Street Fighter Alpha 3
Street Fighter Alpha 3
Street Fighter Alpha 3, développé par Capcom Production Studio 1 et édité par Capcom, est sorti le 29 juin 1998 sur Arcade. Ce troisième opus de la série Street Fighter Alpha propose une refonte complète du gameplay avec l'ajout de trois styles de combat sélectionnables, de nouveaux stages, plus de sept personnages nouveaux ou de retour, ainsi qu'une bande-son originale. Les illustrations, écrans de sélection, musiques et effets sonores s'inscrivent dans un style proche de la série Final Fight, marquant une rupture avec les précédents épisodes. Classé dans les genres Arcade et Combat, le jeu affiche une note agrégée de 80,55 et est proposé au prix de 0,99 euro, avec un temps de parcours principal estimé à une heure et un achèvement complet à quarante heures. La presse a salué certaines versions portables comme étant parmi les meilleures expériences de combat nomade, tandis que des joueurs sur Steam y voient un classique intemporel, même si d'autres expriment en ligne une forte déception envers le titre.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« Aside from the system's inherent shortcomings, "Alpha 3 Max" is still the best game ever made for fighting on the go. »
« Street Fighter Alpha 3 Max is Street Fighter Heroin. [Mar 2006, p.48] »
« It's pretty easy to see why Capcom added a MAX onto the title of this conversion of Street Fighter Alpha 3. There are a staggering 15 play modes available when the game first loads. Then four extra characters culled from Capcom vs. SNK 2 (Eagle, Maki and Yun) and Capcom Fighting Jam (Ingrid) to help make up a total of 37. [PSW] »
« Street Fighter Alpha Max 3 isn’t going to win any awards for innovation, but what it will do is bring back some great memories and remind gamers that it isn’t all about bump mapping and resolutions anymore. »
« The variety of gameplay modes available will keep you playing for ages. »
« It keeps all the technicality of the original and spices things up with it’s handful of new features. It’s great to see portable fighting titles are nearly on par with their console brethren these days. It’s only too bad that the PSP just wasn’t designed with these sorts of games in mind. »
« Despite some minor control quibbles, this truly is one of the best PSP titles money can buy. »
« Every aspect of the game; the gameplay, the graphics, the audio, and all of the various play options; just oozes "arcade" quality, except that this version of the game outshines the original arcade release in every conceivable way. »
Avis des Joueurs (Metacritic)
« A pretty good version, that works well on PSP. It has 1 more character (exclusive) than the GBA version, a lot of game modes (world tour included), but it lacks a local multiplayer, the vibration and it only has 6 buttons instead of 8, which can be annoying, but it adds shortcuts that allows you to execute any move with only one button, making the game easier. »
« I Wish This Game Did'nt Exist, Seriously, The Worst And Most Toxic And Depressive Street Fighter Game Ever Made, Seriously, The Worst Game, EVER! »
« Mayor cantidad de peleadores, la única adición relevante en esta entrega. »
« Whatever any street fighter fan might be looking for in a PSP port can be found here, for sure. The world tour mode is fun (I beat it about 11 times) and has enough variety to be great. Dramatic battle is cool. The core gameplay is tight and has the satisfying quick response that classic fighting game players will enjoy. Even for those not as familiar with fighting games, the bold roster and interesting games modes can be a fun introduction to the genre. I don’t like V-sim at all, but it doesn’t come up enough for me to feel like it takes away from the gameplay. It’s great! The characters which are unique to this game alone make it worth checking out. »
« I have a fight stick for my ps3 and 360. However, there is no fighting game that I've played as much as this one. Being able to grab it anywhere and play, and the amount of options and characters, the classic street fighter depth, the controls (although tough coming from sf4, great once learned)..... just everything. The only personal issue is that I find Sagat to difficult to play, and he's my main. I've gone on to Ryu but sometimes I feel like I'm spinning my wheels. Oh well, that's just me. Pointless to mention it really. Anyways, here is my easy 10. »
« As of June 2011 this is probably the best fighting game on PSP. I would say it is comfortably better than T5DR (which is still an amazing game - maybe a 9), and much better than Tekken 6 which was a let down. The range of modes is by far and away the most comprehensive on the system for this genre. Also, the addition on Yun means we can get training for SFIVAE while we wait for the disk to be released :D »