Software Inc.
Linux
79

Software Inc.

01 MAI 2015
Simulation, Stratégie, Indépendant
Développeur
Éditeur
Moteur
Prix indicatif
22.54 € (Steam)
Durée de vie (HLTB)
Histoire principale : 21 Hoursh
Complétion (100%) : 35 Hoursh
Où acheter

Software Inc.

79 /100
01 mai 2015 21 Hoursh
Description en cours d'enrichissement
Cette fiche de jeu est en cours d'enrichissement automatique. Les informations ci-dessous proviennent des données brutes d'IGDB.

Description (IGDB)

Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.

Description en cours d'enrichissement.

Médias

Informations Steam

Description Steam (Français)

Construct and design buildings for optimal working conditions. Hire people to design and release software and hardware, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.

Buy plots in a huge map to create and customize your own building. No grid necessary, just make sure there's coffee.

Craft and manufacture software and hardware products, corner your market, defeat the competition, and make them work for you.

Create and optimize teams of employees with different skills and demands to release products in a timely fashion. Why not poach a big shot lead designer from a competitor to give you the edge?

Every playthrough of Software Inc. is different, as the market is simulated and randomized. Each action you take affects how history plays out.

  • Build, furnish, style and maintain office buildings up to ten stories + basement, on an enormous land, using a free-form building system with simple copy-paste tools

  • Hire employees to design, develop, support, update, research and market software and hardware in teams

  • Build roads, paths, bike racks and parking to ease commuting for your employees

  • Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatibility and cohesion

  • Customize your own founder or split the company between a team of founders

  • Design and manufacture your own software and hardware products and franchises

  • Compete in a simulated and randomly populated market by selling your products, taking on contract work, creating patents, making deals and trading stocks

  • Set up your own servers for products, source control and running your own online store

  • Hire staff to repair your furniture and computers, clean your office, make food for your employees, transport goods, secure your offices or greet visitors

  • Mod what kind of software you can develop, add your own furniture, upload your building blueprints, add support for your language or write your own code to modify the game

  • Delegate important tasks to your team leaders, such as managing development cycles and human resources

  • Play against up to 3 other players in the same map or cooperate with your friends by delegating work tasks, manufacturing jobs and server hosting

Éditions et prix Steam

Software Inc. - 22,54€ 22.54 €

Avis des joueurs Steam

Évaluation globale très positives
Total des avis 213
Recommandé

Software Inc. est un jeu auquel je reviens depuis des années, de temps en temps, et c’est toujours un plaisir. Les mécaniques sont profondes, cohérentes et vraiment bien pensées. On sent que le jeu s’est enrichi au fil du temps : de plus en plus de s...

Recommandé

Un jeu d'optimisation hyper poussé dans lequel on découvre encore des trucs après 150h de jeu, je valide a 200%

Non recommandé

Le cambriolage est une fonctionnalité bancale (pas de système d’alarme dans le jeu, juste des caméras et un agent de sécurité) qui n’apporte strictement rien à part de la frustration. À une époque, on pouvait la désactiver, ce qui est une bonne ch...

Mises à jour et Actualités

08 juin 2026

The overhauls will continue until morale improves

The background If you've followed development closely, you might know that we've been working on a campaign mode to help ease in new players and introduce the game's mechanics at a reasonable pace. My hope was that this would tie the game together for the 1.0 release. This work has been slow going, as I'm not an author, so writing good dialog has been pretty difficult, even though most of the campaign is playable at this point. We've spent downtime polishing the game and adding a couple of small auxiliary mechanics, as seen in the recent trash update. I've paid particular attention to the fact that some of you are disappointed none of the recent patches have touched the software development/management part of the game. I had written this part of the game off as complete, while the campaign was being developed. I decided to look over our list of "wishes" for this aspect of the game and made a tentative plan to improve it. My conclusion is that it would take at least 6 months and be completely game breaking. Based on the fact that I wrote "I have a great opportunity to make this game as good as I possibly can" on the Steam store page 10 years ago, and this is our last chance to introduce game breaking changes (so I don't mess up the campaign mode and final 1.0 release), we've decided to move forward with it. The plan The overhaul will touch marketing, servers, product "identity", subsidiaries and some smaller game breaking stuff that I've always wanted to add, but I didn't want to break saves. Everything is subject to change of course and will probably not live up to your expectations, but the rough plan is: Completely overhaul pre-marketing and introduce a couple of new mechanics Add an extra mechanic to post-marketing, but keep the overall post-marketing process pretty much the same Integrate servers better with the core gameplay loop Add some very high-level customization to subsidiaries Add a couple of things to make software products feel more personal As always, I will try to make sure the additions don't complicate the game too much. Most of the things we add can be completely ignored, without making the game tougher on easier difficulties. The TL;DR We're going on a financially dubious probably 6 month long hiatus to overhaul some core mechanics (marketing, servers and subsidiaries), because it seems like the right thing to do and I enjoy working on this game. I will keep you updated as progress moves along and we have some actual stuff to show. The new server system is pretty close to done already and the pre-marketing overhaul is well underway. Finally, I just wanted to give a quick happy 12th year anniversary to development of Software Inc!

