Subzero Stealth
Subzero Stealth
Description (IGDB)
Airdropped into a snowbound village under siege, you’re the lone soldier facing relentless enemies and harsh conditions. Navigate deadly terrain, combat armed foes and destroy critical targets. Master the battlefield where death is ever-present. Will you survive? The challenge awaits.
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
Face off against intelligent enemies who won’t simply charge at you—they’ll outflank, ambush, and surprise you from directions you least expect. Every encounter is a test of skill and nerves as you fight to stay one step ahead.
But you’re not just a soldier; you’re a tactician. As you explore the devastated landscape, you’ll have the opportunity to cripple the enemy’s operations by destroying strategically placed radar trucks scattered across the map. Each successful strike against these installations weakens the enemy’s grip on the area, bringing you closer to victory.
To aid in your mission, you have access to a powerful reconnaissance drone. Launch it to scout the area from above, spotting hidden enemies before they can spot you.
Every corner of this desolate and deadly environment is crafted with authentic detail, bringing the devastation to life.
This is more than just a shooter; it’s a test of your survival instincts in a hostile environment where every decision counts. Prepare to be challenged, surprised, and fully engaged in a world where you’re truly alone against the odds.
Éditions et prix Steam
Avis des joueurs Steam
Mises à jour et Actualités
Immersion Update: Visual Feedback, Turrets, and Environmental Enhancements
Here’s what’s new in this update: Camera Shake: Added subtle camera shake effects when shooting over the shoulder and when taking damage, to enhance immersion. Blood Screen: A blood screen effect has been added when the player is hit, providing better visual feedback. Damage Indicator: You’ll now see the direction from which damage is coming, making combat awareness more intuitive. 23mm Cannon Turrets: New 23mm turrets have been placed to defend key areas in the village. These are fully destructible. Snow Effects: Snow now covers all surfaces, including vehicles, enemies, and the player, for improved environmental realism. Tracer Rounds: Enemy gunfire now includes tracer rounds, increasing visibility and intensity during combat encounters. Watch out, dying enemy now randomly detonate hand grenades as they die, adding another edge to the close-quarters combat. Save/Load System: Work is ongoing on the save/load system. It’s not ready yet but will be included in a future update. Thanks for playing and providing feedback.
Gameplay Enhancements + Bug Fixes
Thanks to everyone who’s been playing and providing feedback — this update includes a few requested features and an important fix. Randomized Time-of-Day Cycle The game now starts at a random time of day, adding more variety and atmosphere to each session. The day/night cycle will continue naturally from wherever it begins, making each run feel a little different. You will notice the enemies behave differently as well. Over-the-Shoulder Zoom for Aiming An over-the-shoulder zoom has been added when aiming. This works with both the standard and left-shoulder views, giving better control and clarity during combat. Improved Enemy Death Transitions A bug that caused enemies to not die immediately upon being fatally wounded has been fixed. Enemies now transition smoothly from being alive to falling dead, improving visual continuity and realism. Next Up: Save/Load System Work has begun on implementing a Save/Load mechanism. As always, I appreciate your support and input. Let me know what you think of the changes — your feedback continues to shape the direction of the game.
Exciting New Features
I've just pushed out a new update over the weekend with some exciting changes to enhance your gameplay experience: Settings Menu: Customize screen resolution, shadows, and textures to optimize performance for your system. Side Aim Toggle: Switch the aim side for better visibility around corners and a different experience of the action! Enemy Flashlight: Enemies are now equipped with flashlights when searching for you, making it easier to see when you've been spotted. Drone Addition: The player character now carries a drone on their back for improved continuity. Airfield Area Expansion: More content has been added to the airfield area—map design is still a work in progress! Thank you for your continued support, and stay tuned for more updates!