Another Brick in the Mall
Another Brick in the Mall
Description (IGDB)
Design, build and manage a giant shopping center. Open shops, supermarkets, restaurants, movie theaters, bowling alleys and more. Hire and manage the best staff for the job and milk your customers for all they're worth!
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
Concevez, construisez et gérez un centre commercial géant. Ouvrez des magasins, des supermarchés, des restaurants, des cinémas, des bowlings et plus encore. Embauchez et gérez le meilleur personnel disponible et plumez vos clients jusqu'au dernier sou !
Concevez et construisez votre centre à partir de zero. Vous êtes responsable de chaque route, parking, mur, carrelage, porte, étagère, plante, etc. Organisez-les de manière optimale ou à votre convenance et créez un empire commercial unique.
Des milliers de personnages et de véhicules sont simulés à l'écran, pour une vraie sensation de fourmilière.
Embauchez votre personnel parmi un panel de candidats et assurez-vous que leurs compétences correspondent au poste.
Déployez efficacement vos effectifs pour réduire les files d'attente, approvisionner les étagères et garder les lieux propres.
Maintenez vos clients heureux et satisfaits. Les clients insatisfaits ne reviendront pas le lendemain et les clients furieux feront un scandale et terniront votre réputation.
Vendez des produits de première nécessité pour attirer plus de clients et tirez parti de leurs envies et addictions pour déclencher des achats impulsifs.
En démarrant votre entreprise avec des fonds limités, une comptabilité responsable est essentielle à votre succès. Ouvrez votre premier commerce, réalisez des bénéfices, contractez des emprunts et développez-vous progressivement.
Ou jouez en mode bac à sable et dépensez sans compter votre argent infini: "This is your world".
Éditions et prix Steam
DLCs disponibles (1)
Avis des joueurs Steam
Franchement un très bon jeu, merci à Dan Field de me l'avoir fait découvrir. Cependant, est ce qu'à l'avenir nous aurons plus de contenu magasin? j'avoue avoir facilement occupé le quart de la carte et j'ai déjà tout installé. ^^' et en double voire...
[Mise à jour Oct 2017] Visuellement très proche de Prison Architect, Another Brick in the Mall est un bon jeu de gestion que je vous recommande. Alors autant le dire tout de suite, il n'est clairement pas fini et de nombreuses fonctionnalités manqu...
Bon jeu de gestion, proche graphiquement et au niveau du gameplay de Prison Architect et Rimworld. Le pack "langue française" est dispo sur le workshop, ce qui est un plus. Le seul reproche que je fais au jeu et sa lenteur, une option vitesse x5 et/o...
Bon jeu divertissant de gestion de centre commercial, où l'on construit tout, les bâtiments, les routes et les différents parkings. Ensuite on gère l'ensemble: tous les équipements et le personnel. On peut choisir le personnel à l'embauche, et la ges...
Plop à vous, Etant fan de jeux de gestion, j'avais mis une option sur ce jeu en attendant une promo ( les summers soldes étant faites, je l'ai saisi ) Et Wahou ! Le jeu est carrément bon.! Au premier abord.. J'en suis juste à 60h de game, mon centr...
Mises à jour et Actualités
Update 1.2 released
After shelving a bunch of prototypes and one quite advanced project over the past few years, we're working on a new game that shows promise but is not yet ready for an announcement, let alone a steam page...So after not releasing anything for a long time I decided to go back to Another Brick in The Mall as a distraction over the summer holidays. Well, with fresh eyes I was able to come up with solutions for some long standing bugs and issues and decided to do an update. Along with those fixes I thought I might as well implement the mechanics for Hotels as a new business and optional High Resolution Textures intended for modern monitors. Hope you enjoy them!Patch Notes 1.2.0 Added: New Business: Hotels! (Motels really). Create a Hotel Lobby as a reception for your guests and Hotel Rooms for them to sleep at. Hotel guests will spend more time and money at your Mall. Hire Cashiers as receptionists and make sure you have a Maintenance Center nearby with Janitors to clean the rooms and change the bed sheets when your guests are gone. A garbage pick-up zone nearby will help things run smoothly. Added: New objects: Hotel Bed, Hotel Shower Stall and Hotel Room Door. Added: High Resolution Textures. Recommended for players with a QHD (1440p), UHD (2160p) or above monitor. You can switch to High resolution textures in the Video Options. Changed: Builders now prioritize building doors over everything else to reduce to probability of having inaccessible work orders. Added: A warning icon and tooltip over inaccessible work orders. Changed: Builders can now come to work on foot if the main entrance is disconnected from your road network to prevent a potential soft lock in such a case. Changed: Autosaves are now cycling through 5 different save names to help recover from mistakes/bugs. You now always will have an autosave from five in-game days ago. Changed: Improved memory management. Fixed: Glitchy building wall shadows. 