War Thunder
War Thunder
Description (IGDB)
War Thunder is a free-to-play vehicular combat MMO featuring aircraft, ground vehicles, and naval craft spanning from the early 20th century to the modern era. Players progress through technology trees across multiple nations, unlocking increasingly advanced military vehicles. The game offers three realism tiers for each vehicle type: arcade, realistic, and simulator modes. Originally developed as a flight simulator under the name "World of Planes," the game expanded to include tanks in 2014 and naval forces later, becoming a combined-arms experience. A mobile version was released in 2023.
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
War Thunder est le jeu militaire MMO multiplateforme gratuit le plus complet pour Windows, Linux, Mac, PlayStation®4, PlayStation®5, Xbox One et Xbox Series X|S dédié à l'aviation, aux véhicules blindés et aux vaisseaux de guerre de la Seconde Guerre mondiale et de la guerre froide. Rejoignez-nous dès maintenant et participez aux grandes batailles sur terre, dans les airs et en mer, en vous battant avec des millions de joueurs du monde entier dans un environnement en constante évolution.
Dans War Thunder, les avions, les hélicoptères d'attaque, les forces terrestres et les navires de guerre collaborent dans des batailles compétitives réalistes. Vous pouvez choisir parmi plus de 3000 véhicules et une grande variété de situations de combat, dont beaucoup sont exclusives. Vous pouvez exploser vos poursuivants depuis une tourelle de bombardier, défendre vos coéquipiers au sol contre un raid aérien avec des canons antiaériens, abattre des avions ennemis avec une rafale de plusieurs roquettes ou essayer de couler un navire de guerre ennemi avec une torpille depuis un bateau d'attaque rapide.
Les fonctionnalités incluent:
Un jeu multiplateforme pour Windows PC, Linux, Mac, PlayStation®4, PlayStation®5, Xbox One avec Xbox Series X|S - tout le monde sur le même serveur.
Plus de 3000 avions, hélicoptères, chars, navires de guerre et autres véhicules de combat très détaillés qui ont été soigneusement conçus à partir des documents historiques et des sources encore existantes.
100 cartes représentant les principaux théâtres de bataille historiques.
Des expériences PvP intenses dans des missions de combat à grande échelle dans différents contextes de difficulté pour tous les styles de jeu et tous les degrés d'expérience.
Contenu PVE riche incluant des campagnes historiques dynamiques et des missions en solo.
Des mises à jour régulières du contenu, y compris de nouveaux véhicules, cartes, missions et nations.
Des graphismes époustouflants, des effets sonores authentiques et une belle musique créant une atmosphère indispensable à l'immersion totale.
La création de contenu personnalisé pour War Thunder à partager sur le Live de War Thunder, avec la perspective de gagner de l'argent réel grâce au Revenue Share Partner System!
Éditions et prix Steam
DLCs disponibles (8)
War Thunder - F-14D Pack
Sortie : 24 juin 2026War Thunder - Puma u14 Pack
Sortie : 24 juin 2026War Thunder - Senrai Maidens: Emily Pack
Sortie : 3 juin 2026War Thunder - Senrai Maidens: Ling Pack
Sortie : 3 juin 2026War Thunder - Senrai Maidens: Usagi Pack
Sortie : 3 juin 2026War Thunder - Senrai Maidens: Kate Pack
Sortie : 17 oct. 2025War Thunder - Senrai Maidens: Elsa Pack
Sortie : 17 oct. 2025War Thunder - Senrai Maidens: Maria Pack
Sortie : 17 oct. 2025Avis des joueurs Steam
La meilleurs manière de jouer à ce jeu c'est de ne pas y jouer
Mises à jour et Actualités
Screenshot Competition – Painted to Perform!
