Soviet Jump Game
Description (IGDB)
Play the first ever Battle Royale game and face off against other comrades in a 2D sidescrolling free-for-all.
Histoire (IGDB)
Comrade! You hold in your hands a piece of Soviet history: the first ever Battle Royale game! Snag powerups, collect coins, and battle against 49 other comrades to declare yourself the best shock worker this side of the wall. Now is your time. Now is your opportunity for glory. Together, we are one--but will you be the one who is held above all others?
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
Features:
- 50 player online multi-comrade combat
- Action-oriented 2D side-scrolling gameplay: jump on your enemies and show them them your political might
- Find power ups to give yourself an edge over the redistributed wealth
- Customizable characters: make the secret police jealous with your new outfits
Keyboard Controls:
arrow keys - move
Z - A button (jump/enter in menus)
X - B button (use item/cancel in menus)
C - Select button (use a held item)
ESC - Start button (pause)
Gamepad controllers can be selected in the options menu
Avis des joueurs Steam
Mises à jour et Actualités
Version 1.0.3
V 1.0.3 + Improved connection time to matches. + Improved connection stability. + Integrity of players input better preserved over poor network conditions. + People with bad network connections given more time to recover before forced disconnect. + Fixed issues with Sweet Tony's presentation. + Fixed potential exploit in which a cloned player could connect multiple times.
Version 1.0.2 + Hotfix
v 1.0.2 + The SovietAPI backend has been updated to better handle cases where high player surges or datacenter failure happens. The SovietAPI database storing data has also been upgraded and improved in scaling leading to faster matchmaking times to open lobbies. +Auto region finding reimplemented to work faster and with more safety in the results. Now, we scatter how our datacenters are pinged so two regions that are incredibly close aren't pinged at the same time giving ineffective results. +Server connections now respect the timeout the server expects rather than trying to brute it's way through to be faster. This ensures server connection failures are for a good reason and prevents players from creating multiple connections. +If a match is not available, more time is given to allow game servers to propagate up in the region instead of calling it quits quickly. +Fixed an error that prevented the hammer and sickles from being hammers and sickles. With these updates we hope to address the issues where players could be permanently stuck matchmaking, the issue where certain players would have a hard time finding a region or not connecting to their nearest region. Overall we hope that matchmaking will be much more reliable for you! HOTFIX - 8/4 - Potential fix to prevent phantoms from being created. - Removed restriction to 3 player limit in party mode. - Bee Hive can now explode more breakable bricks. - Tweak to Vodka powerups bouncing behavior. {STEAM_CLAN_IMAGE}/36301827/1be7157ee7d08d018675a9ce6e99abb717c3cf2a.gif
Version 1.0.1 - Hotfix 2
+ Added additional protection against duplicate/cloned players. + Small improvement to bot AI. + Protections to prevent invalid kicks for inactivity. + Fixed an oversight that caused join issues for players in a party.