Space Mercs
Space Mercs
Description (IGDB)
Space Mercs is an extreme arcade space combat game where the amount of projectiles and lasers on-screen is only toppled by the amount of stars in the universe! Will you be able to complete all the mercenary missions and become the best pilot in the Galaxy?
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
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Space Mercs is an extreme arcade space combat game where the amount of projectiles and lasers on-screen is only toppled by the amount of stars in the universe! Will you be able to complete all the mercenary missions and become the best pilot in the Galaxy?
Throughout the game’s mission campaign you will dodge, chase, fire, escort and absolutely obliterate enemies ranging from small drones to huge battleships while bound to a single rule: “If it moves, it dies“.
FEATURES
- Huge, real-time, space ship battles, with up to hundreds of spaceships on screen at the same time
- Mission battles range from small (3-10 ships) and scale up into the gigantic sector wide battles (400-500 ships)
- Single-player campaign where the stakes increase with every mission
- Thousands of projectiles on screen at every time
- Consistent graphics and performance even on really low hardware specs
- Shooter-style control and flight system optimized for Keyboard and Gamepad use
- Instant battle mode where you are thrown in a procedural generated battle of epic scales
- Loadout system for ship weaponry and internal systems
- Coffee-break design where you can pickup and play in short 3 to 10 minute sessions
- Functional cockpit display
Éditions et prix Steam
Avis des joueurs Steam
Un petit jeu d'arcade bien sympas à petit prix. A recommander pour se changer les idées de temps à autre.
Mises à jour et Actualités
Patch 1 - 0.7.5 - available on the Beta Branch
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35155075/76ddc25724b20d4f50af7a2b1f971c4525d836b0.png Giants - Patch 1 has dropped on the Beta Branch. It features a few things but the most important are: Inverting the Y axis FPS Cap at a custom value Fix for auto targeting Invert Y Axis: Like the title says - toggle it to invert the Y axis for ALL supported controllers. Custom FPS Cap: Lock the game at your desired FPS, be it 30, 60, 90, 200 or what ever number floats your ship! Auto targeting is fixed in Battle Designer and Missions Some ships would end up not being marked with a red target when close by! This has now been fixed. This is just the first patch for this week! A few more will drop before the weekend when the patches will be merged with the public branch. You can switch to the Beta branch through the steam client! P.s. report your feedback here. Thank you for your patience, Giants!
Space Mercs - First week of updates officially starts!
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35155075/9802ee9d6ba0e734fb4cfa08568bf24f01bb03ca.png Hello Giants! We've celebrated the release of the game over the weekend. At this current point in time, the game sold ~295 copies really within our expectations. This means we're almost 40% of the way towards my goal of having Bearded Giant Games 100% independent and focused on original game creation and client/freelancing work. But enough about this, let's talk about what you can expect from the game this week! For Space Mercs - we will going to establish a weekly routine of releases in a Tik-Tok fashion. On the Tik week, the game will see patches that contains bug fixes and quality of live improvements. During the Tok week we will be working on content updates and new features. Patches and updates start going up on the game's Beta branch during Tuesday or Wednesday and should become available in the default branch on Friday or the Weekend! So if you want to help out and test things - you can jump on the beta branch! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35155075/a4cf097fb3e74ea3d365be84abd42e8b933d253b.png In the first patch, we're focusing on solving issues raised by you guys over the weekend. On the first patch we're focusing on fixing the following issues: Resolution duplicates when scrolling through the resolution list Some of you have duplicate resolutions in the options menu when you scroll through the list making it seem that the Next and Previous buttons are stuck. View mode saved between sessions Your last view (cockpit or exterior) will be saved and the game will default to it on the next mission. Multiple FPS Cap targets We heard you loud and clear on this one - multiple FPS locks will be available to be set from the options menu if you want to cap it. 30, 60, 90, 120 FPS sounds like a good target for me! Invert Y axis No need for explanation here - we're enabling it for all control modes Improve readability for Hull and Energy values Fix for auto targeting non-objective enemies in range Fix for audio slider defaulting to 0 on hitting the apply button for the first time Mouse support (or work on it) will start with this week and will rollover into next's week content update! You can checkout progress on the feature via twitter - as I'm about to start a thread on the issues I'm having with Unity and Mouse axis behavior in and outside the development environment! Let's get to work! P.s. for more details and progress reports on what we are doing - you can always join us on our Discord Server!
[Battle Designer]: How many battleships can you take on?
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35155075/8eaed3116c9907f845a4950a74ad8544ca705d7c.png Giants - I have something special for you on release day! It's called the Battle Designer and it allows you to setup custom battles of up to 4000 ships each. If you ever wondered how many ships of a given type you can take on yourself well, now you can! Setup your own custom 1000 Light fighters vs 200 Heavy fighters battle or go all out and just setup a Battleship war - it's up to you! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35155075/9802ee9d6ba0e734fb4cfa08568bf24f01bb03ca.png I designed this game because I wanted to feel like I'm part of a huge scale war, I wanted to fly around ships who are fighting each other and I think the Battle Designer brings the game ever so closer to that goal! With further updates I believe we can extend it to setup custom community challenges for the game! If you have any ideas, drop by the forums and let us know. We're shaping it together! The Battle Designer unlocks after completing the campaign missions! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35155075/5e5e4195576cb87159e13d9101b7b1cfc3fae03c.png
Avis des critiques et joueurs
Avis des Joueurs (Metacritic)
« Space Mercs is a really fun and somewhat hard space shooter. You fly a beautifully detailed spaceship through a number of detailed deep-space locations blasting enemy ships and attacking huge capital ships or stations while trying to dodge loads of incoming fire. There are a lot of missions, and while I wasn't able to complete this game, it was not for lack of trying. Great fun! I highly recommend it. »