{STEAM_CLAN_IMAGE}/4649813/d66fbf64694823ff8108572f51a5f97fb097c0db.png Welcome to the 232nd War Thunder Steam Screenshot Competition! We enjoyed seeing all of your screenshot submissions last week! This is the week to get creative with decals, decorators, or fully customized skins. Whether you are into historical decals or have ahistoric skins, we’re interested in seeing what you come up with! The three most popular and three selected by us will get 300 GE. See the winners down below! Let’s begin the 232nd edition of our competition! Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen232. You have time until the 17th of July to submit your screenshot. After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE. How to Participate! Terms: Your screenshot must include decals, decorators, or a custom vehicle skin. You must add the #WTscreen232 tag (title cannot have any other text in it). Artists may only win by popular vote once per four screenshot competitions. Screenshots need to be compliant with the War Thunder rules. You need to be the author of the screenshot. Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions. We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters). You can use filters and settings built into War Thunder. You can use the replay functionality built into War Thunder. Rewards will be delivered to the author's account within 14 working days. And now, time for the winners of the competition’s 231st edition – Industrial Front! Winners selected via community votes: https://steamcommunity.com/sharedfiles/filedetails/?id=3759223999 https://steamcommunity.com/sharedfiles/filedetails/?id=3759054612 https://steamcommunity.com/sharedfiles/filedetails/?id=3757346511 Winners selected by our judges: https://steamcommunity.com/sharedfiles/filedetails/?id=3758625222 https://steamcommunity.com/sharedfiles/filedetails/?id=3759727140 https://steamcommunity.com/sharedfiles/filedetails/?id=3758531835 Each winner will get 300GE! Congratulations and see you next week!
Opening War Thunder’s Official Discord Server!
Today we are pleased to announce that we have opened the Official War Thunder Discord server! The War Thunder Discord server is the ideal place for you to get the most up to date game news, talk to other community members and make new friends playing War Thunder.JOIN HERE!A Community For AllThe Official War Thunder Discord server is run by the community team, who will regularly chat with everyone, and share insights or other information that may be interesting. War Thunder developers will occasionally pop in and make themselves be known as well. You can chat with everyone in the General chat channel, allowing you to talk to other community members and staff members directly.A Relaxed EnvironmentWe want the Official War Thunder Discord Server to be a relaxed environment. Share your experiences, whether that be positive feedback or constructive criticism. Talk To Others, Make FriendsWe’ve designed the server in way so that you can meet new people and get a squad going. Head over to the Find Players and Find A Squadron chat channels, let yourself be known and meet others!More To ComeThe server is new and may not be perfect yet, but over time we’ll be adding new channels and improving it where needed. Let us know what you’d like to see, and we’ll try and make it happen!
Monthly Decals for July!
Hey everyone! We’re back with a new set of decals for you for July, we hope you’re staying cool! We have quite an eclectic mix this time around with a little bit of everything, personal markings, squadron markings, graffiti, the lot. We have also discovered that our decal artist dislikes clowns very much, sorry Fenris!We’ve also got a small survey for you if you have the time, just some short questions about the monthly decal event, what decals you like, whether the event enhances your enjoyment of the game, things like that. It should only take a minute or so, please consider clicking below if you’d like to give some feedback.SURVEY The following decals are available from July 9th (11:00 GMT) until August 10th (09:00 GMT).All tasks can be completed using vehicles that are rank III or higher.“Downs’ Clowns” Emblem, USAI./ZG 26 Emblem “Ringelpitz”, GermanyDeal 10 tons of base damage while using US BombersDefeat 50 players using German Aircraft“Downs’ Clowns” Emblem“Downs’ Clowns” nose art, 92nd Bombardment Group (Medium), 325th Bomb Squadron, U.S. Air Force. During the Korean War, it was typical for nose art to be themed around the pilot of the aircraft. Self-deprecating and lighthearted humor was also especially common, so pilot Downs and his crew of clowns fit right in. Not too much is known about the aircraft and crew themselves; what is noted is that during 1951, their aircraft was heavily damaged by an attacking MiG-15 while on a raid and was written off as a loss after landing. The marking was painted on the nose under the cockpit