Room13
Room13
Description (IGDB)
You have no face…..they have no chance. Travel room by room emptying your magazine into hordes of the undead as you unlock the secrets of the labyrinth you find yourself trapped in. Unlock new faces, customize your weapons, battle bosses, slaughter the undead, and collect their remains.
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)

Pick a FACE. Build your KILL MACHINE. Slaughter the DEAD.
room13 is a thrilling combination of violence, extreme gore, amazing graphics, simple controls, fun and humor. When you find yourself trapped in a mysterious house being overrun by the dead you do what anyone would. Slaughter them, collect their organs, build some guns and kill some bosses.
Gameplay
Created by a one-man development team, room13 is an Action Platform horror game with heavy weapon building and customizing elements. You start each run with a basic gun and a raw, half rotten face. Travel room by room avoiding KillTraps, collecting weapon parts, and finding new faces to wear. Fight your way through 12 Bosses and unlock the secrets of room13.
Additional Features
- Nonstop pulse-pounding action
- 13 uniquely dangerous rooms to survive with 13 even more uniquely dangerous bosses to battle
- The ability to defeat a Boss and then wear their face and gain their powers.
- 32 total faces to earn, unlock and wear as your own
- 2 Game Modes (Story and Arcade)
- A customable kill machine with THOUSANDS of possible weapon configurations to assemble each time you play
- Melee weapons
- Original soundtrack composed by Orb Soundwerx
- A reanimated Shark’s head because why not
Éditions et prix Steam
Avis des joueurs Steam
ça paye pas de mine, mais c'est sympa. Très dur au clavier, plus maniable avec une manette. C'est bourrin, gore, et défouloir en même temps. Le tout avec des graphismes old school mais très propres!
Mises à jour et Actualités
Roving in the Dark - Coming August 3rd!
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/5306341/ee328a10df8313add1c643b0e498d61958ed0393.jpg Time to go spelunking in a brand new cave diving game from Hayo Van Reek & Clickteam! https://store.steampowered.com/app/910150/Roving_in_the_Dark/ Roving in the Dark is a cave exploration platformer set in 1996. You play as a bearded caver (known as "Local Spelunker") who is tasked with rescuing ill-equipped treasure-seekers while finding treasure, hidden there by a medieval thief, for the local museum. Check out the pre release trailer below to get a glimpse and Add it to your wish list! https://www.youtube.com/watch?v=5CoYWI7itBo
Update #13
Update 13 http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8734984/6e985b7f1722958ec6abe3e171e571f026aba23a.gif It's the Face POP update! What is the face pop update exactly? It's just an ADORABLE way for me to say I made the game slightly harder by adding a 5 round limit on faces in game. See below! Balance I Added a 5-round limit to faces. If you wear a face for more than 5 rounds in a row it blows up and you're back to having no face. This is to keep the gameplay balanced whether you find a "strong" face in an early round or late. You have a couple second invincibility when you enter a room to keep you from getting hurt right when you walk in Environment I made the door to room13 much more defined and it displays how many keys you have found. Bug Fixes The red hall elecrticity Killtrap has been fixed so that now it alternates between the two sets of killtraps. Minor graphic fixes A few more minor bug fixes. Enjoy!
Update #13
Update 13 http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8734984/6e985b7f1722958ec6abe3e171e571f026aba23a.gif It's the Face POP update! What is the face pop update exactly? It's just an ADORABLE way for me to say I made the game slightly harder by adding a 5 round limit on faces in game. See below! Balance I Added a 5-round limit to faces. If you wear a face for more than 5 rounds in a row it blows up and you're back to having no face. This is to keep the gameplay balanced whether you find a "strong" face in an early round or late. You have a couple second invincibility when you enter a room to keep you from getting hurt right when you walk in Environment I made the door to room13 much more defined and it displays how many keys you have found. Bug Fixes The red hall elecrticity Killtrap has been fixed so that now it alternates between the two sets of killtraps. Minor graphic fixes A few more minor bug fixes. Enjoy!