Serious Sam Advance
Serious Sam Advance
Serious Sam Advance, jeu de tir édité par Global Star Software et développé par Climax Group, a été publié le 12 avril 2004 sur Game Boy Advance. L'intrigue imagine des scientifiques parvenant à utiliser le timelock pour envoyer quelqu'un à n'importe quel moment du temps ; Sam est ainsi projeté dans la Rome antique, d'où les personnes envoyées ne reviennent pas, et affronte une fois encore les sbires de Mental.
Le titre propose dix armes et dix ennemis, pour la plupart repris des autres opus de la série, et s'étend sur douze niveaux. La durée de la campagne principale est indiquée à 2½ Hoursh et la note agrégée atteint 64,87.
S'agissant de l'accueil, la presse a salué certains aspects tout en relevant des défauts : Games Radar a ainsi écrit qu'il y a « A few rough edges but this is a thoroughly ridiculous and at times obscenely frantic blaster. [Advance] ». De son côté, 3DAvenue a estimé que « Overall the graphics of the game are quite impressive and despite the fact that some enemies appear like a blob of pixels, many others are highly detailed and … ». Certains joueurs se sont montrés plus sévères, comme en témoigne un avis publié sur Metacritic où l'auteur déclare : « Even as a huge fan is the Serious Sam series, I just can't stomach this poor effort ****, with it's horrible graphics(Even for the a GBA game with DOOM-like gr… ».
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« A few rough edges but this is a thoroughly ridiculous and at times obscenely frantic blaster. [Advance] »
« Overall the graphics of the game are quite impressive and despite the fact that some enemies appear like a blob of pixels, many others are highly detailed and easily viewable. »
« Ultimately, though, Serious Sam Advance comes up short because there just aren't enough levels to play. »
« It's definitely a step backwards from what's already been done on the system. It may have been more beneficial had the designers worked with the GBA's strengths in a significantly different style of gameplay for Serious Sam's first Game Boy adventure. »
« Weapons and ammunition are abundant, and you'll need them; the enemies come at a quick clip and the touchy aiming controls guarantee that you'll miss a lot of shots. [May 2004, p.122] »
« Climax Studios restricted themselves too much by maintaining this old style though; gorgeous environments fall short of their potential and elements to enhance gameplay were intentionally left out, and yet with more of a negative result than their exclusion from original games back in the day. »
« Serious Sam isn't a terrible game, but it's one that's better left to more advanced hardware than the Game Boy Advance. [Summer 2004, p.40] »
« The gameplay mechanics mutiny against what might have been an enjoyable, mindless, first-person shooter. »
Avis des Joueurs (Metacritic)
« Even as a huge fan is the Serious Sam series, I just can't stomach this poor effort ****, with it's horrible graphics(Even for the a GBA game with DOOM-like graphics), music that sounds like it was made on the original GameBoy's sound chip, and frustrating controls, you should seriously skip on Serious Sam Advance and get one of the PC games instead. »