on B-29 44-86284 while the aircraft was based at Yokota, Japan. I./ZG 26 Emblem “Ringelpitz”“Ringelpitz” (Ring o’ Roses) Emblem, 1st Group, Zerstörergeschwader (Destroyer Wing) 26, Luftwaffe. ZG 26 was formed on May 1st 1939, and was one of the first destroyer units to be equipped with the new Bf 110 heavy fighters. This emblem was designed around 1940 and was inspired by routine combat with the RAF. It depicts a black fish-like plane with British roundels being outmaneuvered by a red crocodile-like plane with German roundels, fittingly with the bullets coming out of the nose, much like the gun placement on the Bf 110. The design was perhaps overly optimistic, however. Despite the relative success of the plane as a whole, it would seldom come out on top in a maneuvering dogfight. The emblem was widely used during the Battle of Britain era and was inherited by II./ZG 2 after its reorganization in the spring of 1942. The emblem was painted on the nose of the group’s Bf 110 fighters.FFI Emblem, FranceGrupo de Aviación N.º 1 (Ataque) Emblem, Uruguay5. Opklaringseskadron Emblem, DenmarkEarn 15000 score while using French Ground VehiclesDestroy 70 Ground or Water targets using AircraftEarn 20 “Intelligence” awards while using Swedish Light Tanks FFI EmblemAn emblem of the FFI (Forces Françaises de l'Intérieur), French Resistance. The French Forces of the Interior was a more formal composition of the French Resistance, structured formally on February 1st 1944. It was vital to the Allied war effort after the Normandy Landings and was responsible for gathering intelligence, harassing German supply lines, and helping to liberate towns and villages ahead of the main Allied force. While primarily a light infantry formation, it captured and commandeered a wide variety of armored vehicles from the Germans, many of which were originally French. These tanks were generally hastily painted with the Cross of Lorraine and “FFI” inscriptions, with no standardized placement. This specific FFI inscription was painted on the side of the hull of a reclaimed B1 Bis, which proudly drove through the streets of Paris after the city was liberated in August 1944.Grupo de Aviación N º1 (Ataque) EmblemThe emblem of Grupo de Aviación N º1 (Ataque) (Air Squadron No. 1 (Attack)), Uruguayan Air Force. Originally formed on August 5th 1955 as a reconnaissance unit, the group fielded a variety of trainers and light attack aircraft, including the T-6 Texan and P-51 Mustang. It later evolved into Uruguay's primary ground-attack squadron in 1981, after receiving a set of IA-58A Pucará strike aircraft from Argentina. It was stationed at the Santa Bernardina air base in Durazno and primarily took part in reconnaissance and ground attack operations in conjunction with the army. In total it operated 11 Pucarás until March 17th 2017, when the unit was disbanded after accruing 23,000 flight hours. The emblem was sporadically painted high on the tails of some of their Pucarás, just under the elevator.5. Opklaringseskadron EmblemAn unofficial emblem of 5. Opklaringseskadron (5th Reconnaissance Squadron), Royal Danish Army. The 5th Squadron was formed in the 1990s and fielded distinctive “Black Recce Leopards”, painted in almost all black. Regulations were light regarding personal crew art, which resulted in an unusually wide variety of markings painted on its tanks. It’s unclear as to whether this marking is a direct reference to anything in particular; it may just be a funny doodle by one of the crew members. It was painted on the rear storage door of Leopard 1A5DK 62481 sometime during the 1990s. 29th Sentai 2nd Chutai Emblem “Dokuro”, Japan168th IAP Emblem, USSRFinish in position 1-3 three times using Japanese AircraftDefeat 20 players using air-to-air missiles while using Soviet Aircraft29th Sentai 2nd Chutai Emblem “Dokuro”A tail marking of the 29th Sentai, 2nd Chutai, IJAAF. The squadron was initially formed as a reconnaissance group on July 15th 1939, filling both short and long-range recon roles. In February 1944, however, the 29th Sentai reformed as a pure fighter regiment, equipped with the Ki-44. The marking it adopted during this period is exceptionally rare among Japanese identification symbols. Geometric shapes made up the vast majority of tail emblems, making this one especially remarkable. It was likely chosen as the shift in operational role was very distinct, so it needed an equally distinct emblem. The lower red and white band represents the 29th Sentai, while the yellow stripes represent the 2nd Chutai. During late 1944, the unit suffered heavy losses, and the marking was retired after the unit transitioned to the Ki-84. During its operations in 1944, the distinctive skull marking was painted on both sides of the tail on their Ki-44 fighters.168th IAP EmblemAn emblem of the 168th Fighter Aviation Regiment, Soviet Air Force. The 168th was formed in 1940 in the Odessa