Ride 3
Ride 3
Ride 3, développé et publié par Milestone, est sorti le 30 novembre 2018 sur PC, PlayStation 4 et Xbox One. Ce jeu de course, de simulation et de sport propose de piloter plus de 230 modèles de motos issues de 30 marques différentes, parmi lesquelles 9 sont inédites dans la série, réparties en sept catégories de pilotage. Les joueurs peuvent parcourir 30 circuits recréés fidèlement par photogrammétrie et scan par drone, incluant des tracés de GP, routiers, de Supermoto, urbains et ruraux. L'éditeur de livrée permet de personnaliser l'esthétique et la mécanique de la moto ainsi que l'apparence du pilote, tandis que le mode carrière repose sur un système de volumes et de magazines proposant plus de 50 expériences solo. Le titre utilise le moteur Unreal Engine 4 et affiche un temps de jeu principal d'environ 67 heures, pouvant atteindre 158 heures pour un parcours completiste, au prix de 29,99 euros. Avec un score Metacritic de 70 et une note agrégée de 70,29, la presse a salué un jeu de course polyvalent et complet, Multiplayer.it relevant que Ride 3 confirme le bon travail de Milestone et PlaySense qualifiant sa carrière de divertissante, tandis que certains joueurs apprécient les possibilités de modification ou la qualité visuelle, l'un regrettant toutefois des soucis sur les PC récents.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« RIDE 3 is an extremely versatile racing game, with lots of motorcycles and tracks, bundled in an expansive career mode that's actually fun to play. You'll be playing this one for a long time to come, though unfortunately you'll be spending a lot of time staring at the game's loading screens too. »
« RIDE 3 confirms the excellent work done by Milestone with the second episode of the series, delivering a rich, compelling racing experience packed with hundreds of motorbikes, lots of tracks and customization options. »
« Ride 3 tries its best to be welcoming, but only true motorbike buffs will want to stick with the game long term. Those hardcore fans ought to be satisfied, as Ride 3 plays well enough and is packed with authentic, lovingly-detailed content, although a repetitive structure and bland visuals limit the experience a bit. Ride 3 may just be the best racing sim on two wheels, but some of its four-wheeled competitors still lap it. »
« Ride 3 greatly benefits from the introduction of the Unreal Engine 4 in terms of visuals and physics. It is still conceptually far from a rigorous simulation, though, as suggested by a huge Career mode structured to exalt collectors as well as motorbike enthusiasts through 230 models that feel adequately yet not exaggeratedly characterised in their different performances. »
« RIDE 3 is the bike racing game to beat this generation. A much-improved presentation, with a focus on the thrill of the ride, comes alongside improved load times. »
« Ride 3 is without a doubt the best episode of the series. It points in a very positive direction for the future of the franchise that could actually stand out as a Gran Turismo for bikes. However, there are still efforts to be made to achieve this, just as a rough diamond must be carefully crafted to truly shine. That said, Ride 3 holds high the flame of motorcycle passion. Enough so that all fans of motorcycling can go for it fearless. Gentlemen, start your engines. »
« Ride 3 is the third installment of the bike racing series by Milestone. With 230+ different bikes and up to 30 tracks and a solid physics engine with nice graphics, this game is a real masterpiece for all the bikers, both amateurs and pros. »
« A new instalment for the Milestone franchise that surpasses the past entries in every way, especially in the graphical department. »
Avis des Joueurs (Metacritic)
« I like things about motorbikes, and I really enjoy this game, especially the modifications »
« Coming right off playing and loving GT Sport, I was looking forward to RIDE 3. The work by RIDE 3's 3D modelers and the graphic designers is fantastic. It truly looks amazing. But the game is completely let down by whoever decided to approve the physics and controls. It is awful. Frustrating. Unlike GT Sport where the game gave you range to be OK or awesome and explained how to drive, RIDE 4 is non-communicative and unforgiving. After 4 hours of unintuitive, unexplained introduction I gave up. I made it through the license test and left it at that. There will be no DLC purchases, no RIDE 4 purchases, a proper financial consequence for whoever decided to make a game that should be fun, into a totally not-fun experience. Or maybe this is a niche game for people who like Dark Souls-hard or Cuphead-hard games? Yeah, that's not me. »
