Spyro: Season of Ice
69

Spyro: Season of Ice

07 NOV. 2001
Plateforme
Développeur
Durée de vie (HLTB)
Histoire principale : 7 Hoursh
Complétion (100%) : 8 Hoursh

Spyro: Season of Ice

69 /100
07 novembre 2001 7 Hoursh

Spyro: Season of Ice, développé par Digital Eclipse et édité par Konami ainsi que Universal Interactive Studios, est sorti le 7 novembre 2001 sur Game Boy Advance. Il s'agit du premier épisode de la série Spyro à ne pas être réalisé par Insomniac Games et à paraître sur cette console portable. Le jeu se présente comme un titre de plateforme utilisant une caméra en vue de dessus isométrique, tout en conservant les capacités habituelles du personnage comme son souffle de feu et son planement, et recourt à la technologie Mode 7 pour les niveaux bonus de vol afin de simuler une perspective en 3D. L'intrigue se déroule après la défaite de la Sorcière : Grendor, un sorcier Rhynoc malveillant, a transformé les fées des Royaumes des Dragons en blocs de glace et envoyé ses guerriers les récupérer pour soulager ses maux de tête, ne laissant à Spyro, épaulé par Hunter et Sparx, d'autre choix que d'user de son feu pour les sauver. Une partie principale peut être menée à bien en environ sept heures, contre huit pour une exploration complète. La presse a salué le titre, TotalGames.net affirmant qu'il s'agit de la meilleure aventure sur Game Boy Advance, tandis que GameSpy a jugé le jeu un peu facile mais amusant et addictif pour les amateurs de plates-formes. Certains joueurs sur Metacritic ont toutefois regretté les limites de la vue isométrique ou estimé que le jeu ne se distingue guère en tant que plateforme global, tout en reconnaissant sa qualité compte tenu des contraintes de la console. L'ensemble affiche une note moyenne agrégée de 69,46.

Médias

Avis des critiques et joueurs

Critiques de la Presse (Metacritic)

TotalGames.net 96/100

« THIS IS THE BEST ADVENTURE ON THE GAME BOY ADVANCE! »

GameSpy 84/100

« It's a tad easy, but it's also so fun and addictive that any platform game fan will enjoy it. »

IGN 80/100

« A good game with a lengthy quest and a decent challenge. »

GameZone 80/100

« The only real sticking point with Spyro is a seeming ultra-sensitivity to the controls. »

Pocket Games 80/100

« Although things can get tedious, it's a solid mix of adventuring and action. [Winter 2001, p.55] »

Hot Games 80/100

« If you’re not a Spyro fan, this is still a passable and thoroughly engrossing game that exhausts you with all the item searching – but hey, that’s what a good platform game does. »

GamePro 80/100

« The game’s only real flaw is that Spyro kind of handles like a broken bicycle, and steering him/her/it through the pseudo-3D landscape can get frustrating after the nine-hundredth time you’ve inadvertently come too close to a puddle of lethal water. »

GameSpot 75/100

« Once you're used to floating diagonally and hopping ledges toward loftier areas, the game becomes quite fun. »

Avis des Joueurs (Metacritic)

PabloEnver 8/10

« Como juego de Spyro para GBA, es casi perfecto dadas las limitaciones de la consola. Como juego de plataformas en general, no despunta demasiado. El problema principal es que es Spyro es un juego de plataformas donde el hilo conductor es planear, y en este caso la vista isométrica no ayuda nada. Harás el 80% de los saltos a ciegas, sin estar totalmente seguro de si la plataforma a la que saltas está mas alta o mas baja que tu. Morirás mucho. Por lo demás está bien: buen diseño artístico, graficos coloridos y fluidos, buenos efectos, buena BSO. Entiendo que la GBA no da para mucho mas, pero le falta un boton para alejar la camara, eso habría solucionado en parte el problema de la vista. »

sebastianali 4/10

« This is why isometric view platforms will never be so good. I think even Rayman Hoodlum Revenge is better (and that game is terrible). The graphics and the music are the only good thing about the game, I must say that in this section it stands out a lot. But the gameplay feels like a bad port from the PS1 games, being in isometric view but having the same exploration elements as 3d games, it means that the perspective and the hitbox is all over the place. You will never know how to distinguish between a higher platform than the one you are already in a jump (and less if the jump includes gliding), also the camera is very close so it is very difficult to explore the environment, almost as if the game expected you to be playing in 3d as if it were the original version. It is easy to fall off the platforms especially since most of them are placed diagonally and not to mention completing 100% of the game, when you do not have any help or anything to find the remaining elements of the stage. A shame that the first Spyro game not made by imsomniac turned out to be so bad, after the great game that was Spyro 3. »

GamecubeLover 9/10

« VU games does better on the GBA now cause I guess it is less complicated. Not as memorable as the playstation trilogy but is memorable in the GBA library. »

GypsyPeach 8/10

« Although this played very much like a typical spyro game and had your typical arsenal of spyro abilities, the levels were really hit or miss with me. Some of them were really fun and just the right amount of challenging while others I just didn't like or didn't care about or the quests simply became too frustrating for me to enjoy. The music is good and the graphics are good, Overall I still really like the game....there are just some parts I don't particularly care for. Still, for a GBA game, I like the things they added in (moving levels, different themes, different creatures and actually helping the fairies) and it's still a good game worth the play. »

TheQuietGamer 7/10

« Spyro's Game Boy Advance adventure isn't without it's flaws, it's graphics are ok, as is the sound, controls are good, the story is good, and the gameplay is solid, it suffers from some flying issues which mess up the plat forming, all in all even with it's flaws it's a good game. »

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