Military District at Kirovograd airfield, equipped with I-16s. It served throughout the Second World War and was granted the Order of Suvorov for its collective successes. This emblem was created in the late 1980s, when the regiment was deployed to Afghanistan under the 40th Combined Arms Army. It depicts an eagle gripping a lightning bolt against a teal circle, very typical motifs for Soviet aviation markings. The swept-back wings of the bird also fittingly mirror the aircraft on which it was painted, the MiG-23MLD. The emblem was painted on the regiment’s MiG-23s during its deployment in Afghanistan, on the engine intakes behind the cockpit. Usage of the emblem halted shortly after deployment, when the regiment was absorbed into the 85th Guards Fighter Aviation Regiment in 1991. 151st Combined Arms Brigade Emblem “Thunder Flying Tiger”, China132ª Brigata corazzata “Ariete” Emblem, Italy1st Mine Countermeasures Squadron Emblem, BritainWin 10 battles using Chinese TanksPlay 20 battles while using Italian Ground Vehicles with a minimum of 60% Battle ActivityScore 20000 Damage using British Coastal Vessels151st Combined Arms Brigade Emblem “Thunder Flying Tiger”The emblem of the 151st Combined Arms Brigade, 82nd Group Army, PLA. The 151st Brigade has an especially rich lineage and history; it was formally founded in November 1937 and took part in many major conflicts, even earning the honorific “Heroic Unit” (英雄部队) title in 1951. During this time, it was known as the 113th Division and would carry this name until 2017, after which it was restructured into the 82nd Group Army and the division was split into two brigades. One half retained the 113th identity, while the other became the 151st Brigade. Both brigades kept the iconic “Flying Tiger” design from their shared legacy. In the 151st Brigade’s version of the emblem, the number 151 is worked into the design next to the tiger (一五一). The emblem is not permanently applied to the brigade’s tanks and is only seldom seen during training exercises. It was placed on the turret sides of the brigade’s ZTZ99A tanks, in the center of the front four ERA blocks.132ª Brigata corazzata “Ariete” EmblemThe primary emblem of the 132nd Armored Brigade “Ariete”, Italian Army. The Ariete division was formally founded on February 1st 1939, making up Italy’s primary armored force during the Second World War. It was officially declared lost after its defeat at the Second Battle of El Alamein, but was reactivated post-war in 1948, returning to divisional size in 1952. On October 1st 1986, the entire divisional level of the army structure was abolished, and the three brigades that formed the division (Mameli, Garibaldi, and Manin) were split and continued as separate brigades under the 5th Army Corps. At this point, the Manin brigade was renamed, inheriting the original Ariete name, which it uses today. In 1986, the brigade was equipped with the M60A1 and Leopard 1A2, before transitioning to the C1 Ariete in 1995. The ram shield in the pre-1995 era was typically positioned on the left fenders at both the front and rear of the tanks, along with the brigade number, 5941. For a time it was also placed on the upper left corner of the lower plate on their C1 Ariete tanks. 1st Mine Countermeasures Squadron EmblemThe heraldic badge of the 1st Mine Countermeasures Squadron, Royal Navy. The squadron was initially equipped with several Ton-class minesweepers in the post-war years, tasked with neutralizing mines in the UK home waters. After the Cold War, it transitioned to the significantly more advanced Sandown-class, and currently also operates autonomous MCM vessels. The red rampart lion in their badge is an ancient Scottish symbol that reflects the current home base of the squadron at HMNB Clyde on the west coast of Scotland. The key aptly represents the squadron serving as the “key” to safe passage through the waters they protect. Monthly markings can be found in a special tab at the bottom of the customization menu, (Monthly Decals) after a month, they’ll be moved to their corresponding category.You can check the exact terms and track the progress of completing tasks for these decals by going to your Player Profile > Decals > Monthly Decals. From here, click the “Track progress” button on each decal to track from the hangar.All of the emblems will come with a detailed description. This will generally consist of the history of the marking, its design, which vehicles used it, and where it was often placed on vehicles historically if applicable (some emblems are taken from badges, which weren’t always applied). This way you can more easily recreate the original positioning if you’d like.That’s all for today, thanks for reading down to the bottom! We hope you like the selection for July and thank you generally for participating in these events, they’re fun to make. Give the survey a look if you can, and we’ll see you in August!
