The Old City: Leviathan
The Old City: Leviathan
Description (IGDB)
The Old City: Leviathan is an experiment in first person exploration that focuses entirely on story. Everything else is secondary. All that exists is you and the world. Set in a decaying city from a civilization long past, The Old City: Leviathan puts the player in the shoes of a sewer dwelling isolationist. You progress through the narrative by simply exploring the world. The story itself is told via the musings of your character and, chiefly, the environment itself. This environment has been designed to be diverse, interesting, and meaningful to the narrative of the game. The objective is to understand. The story of The Old City: Leviathan is not told in a traditional manner. As you progress through the narrative, you will overhear a conversation between two entities. The first entity is the nameless character you are controlling who communicates through a monologue. The second entity is the depths of the environment, details and all. Your task is to piece together the narrative as if you are jumping into a conversation with no context. The more you explore, the more you will potentially understand.
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
Everything else is secondary. All that exists is you and the world. Set in a decaying city from a civilization long past, The Old City: Leviathan puts the player in the shoes of a sewer dwelling isolationist. You progress through the narrative by simply exploring the world. The story itself is told via the musings of your character and, chiefly, the environment itself. This environment has been designed to be diverse, interesting, and meaningful to the narrative of the game.
The objective is to understand. The story of The Old City: Leviathan is not told in a traditional manner. As you progress through the narrative, you will overhear a conversation between two entities. The first entity is the nameless character you are controlling who communicates through a monologue. The second entity is the depths of the environment, details and all. Your task is to piece together the narrative as if you are jumping into a conversation with no context. The more you explore, the more you will potentially understand.
This experience is not a normal one.
Éditions et prix Steam
Avis des joueurs Steam
Je viens après la guerre j'ai l'impression, je découvre le jeu avec des années de retard. J'ai découvert le jeu grâce à Atrium Carceri; l'artiste qui a composé l'OST du jeu qui est absolument sublime. J'ai pas encore fini l'histoire et je pense avoir...
Mises à jour et Actualités
The Old City: Leviathan – First Patch
This patch adds keybinding for the Xbox controller. You can find those options in the options menu. It also fixes the issue of running and zooming with the controller. Enjoy!
The Old City: Leviathan – First Patch
This patch adds keybinding for the Xbox controller. You can find those options in the options menu. It also fixes the issue of running and zooming with the controller. Enjoy!
Dead Streets The Old City: Leviathan Released
One gripe I often have with games dismissed as “walking simulators” (as opposed to those celebrated as such), I keep meaning to revive Alice’s Evening Walk to explain, is that they’re not enough about walking. While I want to wander aimlessly and enjoy alone time, they might want me to follow paths, solve puzzles, discover secrets, satisfy survival systems, read textlogs, or listen to narrators. Look pal, those are nice and all, but keep ‘em out my walking simulators, thanks. Going by Adam’s preview, The Old City: Leviathan sounds more like a… first-person-walk-o-explore-a-story but that’s fine – not every game needs to be a walking simulator. It launched yesterday and you know what, to show I’m open to different experiences, I’ve just bought it. …
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« While the game's story can sometimes become too obscure for its own good, the majority of the narrative experience shouldn't be missed by adventurous gamers. »
« With very dense storytelling and ambiguous ending, The Old City: Leviathan is a very intriguing, non-conventional (walking-simulator) title that will leave you wondering what you experienced during your play. Its philosophical inquiries will keep on nagging, pressing for one more playthrough in the hopes of getting a clearer meaning. »
« The Old City has a tendency to get into your head and bones after a few hours and as this is the first of a trilogy, I’m eager to see where Leviathan will take me next. »
« The Old City offers a great story, and one that's at its most rewarding when approached with a literary mindset. If you're not offended by a game with an ending that raises more questions than answers, Postmod's creation delivers an experience with a noteworthy amount of restraint—and one that's begging to be revisited multiple times. »
« There is a very melancholic feel to The Old City: Leviathan that brings peace to any willing gamer that plays it. »
« The Old City is rich in evocative sets, but it's too eager to impress with its cleverness. »
