Roller Champions
Roller Champions
Description (IGDB)
Skate your way to victory! Advance through the ranks as you rise from street to stadium, winning matches and gaining fans on your way to Roller Champion fame. Feel the thrill of rushing down the track, weaving between opponents, and slamming goals in this electrifying derby-inspired game. The arena awaits you!
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
Bienvenue en 2032. Les fans extatiques affluent pour admirer ces héros des temps modernes, les Roller Champions. Ils peuvent patiner à 150 km\h, taclent leurs adversaires, grimpent sur les parois avant de marquer.
Participez à des matchs opposant deux équipes de trois joueurs. Les règles sont simples : effectuez un tour d'arène avec la balle, en évitant les adversaires avant de marquer. Vous marquez davantage de points en effectuant d'autres tours. À l'issue du match, vous gagnez des fans pour accéder à de plus grandes arènes. Personnalisez votre personnage et faites-lui vivre un destin unique.
Avis des joueurs Steam
Mises à jour et Actualités
Roller Champions – Wild Ones Season Patch Notes
WILD ONES – PATCH NOTES Wild Ones have begun to stir! Read all about the updates and upgrades coming to Roller Champions’ rumble in the jungle with our season patch notes. Go wild, starting April 4, 2023! KEY UPDATES PICK-A-PRIZE The Roller Pass has been removed and replaced with Pick-A-Prize. Select an item available in the Pick-A-Prize menu/item shop. Earn fans to add progress towards earning the item. As progress advances, the item will gain an increasing discount for purchase with Wheels. Only one item can be earned at a time through Pick-A-Prize, you can change to a different prize at any time, but all progress will be lost. More information on Pick-A-Prize. Free Look previews are available for most Pick-A-Prize items to see on your character. Titles, Banners, and Goal FX do NOT have visible previews through Pick-A-Prize. MAP ROTATION Three new maps have been added: Fallen Temple Hidden Cenote Lost Civilization All maps are now playable in Custom Matches, Quick Matches, Ranked, and Hot Potato. This includes all maps from Kickoff season, Disco Fever, Dragon’s Way, Neo Retro, and Wild Ones. Online matchmaking will prioritize Wild Ones maps for a time during the start of the season. Note: We conducted a few polls to gauge the community’s favorite maps and, simultaneously, were working on a way to incorporate all of them! We hope you enjoy! GAME MODES The Hot Potato game mode is available in Custom Matches. The Arena 8 map variant is available in Custom Matches. The 2v2 Acapulco map variant is available in Custom Matches. Some elements like player introductions are hindered when more than 4 players are present. AI teammates have severely limited functionality while playing in this mode. Clone Clash functionality is enabled in Custom Matches to play as a 1v1 match. Each team must have a human player in the top slot with two AI players below to activate Clone Clash. If a human player is in any slot but the first, the AI will behave as standard AI, rather than clones. Note: Some combinations of maps and modes can run into issues with Clone behavior. Clone Clash 2v2 and Clone Clash Hot Potato, for example, do not combine. 2v2 Hot Potato and Arena 8 Clone Clash, however, have proven to be great combos! TWITCH EXTENSION A new integrated extension allows viewers to see your stats and profile, as well as those of other players in your match during a game. You can disable having your stats shown by opting out of the public tracker via the online Career Page. For more questions on the Career Tracker, read our FAQ. Activate the extension by linking your Twitch and Ubisoft Connect accounts. GAME BALANCING BALL FOCUS Fixed an issue causing the “Ball Focus” text to go missing after the tutorial. Fixed an issue that could cause the ball to become invisible for individual players. Further improvements to ball focus camera activation and tracking. AI BEHAVIOR Addressed an issue with Creative AI teammates not responding to clockwise movement around the ring. Fixed an issue causing focus to not switch properly during Clone Clash. Fixed several cases where AI teammates would be unable to reach the ball. Fixed the AI difficulty to be easier during the first match of a new account. {STEAM_CLAN_IMAGE}/43300920/7b5ad02ae9872ede1827ca91af93a4ef68a1e827.png PLAYER COMFORT COSMETICS Fixed an issue causing player emotes to rearrange order when replaced. Fixed an issue with the “Free Look” button not working properly. Fixed an issue with swapping between cosmetics with VFX causing both to have graphical errors. Fixed an issue where full outfit names will not appear properly in the Skater tab. Multiple fixes to cosmetic item fixes with effects, textures, localizations, clipping, etc: Banana Boss Black Rhino Dragon Sister Shi Firestarter Floral Queen Jade Avatar Armor Olmecking Body Parrot Burst Polyonimo Falls Retro Charger Jake Shaoling Master Star Collector Tea Demon Aneko Wild Wasp STORE Fixed an issue with an empty