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« The Ground Forces expansion makes War Thunder even bigger than it was already, an MMO F2P that lets you choose the war you want: simulation or arcade, air or ground, challenging or relaxing, competitive or cooperative, free or with fee, PC or PS4. »
« Thanks to a wider variety of gameplay and game situations, War Thunder won the scepter of the best free-to-play in the skies of World War II. »
« War Thunder is a gorgeous-looking and extremely competent flight combat game, though the lack of some of the PC version's game modes means it has yet to reach its full potential. »
« War Thunder surprised me. I am not very good at it, but I still have a lot of fun playing it. Because it is a free-to-play game, some players will download it on a whim and quit 20 minutes in due to the poor controls. Those that brave the steep learning curve will be rewarded with a realistic combat simulator that could be truly great one day. »
« With its variety of planes and future plans to expand its warfare, War Thunder delivers fast-paced and spectacular dogfights. »
« War Thunder delivers a deep, engaging experience, packed with plenty of missions and planes to unlock. »
« Surprisingly good fun. [Issue#239, p.68] »
« War Thunder is a game you must play. After all, it's free. Even if you keep crashing, it can absorb you easily and you'll end up creating your own squad with your friends and find out that a flight simulator can be really amusing. Even the information details about planes can be interesting. »
Avis des Joueurs (Metacritic)
« Russian devs are biased and ruin the game. They have continued to add copy and paste vehicles while ignoring glaring gameplay problems that have existed for years. Don't play this game. »
« Wt is a quality game but game play it dreadfull super long grinds where it only feels like the game starts at 5.7 wich took me about 150 hours to reach it and ff to now i have 2500 hours and tbh there running out of ideas, thers bad/no communication between the devs and the players and gaijin just doesnt seem to get things right, i personally gave up on trying since if you want something you as a comunity will wave to stand together to get something but honestly the GAME ISNT **** COOL...LOOKS COOL BUT ISNT FUN TO PLAY I PLAY IT BECAUSE THERE ISNT ANNYTHING REALY CLOSE TO IT so tbh my advice to new players here it is . IF UR WANTING TO PLAY THE GAME LET ME TELL YOU WT IS COOL BUT THE GRIND IS A JOB THE DEVS WELL ARE RUSSIAN AND DONT SPEAK ENGLISH AND GOOD LUCK IF GAIJIN GIVES YOU SOMETHING U WANT PLAY THE GAME IF YOU HAVE NOTHIIING I MEAN **** TO DO THIS GAME ISNT FUN WITH FRIENDS MAYBE BUT **** PLAY WOT IF YOU WANT TO HAVE FUN ANNYTHING BUT THIS GAME »
« Warthunder se a vuelto insufrible en todos los tiers. llevo jugando 2500h y me da pena el estado del juego »