1.2.1 Fixed: An issue where the native resolution of the monitor could not be selected.Added: An option to anchor the UI to screen edges on ultrawide resolutions (in Video Options).Fixed: Cascading menus (when setting products for shelves) and tooltips being out of place on ultrawide resolutions.Added: A failsafe in fringe cases where car traffic would come to a complete stop at intersections.Added: A slight breathing motion to the mouth of sleeping hotel guests. 1.2.2 Fixed: Staff showing up as clones in specific conditions.Fixed: A potential crash when building Hotel Beds.Fixed: A potential crash related to sound effects.Fixed: Hotel Room being assignable without being unlocked.Fixed: Hotel Room Door being buildable without being unlocked.Fixed: Glitchy object filter on ultrawide resolutions in anchored mode.Fixed: Incorrect text for the Union Vote notification in German language. 1.2.3 Added: A new achievement for Hotels.Fixed: A possible corruption of Hotel rooms' status.Fixed: Dismissing notifications on ultrawide resolutions in anchored mode not working properly.Changed: Lowered the maintenance cost for Hotel beds and shower stalls.Many thanks to everyone who participated in the beta test, reported bugs and provided feedback.Please note that if you have mods at full capacity in your current save, some will graphically show up as "out of texture space" due to the new sprites used for hotels.If this is the case for you, you can keep playing with all your mods without the new content: opt-in to keep using the previous build. In the game's Steam properties select the 'BETAS' tab and select 'Legacy1.1.4'.You can help translate the update's new text to your language on Localizor: https://www.localizor.com/another-brick-in-the-mallWhile I'll be back working on our new game for the time being, there will be more content coming for Another Brick in The Mall! I'll have some news hopefully before the end of the year.Oh, and we'll be having a sale very soon!Have fun building!
Help Beta Test Update 1.2
So I was planning this update mainly to fix some long standing bugs and issues, but I thought I might as well implement the mechanics for Hotels too! Also, you can now choose to use High Resolution Textures (twice the standard resolution). Hope you enjoy them! See at the bottom of this post how to participate in the beta test. Patch Notes 1.2.0 Added: New Business: Hotels! (Motels really). Create a Hotel Lobby as a reception for your guests and Hotel Rooms for them to sleep at. Hotel guests will spend more time and money at your Mall. Hire Cashiers as receptionists and make sure you have a Maintenance Center nearby with Janitors to clean the rooms and change the bed sheets when your guests are gone. A garbage pick-up zone nearby will help things run smoothly too. Added: New objects: Hotel Bed, Hotel Shower Stall and Hotel Room Door. Added: High Resolution Textures. Recommended for players with a QHD (1440p), UHD (2160p) or above monitor. You can switch to High resolution textures in the Video Options. Changed: Builders now prioritize building doors over everything else to reduce to probability of having inaccessible work orders. Added: A warning icon and tooltip over inaccessible work orders. Changed: Builders can now come to work on foot if the main entrance is disconnected from your road network to prevent a potential soft lock in such a case. Changed: Autosaves are now cycling through 5 different save names to help recover from mistakes/bugs. You now always will have an autosave from five in-game days ago. Changed: Improved memory management. Fixed: Glitchy building wall shadows. You can opt-in for the unstable build this way: In your steam library, right-click on the game and select properties Select the 'BETAS' tab and select 'unstable - Test branch' You don't have to enter an access code, click close. Make sure Steam downloads an update and the version says 1.2.0 on the main menu. For the duration of the beta test, please post your feedback and bug reports in this thread: https://steamcommunity.com/app/521150/discussions/0/601913251731725257/ Patch notes for minor patches/revisions for update 1.2 will also be posted in this thread. Thanks!
