a little deep dive into some of the content of the update! (Don't read ahead if you do absolutely not want to be spoiled.)The Alchemical Woods - a new biome"The Alchemical Woods are a place unlike any other on Terastae. Once an ordinary forest, it was transformed by the divine magic of the Monster Deities after Vigil was formed nearby. It is now a wondrous place full of magical resources and unbelievable sights. Since its creation, the nearby monsterkin have always known of this place, frequently coming here for the rare and powerful ingredients found here. Thankfully, its existence has remained a secret to most humans to this day."Once you have beaten the game on the base difficulty and have crafted at least 15 monster mementos, Sir Tiberion will offer a new meta upgrade, which enables Alchemical Woods for you.Alchemical Woods is an alternative tier-1 biome - letting you choose how you want to start your run. It has a mysterious feel to it (which might remind some of you of Monster Sanctuary's Forgotten World), inhabits many support-focused creatures and an alchemical environment with fungi that let you change the type of a monster for example.Echo - the newest monster typeWe are introducing a new monster type, which can mainly be found in Alchemical Woods!Echo enables new support action builds and introduces a new buff:On Support Action, if it costs X or less Aether: Consumes X Echo to trigger that Action again. Doesn't trigger if this monster doesn't have enough Echo stacks. Echoed Actions can't trigger Echo.That means, as long your monster has enough stacks of the Echo buff, it will cast the support action it just used AGAIN! This strongly enables support monsters but can also make offensive teams go wild with the right buffs!9 new Monsters9 new Monsters are joining the Aethermancer roster with this update, making it a total of 40 monsters (not counting the shifts)! All unique to play with, all beautiful, all viable new companions. Among these 9 new monsters you find 2 different champions for Alchemical Woods and, of course, all of the new monsters will have a shifted version as well to spice things up a little. To give you a teaser, here are three of them:KullervoElements: Fire / WindTypes: Echo / Force / AetherSignature Trait: Sword Song: On Attack, if 3 or more Aether was consumed by it: Applies Echo to self and the Attack additionally counts as a Support Action.Kullervo embodies the edgy anti-hero trope of mythology! Living by the rules is for the normies, and so Kullervo breaks the rules of the game by making its big attacks count as support actions. This allows Kullervo to use Echo stacks to double its attacks as if they were support actions, as well as enabling a lot of other unique builds. The perfect damage dealer for an Echo-based team!EttinElements: Earth / WaterTypes: Echo / Tank / WeaknessSignature Trait: Earthbound: At the start of your turn: Applies Echo and Weakness to self. Whenever Echo triggers on this monster: Applies Redirect to self. This monster cannot learn any Attacks.This slumbering giant proves that two is better than one. Like no other monster, Ettin excels at doubling its own actions thanks to Echo. The catch? Ettin cannot attack directly - it is the first pure tank monster in the game, relying entirely on Retaliate damage. Don’t worry - that doesn’t stop Ettin from being the main damage dealer of your team!FaerieElements: Earth / WindTypes: Heal / Force / DodgeSignature Trait: Glamour: For every 15 healing this monster receives or applies to allies: Applies Force to self. At the end of your turn: For each ally, applies another stack of a random buff on that monster to it.Life is easy when you have the magic of the fae on your side! Faerie’s Glamour duplicates random buff stacks on your monsters each turn. The best part about it? It’s free. On top of that, Faerie excels as a healer that builds up Force stacks on itself for big attacks. Faerie goes well both with teams that are heavily support- or buff-focused - which are the general themes of Alchemical Woods.Khepri - the new Monster DeityDelve deeper into the Void’s inner core to uncover a broken Deity. Use everything you’ve learned \ to withstand blazing heat.Khepri is the new Monster Deity in Aethermancer that will truly test your skills! Which big boss aka Monster Deity you encounter in your run - Chernobog or Khepri - depends on your difficulty and - at higher difficulties - is random. But this is all for the details about Khepri right now... Challenge it and find out yourself on June 25!Other ContentThe new biome and the new monsters should add a lot of new content and replayability for you to try out even more different monster teams. What's more? We have changed the difficulties and there is more story progression of the main story in Aethermancer as well as quality of life and other features. More details on June 25!Step into the Alchemical Woods and encounter the creatures that inhabit it as you venture further into the Void and uncover the story of Terastae.New monster reveals each week!We will continue to reveal the remaining 4 the 9 new monsters on our socials each Tuesday and Thursday until the update.Follow along on our socials to see the new creatures as soon as they are revealed: • Discord • Bluesky • Twitter • Reddit • Instagram • Facebook • TikTok• YouTube

Configuration PC requise

Minimale :Système d'exploitation : Windows 10Processeur : Intel i5 4670 (4 Cores 4 Threads)Mémoire vive : 8 GB de mémoireGraphiques : NVIDIA Geforce GT1030 (2 GB GDDR5 VRAM)DirectX : Version 10Espace disque : 6 GB d'espace disque disponible

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