« We don’t have a lot of option when it comes to motorcycle games. All my family are into motorbikes include me, so to be honest I feel blessed to have Milestone in the past fell years, even with this game being not perfect I try to support (Milestone) as many as I can, to see more devs interested in this genre. »
« Good graphics and sound let down by rubbish AI, sluggish handing and no ability to adjust FOV. The cockpit views feel zoomed out, like I'm sitting on the pillion seat. »
« Pros: lots of bikes to buy, upgrade, paint and customize. lots of rider gear to buy in order to personalize your rider Cons: Everything else. Atrocious physics, Feels absolutely nothing like riding a bike. There's no difference between dry and wet track, even in heavy rain you can just throw your bike into a turn with a knee to the ground and smashing into the brakes. Horrific performance on ps4 pro, given that the graphics look from a game of 3 years ago, you'd expect at least a smooth experience, but try moving around the camera in a race and enjoy your 20 fps Non-existant AI, they just shoot off the grid and ride on tracks all race on fixed pace, while completely ignoring (and crashing into) you. Since you start every race from 8th position (there's no qualifying), it just becomes ridicolous after a while. Lowering the AI difficulty slider seems to make no difference at all on the AI riders. Lack of options to make the game at least playable (for example minimap zoom in order to make the track minimap useful as it basically shows 15 metres of track in front and behind you, or an option to remove the camera bobbing as correcting your trajectory in a turn makes you sea-sick) You literally have to buy the DLCs to win races in career mode, as in the starting races the A.I rides DLC bikes that goes faster than the bikes you can buy (even when upgraded to the max). So you have for example this race starting in the nordschleife final straight where you just watch the AI DLC bikes doing 30 kmh more than your maxed up triumph street twin. The tracks feel quite lack-luster as many are missing a lot of surrounding scenery, and many tracks have sections that do not resemble their real counterpart (even if you just compare them to tracks in game that have tracks laser scanned like forza) I give the game a 1 only because it's fun to buy and customize the bikes and rider, everything else is really horrendous. »
« [SPOILER ALERT: This review contains spoilers.] »
« Gave the game a try after reading the reviews saying "if you enjoy bikes you'll like this" i enjoy bikes but this game controls like garbage. Great visuals and actual working mirrors. But controls feel off. »
« Let's get the good things out there first, the game looks beautiful, the campaign is the best in the series and the track list is really solid. Now with that said overall I am very unimpressed with the game. My biggest issue is the AI, AI players feel like they've come from a ps2 era game, hell even gran turismo on the ps1 had better feeling AI than this game. Some tracks they are just completely incompetent and I'm able to get a 10 second lead after just a few corners, anything with a long sweeping corner they loose several seconds as they awkwardly try and manage their speed yet in the straights and off the line you will almost always be at a disadvantage so the actual difficulty is down to their behavior and the track this makes some race's a complete cake walk even if the highest difficulty settings and others do difficult you have to drop the difficulty or just be left in the dust. There isn't strong rubberbanding which is nice, instead the lead AI will just gap the pack immediately and go off into his own race, I've had 3 lap races where the gap between myself and 1st is 10 seconds and then the next AI is over 40 seconds behind me and all of this makes the game feel unbalanced and robotic. Next is the sound design, the music menus and road noises are all great but some of the bike noises are just so awful that I actually had to turn the sound off when using certain bikes. The best example I can give is the KTM 390 RC it sounds like an uninspired biplane with a cold. Overall I'm very underwhelmed with the game with bikes being locked behind the campaign (which would be fine if the AI was up to par) the game just feels like a rushed out mess and is just overall worse than its predecessor (Ride 2). When I'm playing a time attack with one of the bikes that has good sound design its great but the rest of the time I feel like I'm just tolerating the game rather than enjoying it. »