pop-up appearing when using Quick Buy on headgear. Fixed an issue where Wheels are not added after purchasing via the Wheels tab. Fixed an issue causing the “Quick Buy” prompt to appear repeatedly. CRASHES & STABILITY Fixed an issue causing long load times after a player is away from the game. Fixed an issue causing the game to hang briefly when closing. Fixed multiple instances of crashes including: During the initial game loading splash screen. When equipping emotes in the main menu. When going AFK in the main menu. When going AFK in the Skater Tab. When joining a game while the purchase confirmation popup is open. When navigating control settings menus. When navigating friends-list/invitation menus. When navigating the Career Tab. When playing with a gamepad/controller. When purchasing Wheels. When switching accounts. When viewing Ranked progression. CUSTOM MATCH Fixed an issue causing AI players to have 100 Fans when spectated. Fixed an issue showing the podium screen for a player reconnecting to a Custom Match. Fixed an issue where changes to Match Settings did not match the view of non-host players. UI/UX Fixed an issue causing the Free Look option to disappear Fixed an issue causing the mailbox to appear empty after rebooting the game. Fixed an issue showing an incorrect speed when the player is standing still in Clone Clash. Fixed an issue with empty text appearing in place of a name when a player leaves a match. Fixed an issue with the “Swap” button in Clone Clash not highlighting properly. Multiple fixes to in-game and in-menu icons, symbols, and pictures. Multiple localization and translation corrections. Multiple minor UI adjustments and fixes. Removed several cases of debugging text in various places. ARENAS Multiple fixes to map animations, triggers, and visual effects. Multiple fixes to map geometry, textures, and lighting. Fixed an issue where the goal could appear closed on Arena 8 during a 3-pointer replay.
Neo Retro Mid-Season Title Update Patch Notes
{STEAM_CLAN_IMAGE}/43300920/ff355e4eda36ef602d1d8bb30227a4f0ed5d09a5.pngKEY UPDATES DAILY MATCH BONUS The Daily Match Bonus has been changed to give three escalating rewards: Match 1: 75 Fans Match 2: 100 Fans Match 3: Basic Lootball and 300 Fans STEAM ACHIEVEMENTS Achievements for Roller Champions are added to the Steam version of the game. GAME BALANCING CATCHING Reduced the possession delay for catching the ball after it becomes free . Note: This change, alongside other backend changes, will remove the “Bug Shot” where passes were unblockable because the ball would pass through opponents at a close enough range. Reduced the possession delay for catching the ball after a player performs a tackle . Note: We’ve seen submitted videos of players landing a tackle only to have the tackled player recover and get back the ball before the tackler can, even as they seemingly pass through it. We’re hoping this change will significantly reduce the frequency of that behavior. Increased player’s grab radius during a dive. DODGES Increased the hitbox of Air Dodge and Dodge Dive moves. MATCH CANCELLATION Fixed an issue where players quickly leaving Ranked Matches (dodging) would not be properly sanctioned. SETTINGS Increased maximum headroom for gamepad/controller sensitivity options. Note: Mouse and keyboard have had a higher capacity for snappy camera movement and will likely still have a higher ceiling. Though we’re hoping this change will raise the capacity for faster camera control for gamepad players. TEAM MOVES Decreased the speed boost of Team Moves in situations where there is no ground friction. Note: We want to keep the high-impact flare, speed, and playmaking capabilities of team moves – however some use cases where the move was not limited by ground friction caused the move to be far more powerful than intended. PLAYER COMFORT CAREER PAGE Fixed team moves, interceptions, goal blocks, tackles, win streaks, and assists occasionally not updating on the career page. Fixed the missing platform logo for each player on the Leaderboard screen in the Career tab. Fixed an issue causing some players to appear multiple times on the Career Page. Fixed an issue where player banners could be missing from the Career Page. CLONE CLASH Fixed instances of controller vibration/rumble disabling during Clone Clash. Fixed an issue where Clone difficulty settings could be seen during Clone Clash. Corrected Clone naming conventions during the post-game podium sequence. Fixed an issue with the camera not following the ball after a pass. GAMEPLAY Fixed an issue occasionally preventing players from passing after receiving the ball via a pass. Fixed an issue where the ball cam would not work properly at the start of the game. Fixed an issue where the goal replay would occasionally not be played. Fixed an issue with player outlines still appearing after scoring a goal. MATCHMAKING Fixed an issue where players would load into the incorrect arena when queueing for 2v2 or Arena 8. Fixed an issue causing Stay as a Group to not work after exotic game mode