« хрень собачья,графон у картошки лучше, система повреждений лучше(не шотают с 1 снаряда есть смысл хоть какой то вертеться,тут около нулевой),интерфейс лучше(нет миллиарда кнопок) и это говорит тот кто ТАНКИ впринципе ненавидит.Прокачка душная что ппц,да чувствуешь что тачка лучше стала,но по сути только в скорости это роляет.Объяснять хотя бы "базу"механик за приделами WSDA нахрен надо по мнению разрабов.Если игра хочет в симулятор судя по обилию настроек управления,тогда почему 12мм не могут решотку пробить?Согласен предъява своебразная,но вы же симулятор типа.А если не симулятор тогда не понимаю ШОТы.Я часов 9 поиграл всего ,да большую часть не понял,но это упущение опять же разраба.И как же сильно меня вытрахала фраза,на какой бы технике не был какой бы стороной не был повернут в каждом сук*а бою 2-3 раза слышать:Наводчик кантужен!Как будто кроме него там блин ни кого нет вообще,и кантузится при любых обстоятельствах мне кажется что я стреляю промахиваюсь и командир танка ему автоматом в каску даёт иначе не понимаю как он постоянно кантужен.Кароче в WOT играл часов 12,8 лет назад и то что я видел там 8 лет назад на миллион световых лет дальше этой тундры/ЕЩЕ +2 ЧАСА ИГРЫ.1)У СОВЕТСКИХ ТАНКОМ ВМЕСТО БРОНИ ИСПОЛЬЗОВАЛИ ПЛОТНО СПРЕСОВАННЫЙ ПОКРАШЕНЫЙ В СТАЛЬ КАРТОН2)ТЕХНОЛОГИИ ПРЕДКОВ:ВСЕ СНАРЯДЫ ИМЕЮТ САМОНАВОДЯЩИЕСЯ ОСКОЛКИ ПРИ ВЗРЫВЕ ТЕ СПОСОБНЫ ВЫВЕРНУТЬСЯ НА 180 ГРАДУСОВ И ПОРАЗИТЬ ЭКИПАЖ3)В ТУНДРЕ НЕ ХВАТАЕТ АВТОПИЛОТА КАК В МИРЕ КОРАБЛЕЙ Т.К. 60% ВРЕМЕНИ В ИГРЕ НА НИЗКИХ УРОВНЯХ ВЫ БУДЕТЕ ЕХАТЬ,ПРОСТО ЕХАТЬ К ТОЧКЕ ГДЕ ВАС УБЬЁТ СНАРЯД С САМОНАВОДЯЩИМЕСЯ ОСКОЛКАМИЗАКОНЫ ВСЕЛЕНОЙ ТУНДРЫ1.Плотность закопаных покрышек на детской площадке равнозначна плотности бетоных столбов и то и то является труднопроходимым препятствием для танка2)стена это препятствие для снаряда-всегда!вроде бы3)в легкий танках движки от спорткаров так что едут хреного но в соревнованиях по дрифту у них преимуществокароче кучу игруль переиграл есть игры которые типо не нравятся но ты можешь представить тех кому она зайдет,тундра это первозданый кал и я знаю кому она нравится и в голове эти вещи не сочетаются. »
« The devs have a massive forum that they continue to ignore. I know that most of you enjoy the game, so as someone who is as in tune with the game and forums as me, I'ma just say the state of the game is really bad and could be so much better if the devs just listened. »
« Un très bon jeu multijoueur, personnellement mon préféré. Bien que quelques bugs soient présents en jeu, ils sont supprimés par des mises à jour régulières. J'aime également l'attention que les développeurs ont démontré en pouvant paramétrer les graphismes selon notre appareil. Il m'a séduit et a sûrement séduit des millions de joueurs par son système de dégâts non-basés sur les points de vie, détrônant ainsi (pour moi) les jeux Wargaming (world of tank, world of warship, etc.) de leur titre de "meilleur jeu de combat en véhicule) »
« general gameplay need work and bugs everywhere like shot arent even come close to you magically hit you and one shot or like volumetric ****, I hate this game yet I cant quit it,, »
« Putting the controller on my balls as it vibrates is the most exciting thing i get out of this game. »