05 mai 2026

Patch notes for Beta 1.8.41

Changes Cooks can now use trays outside of their assigned rooms Sort icon on columns is now separate from header, to avoid it being cut off "Night owl", "super focus", "born leader" and "just the flu" above employees heads will now change color depending on whether the effect is currently negative or positive Changed the wording of the team compatibility filter error when looking for new employees Fixes Changed room aura calculation to avoid inconsistencies based on furniture placement order Fixed bug when new product is released using framework with no owner, mostly occuring in multiplayer Fixed leader multitasking specialization not applying to accounting work and incorrectly requiring 3 stars for support work

20 avril 2026

The garbage update

It's trash time, baby! Summarized patch notes Changes Introduced indoor air quality that propagates through rooms and shows up as a gas/dust cloud in the room. This mechanic also replaces the odour mechanic Employees now generate paper trash, which can be dealt with by using trash cans (can be auto-placed for old saves and blueprints) Employees and cooks now generate food spills to encourage office/canteen separation Pallets now auto-connect to conveyor belts, pickup and drop-off points will be refunded on load Some furniture can now be auto-placed by holding J (default binding) during placement Improved key binding UX because people still don't know you can rebind keys and use , and . to rotate furniture?! Overhauled pathfinding data structure for performance + better determination of outdoor walking speed You can now build in front of elevators due to pathfinding overhaul Added support for modding doors and windows due to pathfinding overhaul "Old sole" trait is out, but "Immaculate" and "Claustrophobic" is in + new "Paranoid" personality trait Added support for networking and html-like UI creation for code mods Add-ons are now filtered based on whether their parent product is archived Added confirmation when cancelling active support deals (they can be cancelled without repurcussion if work hasn't begun) Tables with stuff on it can now be eaten at, assuming the stuff on it can be free placed (e.g. not big objects like computers and servers) Increased how far elevators can be off center and still be connected to 8cm (Does not fix existing saves) Employees will now prioritize tasks based on whether they are a secondary task and/or secondary role individually instead of as a whole Rooms that are otherwise off limits will now be treated as neutral if they have food trays, since people forget to mark them as canteens Dirty room warnings now only pop up for offices and reception areas Improved flickering light from lamps that are about to break and added sound effects + option to disable Added notification when another company uses player's framework Made clocks colorable Added conveyor speed info to build menu Fixes Old saves will now be cleaned of duplicated doors, which could heavily impact performance Fixed memory leak on some Linux distros by forcing memory cleanup once an in-game year Fixed cleaners being a lot slower while fast forwarding Fixed prints shipped with helicopter not being registered in the stat window Dirt is no longer removed when inaccessible, however cleaners have gained telekinetic abilities Renamed "Hypochondriac" trait to "Patient zero", to make the negative synergy with "Just the flu" clearer Fixed trees flickering at 8 days per month with > 200 fps Fixed room curve tool taking walls on other floors into account when calculating nearness Fixed some areas becoming unpathable in Windows builds making furniture unavailable despite not being obstructed Fixed bug in multiplayer when releasing new version of digital distribution platform Fixed task priorities not being loaded in correctly when loading a save game, making it so teams with max task limits would work on the wrong task, until task order was changed Fixed cooks not playing opening fridge animation correctly Fixed game breaking if setting color blind mode to Custom first time from drop down instead of using button Patch notes for Beta 1.8.40 Changes Doors and garage ports now push dirty air outside Fixes Fixed accidentally removing elevator load balancing from game A ton of small fixes

Avis des critiques et joueurs

Avis des Joueurs (Metacritic)

Cdogttv 9/10

« (Early access Review) Software Inc is like if game dev tycoon had a baby with the sims and injected it with performance enhancing drugs. This game packs so much content into such a little lightweight indie game. What can you do in this game you ask? Run a software company, make games, make operating systems, Officer software and much more. Specialize in one thing or everything! Run a server house, or marketing company snipe research from other companies or Ddos your competitors. Have a team of 10 or 1000, the skies the limit and the only thing that will hold you back in this game is your own creativity. »

Aleksandr12312 10/10

« Супер! Но интерфейс был гараздо лучше в Alpha 9, после нее пошло все по...В общем, дизайн реально худший, ужас »

1Maniac1Game 10/10

« Ótimo jogo, mas, a medida que o jogo avança fica mais fácil de prever o mercado e o jogo fica muito facilitado. »

Bulba2555 9/10

« слишком хорошо, но интерфейс убожество какое-то. механики имба, игра имба, но интерфейс это полный пиздец. пока 9/10 »

HDTomo 10/10

« Software Inc is one of the greatest "tycoon" games ever built, you get to develop and build your own software to your likings and manage the production, marketing and sale of your products. You also have full control over how your offices are constructed, so you have free will to design the most efficient and effective office spaces you'd wish for, alongside the hiring of employees and automation of management through designation of work to leaders. »

Magentacarrot89 9/10

« This game is one of the best sofware dev games on the market currently. The game is constantly being updated and improved. The game is very worth it once you learn how to play it. »

Katejsej 10/10

« Software Inc. is an outstanding indie game. It is the one and only game that allows a player to create its own game or software company. There are many features, like designing software, marketing, publishing, staff, robbers, server, shops, the market and a great building mode. I really recommend this masterpiece. »

MrLindenman 8/10

« This game is clever, amazing indie game. New updates will come soon. »

Configuration PC requise

Minimale :Système d'exploitation  *: Windows 7+Processeur : 3 GHz, 4 coresMémoire vive : 2 GB de mémoireGraphiques : 512 MB dedicated video RAM, Shader Model 4.0DirectX : Version 11Espace disque : 1 GB d'espace disque disponibleNotes supplémentaires : Laptops with power saving graphic processors might need to be configured for Software Inc.

Jeux similaires