matches. Fixed an issue causing Quick Match queues to last longer than 5 minutes before auto-filling empty slots. Fixed an issue where ban sanctions would not be lifted after the specified time. Fixed an issue preventing matchmaking when a party member has an expired penalty timer. Fixed an issue sometimes preventing Stay as a Group when all players accept. ROLLER PASS Fixed an issue causing purchase of the Roller Pass to not unlock the track or earned items. Fixed an issue where the Roller Pass tab would not appear in game. SPONSOR CONTRACTS Fixed an issue where contracts would progress after manually quitting an in-progress game. Fixed an issue causing some sponsor contracts to reset after rebooting the title. UI/UX Fixed an issue where Lootball could not be opened. Fixed an issue preventing controller navigation through the top main menu tabs. Fixed an issue causing cosmetics to not change properly when swapping rapidly. Fixed causes for multiple crashes including: When launching the game While in the Skatepark When loading into the Arena 8 map When purchasing the Roller Pass When pressing Alt-F4 during a Custom Match. During the match-start countdown when spectating. When accessing a Custom Match. On the league reveal screen after completing 10 placement matches. When accessing the match menu in a Custom Match. Fixed several occurrences of infinite loading occurring while loading into matches. Multiple fixes to texture, clipping, or cosmetic visual issues. Multiple fixes to localization and UI issues. Improved stability in cases of: Participating in multiple activities during one Skatepark session. The beginning and end of the Star Dash Supernova activity. Making goals in the Skatepark.
Neo Retro
The 90's called, and we answered! Neo Retro is online, bringing the 8-bit brilliance of the past to the roller rinks of the future. That means new maps, new quality cosmetics, new game modes, and- What? Roller Champions is evolving! Another new platform is approaching?! That's right! Steam is rolling into the arena as our newest supported platform for Roller Champions. Just in time too, as we're rolling with Challenger Mode to bring you a series of weekly tournaments - every Saturday of Neo Retro in both North America and Europe. Find full details on everything below! NEW MAPS Neo Retro turns back the clock with three new crisp, colorful, and polygon-filled maps to roll around at the speed of sound. Enjoy the green, emerald hills of Arcadia; calculate your every move in the high-definition Pixel City; then become part of the machine (always playing clean) on Pinball Stadium! This is also the first time we'll be fully rotating the map selection. So, the original three, ol' faithful Acapulco, Mexico Arena, and Mayan Stadium will be going on hiatus. For now... NEW ROLLER PASS Neo Retro of course comes with a new Roller Pass, topped off with fly, high-definition bling, worthy of at least a few up-til-dawn game nights. It comes with 60 tiers and, as always, gives enough Wheels on the premium track to cover the cost. Grab your snacks, soda, skates, and start rolling! NEW GAME MODE: CLONE CLASH A new challenger is approaching... it's you! And you again! Before jumping into the rotation of classic game mode and minigames, we're starting Neo Retro with the launch of Clone Clash, an all-new way to jump into the non-stop momentum of Roller Champions. Step up with your squad of AI teammates - your clones - and battle it out against another solo opponent in a 1v1 matchup. When your AI teammate has the ball, you'll assume direct control and swap your perspective to that clone. Now there's a whole new meaning to the term "self-pass!" Cycle control between your entire team of clones to outmaneuver and outplay your opponent. Full game mode details are in our Event Guide, but solo queue will never be the same when the clones attack! Clone Clash is currently in beta phase, but we have big plans for where to take it, so jump in and give us your feedback! WEEKLY TOURNAMENTS: CHALLENGER SERIES We're partnering with Challenger Mode to bring you a series of weekly tournaments. Single elimination, every Saturday starting January 7. Winners lay claim to the prize and even participating gets you on the leaderboards. At the end of the season, the top team with the most points get an additional prize, in addition to the ultimate Neo Retro bragging rights. Register your team at https://www.challengermode.com/s/RollerChampions and start training to crush the competition! Remember, if you win the game, you win for real. Also keep an eye out for Holiday tournaments on December 23, and January 1 before the Series kicks off! Join the retro fun on TikTok or through our official Discord, where we also share updates, run contests, and talk shop with you - the community! You can also follow us on Twitter to keep an eye out for updates on the game! Neo Retro begins on December 13, 2022. So, plug yourself in to the system, It's time to game up to glory! NEO RETRO - PATCH NOTES KEY UPDATES CLONE CLASH (BETA) Added a new Event Game