« The Old City is an interesting though not entirely accomplished narrative experiment. »
« I believe the game is way too demanding of the audience and even if that’s what the developer intended in the first place, the philosophical concepts it comes up with are less suitable for a game and more appropriate to be introduced in a book. »
Avis des Joueurs (Metacritic)
« Сюжет немного понял - он на 8. Графика - 7. Геймплей: бродишь, открываешь/закрываешь двери, приближаешь камеру если хочешь. Прыгать можно, но зачем - всё ровно не можешь никуда запрыгнуть - 6. ИТОГ: 7.300/10 »
« The Old City Leviathan is a tedious overwrought book pretending to be a video game. It isn't mysterious. It is slow, plodding, and poorly written. It is like that chore homework that a self-important associate professor gave you for that mandatory undergraduate course in philosophy. »
« I recommend the game if you like walking sim games. It's a bit difficult to describe the game, but it's a fantastical interpretation of ideological battles that have left the world in a post-apocalyptical state, and you are an observer exploring this world, and trying to make sense of the stories that are left behind based on what you see, hear, and read. Pros: - visually this is stunning. - highly detailed and varied environments, that feel "lived in" - game has a feeling that much thought and care went into development. It has heart. - runs on Windows XP! Cons - the philosophy and amount of reading, especially early on is a bit "dense." The game didn't make much sense to me at first, but as the game progressed this became less of an issue. So push forward. - Be aware that the world is not interactive. You will explore and view the world, but you won't be interacting with it much, beyond opening doors. This can be frustrating at first, at least until you understand how things work. So yes, I recommend this one for fans of walking sims, but be aware that it's heavier on reading than you're likely expecting, and it may be difficult to understand at points - especially early on because your motivation might not be sufficient to want to read pages of text without context. »
« The game fits perfectly with the thematic exposed... The game is a referent, in fact has more content than other of the same genre as Dear Esther. I really feel in the place... The story makes the game even more addictive... you need to explore every corner of the game... trying to understand what's going on... »
« This game - well, not a game, it's a piece of interactive fiction - surprised me. It is intelligent, moody and asks some very important questions and, most importantly, never forces an answer. It rewards introspection and thought, and would, I'm afraid, be crippled by a player in a hurry who refused to stop and read, examine and, most importantly, think. I hope this, and spiritual sibling The Vanishing of Ethan Carter, are hints **** that will grow. My only negative? It could have been longer - but what's there is amazing. »
« So , what can i say about this game ? Impressive and that's all. If you really want to feel the fear you should don't see at preview about this game. This song ... and it's a project i am saying to people haven't understood what it is. That's all i wanted to say. This game amateur . Someone like , someone hate... »
« uninformed pseudophilosophy, tedious gameplay, environments pretty but uninspired with lack of interesting and meaningful objects. 3 basic, pseudophilosophical ideas the game centers on: contentness, satisfaction, perfection = stagnation, nothing to do, always need new goals belief should be open ended, you can't know for certain, shouldn't hold on to ideology (= anker), the world is bad and we don't know much, but we can improve step by step, but need to deconstruct everything first. These ideas aren't bad. But they aren't brilliant, deep or new either and instead of making them sound complicated for 2 hours, one could have added to them differently. i feel like the creator didn't read a lot of literature, because these ideas have been done hundreds of times before and much better. It's not even well-copied for lack of ideas. dialogue = simple ideas made to sound complex with naive complication of terms and syntax also, depressing setting, especially in the beginning, with no justification, needs to be good to be worth it. also, tons of game design flaws: horror athmosphere in the beginning, but nothing ever happens to you, so you ignore the scary feeling. a train that takes long to go through only to need to turn back, no reward for exploration. too many long texts scattered throughout the levels that want you to stop to read for a while. especially with Solomon's notes, that's too long and not that interesting. this is not a book, but a game. crab in the last chapter does nothing, you go a long way into a dead-end. takes you a while to realize there's nothing happening there, then you have to backtrack. Dear Esther is the much better game of this exploration story-driven type. I'm sorry to give this such a scathing review, there's surely quite some inspiration and motivation behind Leviathan, but the result just doesn't hold up in any way. »