Update 1.1.2 released & Workshop showcase
Here is a post-release update with extended modding limits, a much needed independent handling of floor tiles build orders, improvements to ultrawide mode and a bunch of bug fixes. Scroll down for a Workshop showcase to make good use of the new modding limits! Patch Notes 1.1.0 Changed: Products/objects mods are now limited by texture space. On the manage mods menu the texture space is estimated and might not be completely accurate. Mods that could not be loaded will show up as a warning sprite in-game. Changed: You can now have up to 640 modded products instead of 128 (you will most likely be limited by texture space before reaching that number though). Changed: You can now have up to 108 modded floor tiles instead of 20. Changed: Orders to build floor tiles are now handled separately from foundations/objects orders so that build orders do not cancel each other. Added: You can now display the names of characters if they were generated from Twitch chat or modified, or display all names, from the Twitch tab of the options menu. You can also press N in-game to cycle through modes. Fixed: A possible corruption of fine dining restaurants. Fixed: Minimum size storages not getting deliveries. Fixed: Blocky UI in ultrawide modes. Fixed: Flickering zone panels in ultrawide modes. Fixed: Various scaling issues in ultrawide modes. Fixed: A possible crash when using fullscreen on high refresh rate monitors. Fixed: Customer status referencing random zones when going to non-retail businesses. 1.1.1 Fixed: Scaling issues with the new floor tiles rendering (glitchy gaps and seams). Fixed: Glitches on various women haircuts. 1.1.2 Changed: Masks are now only displayed on some characters during the outbreak event. Fixed: Using the letter N when renaming things would cycle through the names display options. If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/ WORKSHOP SHOWCASE Now seems like a great time to showcase some of the most prolific mod makers on the workshop and help you guys make good use of the extended modding limits! Click the name of each creator to access all their mods for Another Brick in The Mall. wooby6797 made 5 hilarious restaurant skins to bring some variety to your mall's catering businesses. https://steamcommunity.com/sharedfiles/filedetails/?id=1901023548&searchtext= JaY has a bunch of fun products and this amazing objects pack with a ton of stuff: https://steamcommunity.com/sharedfiles/filedetails/?id=2261404874&searchtext= BigAl56 has a ton of new floor tiles to make your Mall look unique and some new products too! https://steamcommunity.com/sharedfiles/filedetails/?id=1998858236 brittpinkie has a lot of new products, including toys, accessories, home appliances, groceries and more! https://steamcommunity.com/sharedfiles/filedetails/?id=1989116245&searchtext= Kayla Silverfox also has a ton of new specialty products: https://steamcommunity.com/sharedfiles/filedetails/?id=1996154253&searchtext= Kosii made a bunch of clever mods to hack-in some decorative features: https://steamcommunity.com/sharedfiles/filedetails/?id=2091829008&searchtext= Finally, our own official objects pack adds a bunch of new objects such as new counters, statues, a claw machine and more: https://steamcommunity.com/sharedfiles/filedetails/?id=1817022232&searchtext= And of course the all-time favorite Mall Architect mod! https://steamcommunity.com/sharedfiles/filedetails/?id=1545725998&searchtext= Obviously we couldn't list everyone, so head over to the Workshop for more products, objects, floor tiles, scenarios and over 1000 maps! Want to create mods of your own? Check out our Modding Guide, it has everything you need to know to get started. Have fun building, everyone! {STEAM_CLAN_IMAGE}/26429399/ae93cd03ea9f7d43b235b651878bf05ee0e1595f.png
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« Quotation forthcoming. »
Avis des Joueurs (Metacritic)
« Przyjemna gra. Można zbudować dużo sklepów w tym kina, centra fitness, bary i fast foody. Dużo obiektów. Wadą gry jest grafika 2D oraz brak budowy wielopoziomowych budnków. »
« According to the description you are building a mall. It will feature several different departments, and you will have to manage the building, products, parking space, hire and fire personnel and even deal with thieves. And all of that is technically there. Just like it was when I played it years ago when it just came out into Early Access. I honestly don't know what they've done in the meantime, but they certainly ignored every little bit of feedback they got. The "simulation" is still a joke: A "customer" decides to go your mall to buy *one* product. He will decide what that product is based on some general data that is supposed to be "demand" and that is, apart from some seasonal events, completely arbitrary. Your customer will then move towards the shelve that has that product, and in a *good* simulation everything that happens in between would matter. Did you decorate? Is there trash lying around? Is it a long way? Are there many people around? Is that product still there and is he ok with the quality and the price? Well, bummer: You can't set quality and price of that product. He is completely oblivious to his surroundings, he has all the time in world, even though there are a few needs in place, but the only one that might get interesting is hunger, and if you don't have a restaurant, he will buy that randomly chosen product, and drive home again. You can build a labyrinth with a cheese in form of one shelve with tampons and one shelve with men's underwear, and congrats: You have a profitable business as long as there is a working cashier and enough parking space to fill the waiting row. You don't have a reputation, you don't have events, the weather doesn't matter (as far as there is weather), children or even families don't exist, and the range of products fits right in by being extremely limited. The UI is functional at best, and whoever made this does not understand that a huge chunk of the fun in any kind of building and management simulation is watching you handiwork. As "Rimworld" or "Prison Architect" have shown you don't need pristine 3D-graphics for that. But it still requires more than three sounds, one music piece, no animations besides walking and the occasional wobbling of someone who is waiting. There is no interaction between customers and staff, no one is just browsing, and even stealing happens completely random and leads to the customer going home with a red head. And his bag, with the stolen good. It's still a decent time sink for an hours or so, but you'll soon get the sinking feeling that you've seen everything the game has to offer in the first few *minutes*. And to prevent you from refunding this in time, the developers came up with "research". You could also say: A "wait for it, wait for.... yes, it's more of the same"-function. I'm tempted to talk about a good idea and great potential, but this is it: This is the finished game. And it's just not worth it. »