Mode to the weekly rotation: Clone Clash: Clone Clash will be available for the first two weeks of Neo Retro. Queue up into a 1v1 game, with 2 clones and 1 player on each team. Swap your direct control of each roller as needed while playing, possession of the ball will automatically shift your control of that roller. Non-controlled clones will be operated by AI. Score 5 points or have the highest score in 7 minutes to win! STEAM SUPPORT Added game to the Steam registry, Roller Champions can now be searched, installed, and played through Steam! Steam players will need to connect to the game via Ubisoft Connect and will need a Ubisoft Connect account. Downloadable content should be bought through the same platform used to launch the game to avoid issues. Steam players are added to the cross-play matchmaking pool! MAP ROTATION Removed Acapulco, Mexico Arena, and Mayan Stadium from map rotation. (Acapulco's 2v2 variant will still be available in that mode!) Added Pixel City, Arcadia, and Pinball Stadium to map rotation. GAME BALANCING MAGNETIC PASS Fixed how players catching a Magnetic Pass could 'teleport' the ball through an open goal and not score. This is one of several upcoming improvements to how the ball can sometimes be incorrectly caught (or not caught) in different situations. Expect others to make their way into Neo Retro's mid-season patch! TACKLES/DODGES Adjusted the vertical trajectory of the ball after a successful Uppercut to better allow the tackler to recover possession. We don't necessarily want an automatic repossession on a successful tackle, to keep those nail-biting denials, but we'll be looking at ways to improve defenders dependably being able to grab the ball after doing all the work of landing a tackle. Removed the stagger effect when an Air Tackle collides with the ground. Adjusted the Uppercut hitbox to better align with the player on vertical surfaces. More changes are planned for further 'buffs' to defenders in terms of Air Dodge and Dodge Dive hitbox sizes and are in production for a future update. PLAYER COMFORT GAMEPLAY Added sponsor contract support for Clone Clash. Fixed an issue cause Lootball Madness to end in a draw with no reward given. Fixed an issue causing improper spawns during matches. Fixed an issue causing some players to not receive a penalty after leaving a Ranked match. Fixed an issue causing the game to fail to launch on Switch. Fixed an issue where players would slowly slide down a slope even while braking. Fixed an issue where the ball can get stuck in place. Fixed an issue with voice chat not enabling properly in some cases. Multiple improvements to sponsor contract progress tracking. MATCHMAKING Fixed an issue with infinite matchmaking after disconnecting controller. Fixed an issue preventing queueing when in a group. Fixed an issue where players would fail to matchmake when entering a match or Skatepark. Fixed multiple matchmaking infinite loading issues. CLONES / AI Adjusted AI behavior during goaltending. Adjusted the default AI to be Standard when in Custom Matches. Fixed behavior where AI could get stuck in different animations. Fixed behavior where AI would brake before attempting to tackle. Fixed behavior where AI would stop moving after getting the ball. CUSTOMIZATION Camera better follows player during emotes that would move out of frame when previewing. Fixed an issue preventing the opening of Lootballs. Multiple fixes to item FX not appearing properly. Multiple fixes to item thumbnails not appearing in store or customization menus. Multiple fixes to lighting and visual effects of items in-store. Multiple fixes to items clipping through the character. STORE Fixed an issue preventing access to the Wheels shop. Multiple fixes to lighting and visual effects of items in-store. Fixed an issue preventing Premium Roller Pass Tiers from being unlocked after purchase. Fixed some Daily Shop items missing their Wheels cost. Fixed an issue with several Wheels Bundles being shown as $0.00. Fixed an error that can occur when buying Wheels Bundles. UI/UX Fixed an issue with not displaying a controller disconnecting. Fixed an issue causing player name to not appear during a match. Fixed an issue where game host is unable to select an option after opening invitation menu. Fixed multiple cases of Stay as a Group not working. Improved how player info is displayed in Clone Clash. Removed the season countdown timer from the Roller Pass. Season release timings can sometimes shift by a matter of days or weeks, resulting in a countdown that can be misleading or even detrimental to development timelines. While the countdown is removed, we can still share that the next season is intended for late March/early April. Multiple backend improvements to game stability and crash reduction: On game login. During event game modes. In the item shop. When using controller on PC. In the Skatepark. During loading. During menu navigation. During post-game. During specific Goal FX. Multiple localization, language, and subtitle fixes. - The Roller Champions Dev Team