Tokyo Highway Battle

70 /100
03 mai 1996

Tokyo Highway Battle, sorti le 3 mai 1996 sur PlayStation, est un jeu de course développé par Genki et édité par Bullet-Proof Software, THQ et Jaleco. Les joueurs parcourent trois circuits d'autoroutes à Tokyo au volant de l'un des 72 sports cars disponibles, accumulant des points pour acheter des pièces d'amélioration. Le titre affiche une note moyenne agrégée de 70,00. Certains joueurs le décrivent comme un précurseur de la série Tokyo Xtreme Racer et saluent sa première incarnation en 3D ainsi son ambiance de course sur autoroute.

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Avis des critiques et joueurs

Avis des Joueurs (Metacritic)

pokemonfanatic 9/10

« For those that don't know, this is a precursor to the newer "Tokyo Xtreme Racer" series, and it's first 3D installment. This game nails the vibe of highway street racing in Tokyo through the use of a floaty chase camera that gives a sense of motion and weight, and a rockin soundtrack that keeps you pumped the whole way through. The cars are all fun to drive and inspired by JDM classics like the Mazda RX-7 and legendary Toyota AE86. The game offers a surprising amount of depth to performance customization, several types of turbos, mufflers, tires, aero parts, intakes, shocks, sway-bars, and many more allow you to tailor the car to your own driving style. The cars are all fairly responsive, and feel great to drift around corners. In my opinion (and I know, it's heresy) it feels better to drift in this game than in most Ridge Racer games (it ties R4 imo). It takes a while to get used to it, and I encourage you to rebind the default controls to something else, but once you do get used to it, it feels really good. There's something just so deeply satisfying about pulling off a perfect drift, especially when you just barely miss the wall or just pass by a traffic car or bus. Which reminds me, the AI opponents are surprisingly...competent. In most racers of this era, opponent AI was basically non-existent, they'd largely stick to one of a few set routes and if you were in their way, too bad. But in this game they're quite adaptive and spacially aware. They'll actively avoid traffic cars, and if you get in their way they'll try and find a gap past you instead of shoving you out of the way (something Gran Turismo 1 & 2 are pretty guilty of). The visuals, too, are fairly impressive for the time. They don't technically use licensed cars, but the models are high enough fidelity that you can easily tell what they're supposed to be, the environments, are also well modelled, and fit the theme of Japanese highways to a tee. All in all, this is a technological marvel for a PS1 game released in 1997, and I highly recommend you try it, especially if you're a fan of the Tokyo Xtreme Racer series, or Initial D. »

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